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PostPosted: Mon Jul 28, 2014 6:20 pm 
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Aloise is ; Gruff is ; and the idea of a deuteragonist who helps Aloise raise the moon has been floating around the flavor thread. Now is the time to make that as-yet-unnamed foil to balance out Aloise's .

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PostPosted: Mon Jul 28, 2014 7:49 pm 
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Did we ever really get any details on what we want the black pw to do?
Might be better to wait till we hammer him out a bit more before we try to make the card.

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PostPosted: Mon Jul 28, 2014 7:51 pm 
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Should the character be ONLY black, or can we bleed into other colors? If so, which ones? Anyway, I'll go ahead and design for mono black.

Orsim Bloodhound - [M]

Planeswalker - Orsim
Creatures with Bounty counters can't block. Whenever a creature with a Bounty counter dies, draw a card.
[+1]: Put a bounty counter on target creature.
[0]: Until the end of the next turn, whenever target creature deals combat damage, put that many loyalty counters on Orsim.
[-3]: Gain control of target creature. Sacrifice it at the end of the turn.
[-9]: You gain an emblem with "Whenever a creature an opponent owns dies, draw two cards."
{4}

+1: He gets the bounty.
0: Asks for information - the more you can give him, the better he'll like you.
-3: He gets his guy. Or... giant. Wurm, maybe. Goblin? Sure. He can do that, too.
-7: He knows a crook when he sees one, and with a little help, he'll make sure you both always get paid when the axe comes down.

Orsim Bloodhound


(Snip)

EDIT: Updated Orsim's card and added a little backstory.

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Last edited by RuwinReborn on Tue Jul 29, 2014 12:08 pm, edited 5 times in total.

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PostPosted: Mon Jul 28, 2014 7:52 pm 
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That could work, but it's not what we did for Aloise and Gruff. Oh wells.

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Last edited by storyteller on Mon Jul 28, 2014 7:55 pm, edited 2 times in total.

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PostPosted: Mon Jul 28, 2014 7:54 pm 
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That could work, but it's not what we did for Aloise and Gruff. Oh wells.


That's mostly because Aloise and gruff already existed before this project began. :D

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PostPosted: Mon Jul 28, 2014 7:56 pm 
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I suppose.

Your PW doesn't seem to do much for a 6 cmc walker.
A black walker whose primary purpose seems to be drawing you cards doesn't... really strike me as being very black.

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PostPosted: Mon Jul 28, 2014 8:01 pm 
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No, his primary purpose is rewarding you for killing creatures! Which is, in fact, very black. Black has had conditional card draw for a long time, after all. See Harvester of Souls!

I suppose I could make him cheaper, but that really runs the risk of enabling aggressive strategies far too strongly... I mean, removing blockers - permanently - every turn is already pretty solid. I could probably bring him down to five.

I didn't want to crowd the text box with another ability, and the -3 seems powerful. I could also tweak the cost, or even his starting loyalty to balance it out.

What do you think?

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PostPosted: Mon Jul 28, 2014 9:24 pm 
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Preferred Pronoun Set: zie/zin/zir/zirs/zinself
I think it could be kinda fun to design this a lot more loosely than the other two 'walkers. This way we'll be voting not just on mechanics but on flavor. It's an interesting challenge. So yeah, I'm all for just diving in and having people design whatever feels right.


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PostPosted: Mon Jul 28, 2014 9:57 pm 
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IDK. When I play a 6 cmc planeswalker, I expect more than conditional draw and conditional kill, you know?
Especially when dealing damage to players is more a red thing than black.

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PostPosted: Mon Jul 28, 2014 10:05 pm 
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They don't have to be monoblack. They can be whatever other colors you'd like as well.

Myrteline Moonfinger
Planeswalker – Myrteline (M)
{+2}: Creatures you control gain flying and protection from green until the beginning of your next turn.
{−3}: Return target creature to its owner's hand. That creature's controller discards a card. Draw a card.
{−10}: Put a 20/20 colorless Moonfolk God enchantment creature token with hexproof onto the battlefield.
{3}

Backstory

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Last edited by ParadOxymoron on Mon Aug 04, 2014 7:04 am, edited 32 times in total.

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PostPosted: Mon Jul 28, 2014 10:10 pm 
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Hm. Keeper? Ruwin? M:EM vs Eldrazi?

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PostPosted: Mon Jul 28, 2014 10:13 pm 
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They don't have to be monoblack. They can be whatever other colors you'd like as well.
Five color walker here we come.

Seriously though, I have to think about this. So much design freedom, I don't know what to do with it all.


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PostPosted: Mon Jul 28, 2014 10:18 pm 
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If people are upset with Eldrazi, it could just be a Moonfolk with hexproof.

EDIT: Actually, yeah, that idea is better. Forget the Eldrazi thing.

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PostPosted: Mon Jul 28, 2014 10:38 pm 
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Lol... that does actually kinda work. Hey, guys, you guys should add a short description of the walkers in your submissions.
Now I'm imagining displaced moonfolks on the plane looking to take over the moon for their own good or something.

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PostPosted: Mon Jul 28, 2014 10:41 pm 
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Moonfolk are also kind of a specific thing in Magic. A thing that is not 20/20.

But yeah I will personally shank anyone who tries to reintroduce Eldrazi into the proceedings. I've got a shiv made of compressed Shivan Reefs for maximum irony and I'm not afraid to use it.

If it helps, i.e. if people are floudering without order, we've talked about this person being Aloise's contact among the merchant consortium that travels between Illpyre and Frostwynd. That might be something to work with.


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PostPosted: Mon Jul 28, 2014 10:44 pm 
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IDK. When I play a 6 cmc planeswalker, I expect more than conditional draw and conditional kill, you know?
Especially when dealing damage to players is more a red thing than black.


Actually, every color can deal damage because that's what creatures do.

But I see what you're saying for the cost. I'll fiddle with it, let me know what you think of the edit.

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PostPosted: Mon Jul 28, 2014 10:58 pm 
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Hey, guys, you guys should add a short description of the walkers in your submissions.

I concur that we should all do that. I've edited mine in within an sblock. It's not very short.

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PostPosted: Tue Jul 29, 2014 12:21 am 
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Updated Orsim and added a little backstory!

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PostPosted: Tue Jul 29, 2014 8:40 am 
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Lord Bahraz once ruled a great empire, but the Twin Dragons usurped his power and laid waste to his life's work. Now a bitter old man sustained by unnatural life, he sees in the Moonrise plan a way to regain his lost prestige. A way to become a god.

Bahraz the Tyrant

Planeswalker – Bahraz (M)
5

+2: Each opponent loses 3 life. You gain life equal to the life lost this way.
0: Destroy all creatures with converted mana cost less than the number of loyalty counters on Bahraz the Tyrant.
As long as there are ten or more loyalty counters on Bahraz, he's a Bahraz God creature planeswalker with protection from everything and base power and toughness 20/20.

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PostPosted: Tue Jul 29, 2014 8:47 am 
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Interesting, but the 0 ability should probably be a -3 ability.

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