Thanks for your input Hakeem, very much appreciated. What I can't do, is test your deck because of the premiums. You said those
Pharika's Chosen were not required, but I don't see a replacement for the
Phyrexian Rager.
I suppose instead of the snake any 1-drop would do, for example the pioneer that is in the deck right now. I don't know if his ramp ability is that important, I consider him only a chump blocker to go into the graveyard. Though a turn 1 pioneer with the additional land drop is nice.
How does your Rager support your graveyard? Is it "only" the fact that you get to your self-mill cards faster?
Right now I think, guildgates might be my solution. I've just discovered that the
Satyr Wayfinder doesn't say "basic", which to me seemed like the only card where that would've been really detrimental. Cultivate should always find a target and if I can't make use of the pioneer ability, so what? I don't think I need 3 mana turn 2 or 5 mana turn 4. But I want 5 mana turn 5 with 3 green and 1 black.
On a side note, I had a strange idea about the
Hedron Crab earlier today. Wouldn't this be great to self-mill even faster? But how to play it? Use a single Island as a Cultivate target? Or some Simic Guildgates?
On
Beastmaster Ascension: I figured that I'd need this, when I tested Mobius' original deck against his AI-piloted GW token deck. At one point I had ~25 spiders and he had like 12 creatures at 2/2 or better (mostly tokens and a
Phantom General). If the AI had known its deck, it could've waited for the Ascension or that white 4 mana buff, but it didn't. I had no outs, I only won because it went all in and I could assign 2 spiders to every attacker.
Beastmaster Ascension breaks these stalls like nothing else imo.