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PostPosted: Tue Jul 22, 2014 10:15 pm 
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That'll make character creation go much smoother, thanks Welder.

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PostPosted: Wed Jul 23, 2014 5:53 am 
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Weeeelder, can I trouble you with the dice roller some more?

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PostPosted: Wed Jul 23, 2014 8:04 am 
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Of course. What would you like?

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PostPosted: Wed Jul 23, 2014 1:08 pm 
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out of curiosity, the die-roller can handle non-standard die numbers, right? I'm just wondering 'cause it uses pictures.

razorborne rolled 2d7 and got a total of 12:
7, 5

razorborne rolled 3d13 and got a total of 26:
13, 1, 12

razorborne rolled 1d12 and got a total of 9:
9


:duel:

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PostPosted: Wed Jul 23, 2014 1:49 pm 
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Any method of adding 'back to top' or other anchors in Mediawiki ?

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PostPosted: Wed Jul 23, 2014 1:55 pm 
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Of course. What would you like?

While writing this, I'm more or less wondering if I should just try to develop a dice roller myself for the experience, since you complained about the current implementation, and this request is going to be a bit wild.

Well, okay, so, you see. While d20 is probably the most popular game system, there's a world of other games that uses a dice pool mechanic instead, which doesn't necessarily use a sum of dice for conflict resolution. Furthermore, many game systems, even a few mechanics in 3.5, has exploding dice, in which some die results cause other dice rolls. Now, I'll let you decide how much of a masochist you want to be, but as some examples:

So, in Burning Wheel, conflict resolution is done through pools of d6. The degree of success is determined as the number of die results with a face of 4 or higher, although they can be modifier to succeed on 3+ or 2+. Additionally, any result of 6 adds another dice to the pool under certain circumstances, meaning you can chain 6s. Example die pool with 6d6: 1, 3, 3, 4, 5, [6, 6, 1] = 4

In Double Cross, conflict resolution is done through a pool of d10s. The degree of success is determiend by the highest result among the pool of d10s, added to any modifiers to the final result. Any results of 10 are rerolled, adding 10 to the final sum on each iteration. This threshold can be reduced as far down as 2 (as 1 would go infinite), giving each die a 90% chance of being rerolled (and adding 10 to the result, not the number rolled). Example die pool of 6d10+4, threshold 7: 1, 3, 5, 5, 24 (7, 10, 4), 44 (8, 9, 8, 10, 4) = 48

My favorite RPG system, ORE, also uses a pool of d10s. Degree of success is determined both by the number of die with the same face, in addition to the value of those dice. The user determines which group of like-faced dice to utilize for the skill after they are rolled. In game terminology, 2x4 means a group of two d10s showing 4 as a result. Example die pool of 6d10: 9, 4, 4, 4, 7, 7 = 3x4, 2x7, 1x9

Fate, which is fairly popular, in part due to the nature of being freely available, uses the fudge dice system. Fudge dice are essentially D6s with two negative faces, two neutral faces and two positive faces. You can already technically emulate it through 4D3 - 8, as you basically just add 1 for every positive result and subtract 1 for every negative result, so I guess this isnt that big of a deal. Example die pool of 4dF: -, -, -, 0, +, + = -1

If I remember correctly, then Ars Magica also has some d10 roll where you can achieve results that are 2x where x is the number of sequential 10s or something crazy like that.

Honestly though, I would just sort the numbers, and then if you want to add exploding die, then put the results after each of those, possible grouping them by brackets or something. So, say, 4d6e5 = roll four d6, add another die for each 5+ result = 1, 3, [6, 5, 2], [6, 4], and just ignore if the bracketed results aren't ascending because there's probably a system that cares, although I can't come up with any.

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PostPosted: Wed Jul 23, 2014 2:05 pm 
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Of the nearly dozen crazy dice roller demands since the forum has started, Mown has just jumped in the lead for the one requiring the most work. :V

In fact it would probably require a whole new dice roller for ease of implementation.

