Joined: Sep 22, 2013 Posts: 5419 Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set: ♀
Aloise is ; Gruff is ; and the idea of a deuteragonist who helps Aloise raise the moon has been floating around the flavor thread. Now is the time to make that as-yet-unnamed foil to balance out Aloise's .
Did we ever really get any details on what we want the black pw to do? Might be better to wait till we hammer him out a bit more before we try to make the card.
Should the character be ONLY black, or can we bleed into other colors? If so, which ones? Anyway, I'll go ahead and design for mono black.
Orsim Bloodhound - [M]
Planeswalker - Orsim Creatures with Bounty counters can't block. Whenever a creature with a Bounty counter dies, draw a card. [+1]: Put a bounty counter on target creature. [0]: Until the end of the next turn, whenever target creature deals combat damage, put that many loyalty counters on Orsim. [-3]: Gain control of target creature. Sacrifice it at the end of the turn. [-9]: You gain an emblem with "Whenever a creature an opponent owns dies, draw two cards." {4}
+1: He gets the bounty. 0: Asks for information - the more you can give him, the better he'll like you. -3: He gets his guy. Or... giant. Wurm, maybe. Goblin? Sure. He can do that, too. -7: He knows a crook when he sees one, and with a little help, he'll make sure you both always get paid when the axe comes down.
Orsim Bloodhound
Orsim is a bounty hunter, through and through, and this strange world has plenty of fugitives for him to hunt. Especially when they're trying to hide from the merchants that move from both sides of this bifurcated plane. Orsim's raked in more cash dragging thieves out of holes here than he ever had working a beat in Ravnica.
'Course, to Orsim, thieves is thieves. Miss Hartley is something different.
Never thought he'd see someone so earnest to be alive. Most people with common sense keep their heads down and their noses out of the business of others. Miss Hartley was nothing like that. She had greeted him pleasantly enough, asked him his name and how he was. Pretty little thing, with a bob of gold hair and sparkly blue eyes. Said he looked cold. Offered some cocoa.
Orsim didn't really have the heart to bloody her nose and bring her in, like he'd been hired to.
When she learned he was a 'walker like she was (a fact his shadowy employers had failed to mention) she had practically lit up with excitement. She sure could babble, but he got the gist of it. She was trying to work on something about a moon. Way over his paygrade, but the way she got that faraway look... Then she said, oh aren't you from the Merchant's Consortium, (because he had lied) we've been trying to get through to them for weeks but they won't respond to any of our missives.
Won't you tell them we need their help, she asked him.
Sure, Orsim had said. He couldn't say no to eyes like that.
He'd hunted down his employers and bashed in their skulls. No more than they deserve for sending him after an innocent. Orsim went and leaned on the rest of the consortium too - said they should hire him in an official capacity, as a liaison for this "Moonrise" project. He'd make sure their messages and goods got to Miss Hartley just fine.
And hey, in his opinion, the more he saw of Aloise, the better.
Not that she'd ever fall for a crooked Orc like him, but a guy could dream.
(Snip)
EDIT: Updated Orsim's card and added a little backstory.
_________________
Don't you have anything better to do?
Last edited by RuwinReborn on Tue Jul 29, 2014 12:08 pm, edited 5 times in total.
Your PW doesn't seem to do much for a 6 cmc walker. A black walker whose primary purpose seems to be drawing you cards doesn't... really strike me as being very black.
No, his primary purpose is rewarding you for killing creatures! Which is, in fact, very black. Black has had conditional card draw for a long time, after all. See Harvester of Souls!
I suppose I could make him cheaper, but that really runs the risk of enabling aggressive strategies far too strongly... I mean, removing blockers - permanently - every turn is already pretty solid. I could probably bring him down to five.
I didn't want to crowd the text box with another ability, and the -3 seems powerful. I could also tweak the cost, or even his starting loyalty to balance it out.
I think it could be kinda fun to design this a lot more loosely than the other two 'walkers. This way we'll be voting not just on mechanics but on flavor. It's an interesting challenge. So yeah, I'm all for just diving in and having people design whatever feels right.
IDK. When I play a 6 cmc planeswalker, I expect more than conditional draw and conditional kill, you know? Especially when dealing damage to players is more a red thing than black.
Joined: Sep 22, 2013 Posts: 5419 Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set: ♀
They don't have to be monoblack. They can be whatever other colors you'd like as well.
Myrteline Moonfinger – Planeswalker – Myrteline (M) {+2}: Creatures you control gain flying and protection from green until the beginning of your next turn. {−3}: Return target creature to its owner's hand. That creature's controller discards a card. Draw a card. {−10}: Put a 20/20 colorless Moonfolk God enchantment creature token with hexproof onto the battlefield. {3}
Backstory
Myrteline Moonfinger was a vedalken astronomer. She was in love with a human named William.
She and William spent their hours together in the observatory, far away from the suspicious eyes lurking below in the caverns of Frostwynd that disapproved of a vedalken and a human being together.
As the endless night dragged on, William was called away to chart an astrological map for Cansiz the Lich. On the way, he was attacked by vampires.
He came back home as a vampire and tried to drain Myrteline dry, but just before she died, her spark ignited. She banished the thing that was no longer William into the Æther forever.
But presently a stranger knocks on her door, yelling fearlessly about a Moon...
_________________
Last edited by ParadOxymoron on Mon Aug 04, 2014 7:04 am, edited 32 times in total.
Lol... that does actually kinda work. Hey, guys, you guys should add a short description of the walkers in your submissions. Now I'm imagining displaced moonfolks on the plane looking to take over the moon for their own good or something.
Moonfolk are also kind of a specific thing in Magic. A thing that is not 20/20.
But yeah I will personally shank anyone who tries to reintroduce Eldrazi into the proceedings. I've got a shiv made of compressed Shivan Reefs for maximum irony and I'm not afraid to use it.
If it helps, i.e. if people are floudering without order, we've talked about this person being Aloise's contact among the merchant consortium that travels between Illpyre and Frostwynd. That might be something to work with.
IDK. When I play a 6 cmc planeswalker, I expect more than conditional draw and conditional kill, you know? Especially when dealing damage to players is more a red thing than black.
Actually, every color can deal damage because that's what creatures do.
But I see what you're saying for the cost. I'll fiddle with it, let me know what you think of the edit.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Lord Bahraz once ruled a great empire, but the Twin Dragons usurped his power and laid waste to his life's work. Now a bitter old man sustained by unnatural life, he sees in the Moonrise plan a way to regain his lost prestige. A way to become a god.
Bahraz the Tyrant
Planeswalker – Bahraz (M) 5
+2: Each opponent loses 3 life. You gain life equal to the life lost this way. 0: Destroy all creatures with converted mana cost less than the number of loyalty counters on Bahraz the Tyrant. As long as there are ten or more loyalty counters on Bahraz, he's a Bahraz God creature planeswalker with protection from everything and base power and toughness 20/20.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum