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 Post subject: Re: Green
PostPosted: Thu Jul 17, 2014 4:09 am 
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Viashino Suncaller makes two mana dorks, but I guess development will work it out. Echo_Robin gets to choose criteria now.


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 Post subject: Re: Green
PostPosted: Thu Jul 17, 2014 9:10 am 
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That's the spirit, let development solve the issues. Of course, we'll probably end up being development, so...

Anyway, looking through the current green cards, I noticed a trend: lots of creatures and things that look for lands. Need some variety.

Criteria: Design a green uncommon or rare removal spell. Wrath effects or spot removal are both acceptable. Instant or sorcery preferred, though not required: i.e. Bramblecrush, Back to Nature, etc.


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 Post subject: Re: Green
PostPosted: Thu Jul 17, 2014 10:39 am 
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Reprint Reclamation Sage

Since I hear elves are in.

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 Post subject: Re: Green
PostPosted: Thu Jul 17, 2014 1:44 pm 
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This Wont Be Oppressive At All
Sorcery
Destroy target non-creature permanent you control and target non-creature permanent you don't control.
I mean, Crack the Earth is already a thing right?

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Last edited by Dr_Demento on Fri Jul 18, 2014 2:14 am, edited 1 time in total.

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 Post subject: Re: Green
PostPosted: Thu Jul 17, 2014 9:39 pm 
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Nature's Fury :1::g:
Instant
Target creature you control fights another target creature. If the second creature is an artifact, draw a card.

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 Post subject: Re: Green
PostPosted: Fri Jul 18, 2014 2:03 am 
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Nature's Ire -
Instant (U)
~ can't be countered.
Exile target artifact.


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 Post subject: Re: Green
PostPosted: Fri Jul 18, 2014 5:36 pm 
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Maraka's Cleansing
Sorcery (R)
Destroy all nonland, noncreature permanents. Creatures you control get +1/+1 and trample until end of turn.


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 Post subject: Re: Green
PostPosted: Fri Jul 18, 2014 11:36 pm 
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Wasteland Sanctifier
Creature - Viashino Druid (C)
Oblation — Whenever a land enters the battlefield under your control, you may sacrifice Wasteland Sanctifier. If you do, destroy target artifact or enchantment.
"The desert is perfection, savage and bare. To tame it is blasphemy."
1/1


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 Post subject: Re: Green
PostPosted: Sun Jul 20, 2014 10:57 pm 
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You know what, my submission is just to reprint Bramblecrush. I freaking love that card.

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 Post subject: Re: Green
PostPosted: Sun Jul 20, 2014 11:38 pm 
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Echo_Robin wrote:
Criteria: Design a green uncommon or rare removal spell. Wrath effects or spot removal are both acceptable. Instant or sorcery preferred, though not required: i.e. Bramblecrush, Back to Nature, etc.

Let's start the voting!


Cato wrote:
Nature's Fury :1::g:
Instant
Target creature you control fights another target creature. If the second creature is an artifact, draw a card.

Confused wrote:
Nature's Ire -
Instant (U)
~ can't be countered.
Exile target artifact.

Maraka's Cleansing
Sorcery (R)
Destroy all nonland, noncreature permanents. Creatures you control get +1/+1 and trample until end of turn.

Shazzeh wrote:
Wasteland Sanctifier
Creature - Viashino Druid (C)
Oblation — Whenever a land enters the battlefield under your control, you may sacrifice Wasteland Sanctifier. If you do, destroy target artifact or enchantment.
"The desert is perfection, savage and bare. To tame it is blasphemy."
1/1

reprint Bramblecrush

I vote for Shazzeh.

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 Post subject: Re: Green
PostPosted: Sun Jul 20, 2014 11:52 pm 
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Shazzeh.


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 Post subject: Re: Green
PostPosted: Sun Jul 20, 2014 11:57 pm 
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I didn't notice it was supposed to be uncommon but hopefully that's okay.

Parad. We could write some pretty gnarly flavor text for that. Reclamation Sage is also a solid idea except it's an elf and I'm skeptical about that.


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 Post subject: Re: Green
PostPosted: Mon Jul 21, 2014 1:10 am 
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Cato

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 Post subject: Re: Green
PostPosted: Mon Jul 21, 2014 4:16 am 
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Parad.

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 Post subject: Re: Green
PostPosted: Mon Jul 21, 2014 10:50 pm 
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Preferred Pronoun Set:
Shazzeh: 2.5
Parad: 2
Cato: 1

And Shazzeh takes it! Wasteland Sanctifier shall be added to the spoiler.

Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: Green
PostPosted: Mon Jul 21, 2014 11:07 pm 
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Make a common card that enables more than one card type, like an instant that makes a creature or something.


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 Post subject: Re: Green
PostPosted: Mon Jul 21, 2014 11:35 pm 
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Seep Through the Cracks
Instant
Put a 1/1 green Ooze creature token onto the battlefield. It has "Sacrifice this creature: Add one mana of any color to your mana pool."

Meant to help out the -spine Mastery deck.

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 Post subject: Re: Green
PostPosted: Wed Jul 23, 2014 10:18 pm 
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Breath Of Maraka
Enchantment - Aura
Enchant land
Enchanted land is a 2/2 Green Treefolk creature in addition to its other types and colors.

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 Post subject: Re: Green
PostPosted: Wed Jul 23, 2014 10:32 pm 
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Natural Rebirth |
Enchantment - Aura (C)
Enchant creature you control
When enchanted creature dies, put three 1/1 green Plant creature tokens onto the battlefield.
"May my death give life to this world."


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 Post subject: Re: Green
PostPosted: Thu Jul 24, 2014 5:01 am 
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Ancestral Wisdom -
Sorcery
Reveal the top five cards of your library. Then, choose up to two creature and/or land cards from among them and put them into your hand. Put the rest into your graveyard.
Engrave


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