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PostPosted: Wed Jul 23, 2014 2:44 pm 
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A request for Fate-style dice is pretty common on message boards that support die rolling mechanics. You can emulate it, I believe, via a d3 roll where you assign 1 = negative, 2 = neutral, 3 = positive. My guess is this would be the easiest method to add to the code - something like [fate5] to roll 5 fate dice, and then output the correct images.

But I think all of them are probably possible (depending on any limitations that came with the original patch Welder installed, of course). Since Mown indicated a willingness to write the code, actually, I would suggest maybe Welder and Mown could work together to get the tweaks to the code to work. That takes the burden off Welder, gives Mown the opportunity to do the development, and generally improves the site by having an enlarged dice-rolling command.

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PostPosted: Wed Jul 23, 2014 2:48 pm 
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Agreed Fire... that's just how we roll.

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PostPosted: Wed Jul 23, 2014 3:03 pm 
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Like I said, you can emulate Fate with Xd3 - 2X, although I used 4d3 - 8 because afaik, Fudge rolls are always 4dF.

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PostPosted: Sun Jul 27, 2014 11:03 pm 
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@Mown: Sapper's right; expanding the dice roller to allow other systems would require rewriting it from scratch. If you're interested in helping out that would be fantastic -- it's clear you know way more about what would be useful than I do!

@thread: I put together some code that should kill those spammers who show up and post a bunch of threads all at once. It will almost certainly not break anything; if it does, you know who to blame. :shifty:

Also fixed a small bug with handling smilies in spoiler titles (i.e., it works now):
:)

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PostPosted: Mon Jul 28, 2014 3:23 am 
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It will almost certainly not break anything; if it does, you know who to blame. :shifty:

Libe?

:duel:

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PostPosted: Mon Jul 28, 2014 5:13 am 
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@Mown: Sapper's right; expanding the dice roller to allow other systems would require rewriting it from scratch. If you're interested in helping out that would be fantastic -- it's clear you know way more about what would be useful than I do!

In that case, could you point me in the direction of the current plugin? I don't really have any experience with phbb, and I'm mighty curious about how it saves the results between edits, in a way that can't be abused.
Besides, it's not like we really need this yet (seems to be an upcoming Shadowrun game, but that's about it), so it was more an awkward method of looking for work on my side more than an actual request. I just wanted to scare you a little, probably.

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PostPosted: Mon Jul 28, 2014 9:19 am 
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This is the mod we're using.

Phpbb mods are done by modifying the core files; the install.xml file tells you how to make the changes.

Sorry to link-and-run, especially with something as opaque as a mod can be, but i've got to get to real-life work. :/

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PostPosted: Mon Jul 28, 2014 10:09 am 
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Oh, so it uses a database. How boring :c
Anyway, I suppose I should get everyone's hopes up by running queries on how flexible it needs to be, as well as pose questions about integrity, display features and syntax.

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PostPosted: Mon Jul 28, 2014 9:43 pm 
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It pretty much has to archive rolls externally, and since everything else uses a database that's the most logical choice. Although, yes, boring. ;)

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PostPosted: Mon Jul 28, 2014 9:50 pm 
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as a redhead who is an endangered species can I can get something reflecting that for my info box under my name?

Redheads aren't endangered. Neither is any other hair, eye or skin colour. That's a hoax check with Snopes.

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PostPosted: Mon Jul 28, 2014 11:29 pm 
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TPzombieW wrote:
as a redhead who is an endangered species can I can get something reflecting that for my info box under my name?

Redheads aren't endangered. Neither is any other hair, eye or skin colour. That's a hoax check with Snopes.


That deals with blonds not red heads :P http://science.howstuffworks.com/life/g ... nction.htm would have been a better link since it addressed Red hair directly

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PostPosted: Tue Jul 29, 2014 1:35 am 
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@thread: I put together some code that should kill those spammers who show up and post a bunch of threads all at once. It will almost certainly not break anything; if it does, you know who to blame. :shifty:

bad news

:duel:

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PostPosted: Tue Jul 29, 2014 1:40 am 
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I'll have you know that guy tried to make at least 5 threads but was stopped after 2.

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