Main problem: a combo were you play so much cards around must be a gamewinner, your 3/1 puppet just isn't one. A lot of decks can just chumb-block or ignore it taking the dammage an getting its own dammage through...
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Plus Stoneforge Mystic, Rune-Scarred Demon, and decent card draw.
You don't run any ramp, you'll be dead in 95% of the games befor you play a puppet that you tutored by your demon
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...draw extra cards, chance to kill your guys if you attack or block
extremly high-costed for 1 card per turn (just look what
indulgent tormentor does without being a combo!), and coinflip-deathtouch isn't a big argument neither
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But that's true of any win condition. Definitely evasion is an issue, with plentiful fliers I'm relying on the big angels and demons to come out. Maybe Cobbled Wings could help as a singleton? Fetchable with Stoneforge Mystic.
Look at the top. He just isn't a win-con. The only thing it handles more or less are single big creature without evasion. How many of them are in the game? Phytotitan and Arbor-Colossus. At its best it handels a bumped heroic creature without flying (you won't see many of them).
But it can't handle:
- flying
- trample
- intimidate/unblocable
- exiling
- bounce
- masses of creatures
- direct dammage
... sure there are lot other strategies.
In the offensive it brings 3 dammage if it doesn't get blocken by a 1/1 token/critter. So: exlain me please what your 3/1 doll with card-draw, 50% deathtouch and vigilance that you cast at its best on turn 6 exatly does??? He does neither his job in the offensive nor in the defense.
Play it if you've fun with it, but looking at its effectivity that combo is never worth to play it...
edit: If you really wanna use the doll as dammage dealer or defender with board-impact: make an Aura-deck around, at least so you can create a real indistructible monster. I don't thin its worth neither, but sure it's the better option.