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PostPosted: Tue Jul 29, 2014 9:47 am 
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Thanks for that. Always worth a shot right? I'll start contributing again to the thread once I get back from work.

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PostPosted: Tue Jul 29, 2014 1:00 pm 
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rstnme wrote:
Don't forget I can cast hand of fate and basically get 3 answers to any of our questions. The trick is the hands focus more on glory and reward than safety and survival, so it skews toward the more dangerous. SO I can ask:

1. Is there a secret passage here we can all get through
2. Where did Xilvan take the miners
3. Which of these potions is harmful


You cannot make these questions. You must present the hand with the options and a course of action; and it will choose always the best rewarding path or option.

For example:

1. Which is the best way to reach the miners? The hole or another cave.

2. Which potion should I drink to remain alive? Then show the potions.


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PostPosted: Wed Jul 30, 2014 6:58 am 
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@Neosilk

Roll as many as necessary Nature checks until you can get 2 scores over 15.


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PostPosted: Wed Jul 30, 2014 7:40 am 
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LOL - took 4

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PostPosted: Wed Jul 30, 2014 8:44 am 
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So I'll ask my questions, but I'll do it one at a time, since the questions might change depending on what the answers are. Those sound like good questions though...

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PostPosted: Wed Jul 30, 2014 8:53 am 
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Or... not. You guys think I should cast the ritual now?

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PostPosted: Wed Jul 30, 2014 9:41 am 
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Might be worth it. Can't hurt to say 'Are the miners down this tunnel' or something to that effect.

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PostPosted: Thu Jul 31, 2014 8:46 am 
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Just for fun! :rofl:

Now I cannot wait to start the next encounter. The fun will start now. :excite:


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PostPosted: Thu Jul 31, 2014 10:27 am 
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So we know the miners are more easily accessible via this entrance, and both of my potions will "keep me alive." I kinda just want to ask if the miners are alive or not. Cool? Anyone have any better questions?

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PostPosted: Thu Jul 31, 2014 10:29 am 
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Could the hand even respond to that question? I thought all it could do was point.

Ask it which party member will die in the mines. That should be worth a laugh.

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PostPosted: Thu Jul 31, 2014 10:33 am 
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Ha! Works for me.

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PostPosted: Thu Jul 31, 2014 10:39 am 
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Come on guys, we all know it's going to be Du'tok (again)

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PostPosted: Thu Jul 31, 2014 11:43 am 
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Awesome TB...just awesome

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PostPosted: Thu Jul 31, 2014 11:47 am 
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Ok, some explanations first.

The next encounter is not a combat encounter, it is a modified skill challenge that covers the travel through the underworld to the final location. So here are the rules for this encounter, since it don't follow the normal rules.

- This encounter is composed from a series of small encounters. Each small encounter has a small chance of be substituted by a random encounter.
- Instead of accumulating failures and successes, every time a player fails a skill challenge he will suffer damage or loss of healing surges.
- The players can take short rests between each small encounter as normal (unless specified the opposite), but an extended rest has an incredible high chance of being interrupted by a random encounter.
- You are allowed to be creative, sometimes I will give a bonus for that and sometimes a penalty depending of the situation.

I will start it tonight. Any doubt feel free to ask.


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PostPosted: Thu Jul 31, 2014 12:40 pm 
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SOUNDS AWESOME

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PostPosted: Thu Jul 31, 2014 4:05 pm 
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You are free to discuss before trying to overcome the obstacle. Also one person trained in dungeoneering can make a check each hour to reduce the chances of finding a random encounter.

Also anyone wanting to recover the life from the last fight, tell me here at the OOC before acting.


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PostPosted: Thu Jul 31, 2014 5:40 pm 
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I'd like to use a surge to fill back up.

Whatca all think? I've got 8 for athletics - do we want to send someone up first, or multiple people at once?
Look around for another way?

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PostPosted: Fri Aug 01, 2014 7:51 am 
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Ok, done.

And lets keep a deadline for each obstacle of 3 days, so until Monday for this one.


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PostPosted: Fri Aug 01, 2014 8:24 am 
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Anyone got any rope? Might be helpful for getting people up, or at least, stopping them from falling once they start climbing.

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PostPosted: Fri Aug 01, 2014 8:50 am 
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I would look around first and see if there's a trap or a lever or something. It seems incredibly unlikely that a troupe of miners scaled a hugeass wall to go mine stuff.

But yes, I have rope :)

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