The token-deck is rather strong, I dropped the Doubling Seasons after testing them - they simply don't land fast enough, and when they finally do, all they do is "win more"...
My take (premium):
0 cost: nothing
1 cost: nothing
2 cost: 4x
Selesnya Evangel, 4x
Elvish Visionary, 4x
Raise The Alarm, 4x
Squadron Hawk 3 cost: 1x
Brimaz, King of Oreskos, 2x
Mentor of the Meek, 4x
Attended Knight, 4x
Arrest, 2x
Beastmaster Ascension4 cost: 2x
Chorus of Might5 cost: nothing
convoke: 4x
Triplicate Spirits, 2x
Seraph of the MassesLands: 12 plains, 11 forests - yes, the curve is that low and NO, guildgates are NOT allowed - they slow you down!
Just spam tokens, don't block too early, use your lifeforce as a resource - convoke stuff, NEVER play Beastmaster Ascension until you have 7 untapped attackers ready, preferably 8 - surprise alpha strike works wonders.
Choices: Squadron Hawks because flying and thinning, Elvish because body that can attack and cantrip, Brimaz because I cried in Lion King, Mentor of the Meek because the kids all love it, Attended Knight because first strike and token, Arrest because that one big threat with activated abilities, Beastmaster because I had fat stacks to burn on premiums, Chorus of Might because "trample trumps all the other pumps", convoke cards because fliers and that 1 big flier for free is like shizzle and stuff.
As I said, I used to run Doubling Season, and also Cultivate, but it turns out it becomes faster when you focus on making tokens and running off instead of looking for lands and wanting to hit for a gazillion.
Any hand with 2-3 lands(pref one of each) and 2-3 playable cards in hand (meaning 2cost) is a keeper, awesome start means Evangel turn 2, Raise the alarm + making a saproling turn 3(opponents end-step, then raise + 1 more saproling, then beastmaster ascension turn 5 and swing for 40+.
Running the deck like this, will ensure lots of gnashing of teeth. Welcome to Avacyns Glory v2.
Scorecard so far: 16 duels online, 13 wins, 3 losses.