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PostPosted: Sat Jul 12, 2014 3:57 pm 
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Perhaps a demo could be arranged?

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PostPosted: Sat Jul 12, 2014 7:11 pm 
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Based on their discussions about it, it seems a single round can last an incredibly long time. It would almost be like asking people to watch an entire Play by Post RPG battle, it could take weeks or months in some cases. Perhaps less of a demo and.... more of a more brief example?

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PostPosted: Sun Jul 13, 2014 2:30 am 
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The demo would obviously be a sped up example... wouldnt even need two people if one person put enough effort into it. Basically a how to the same way I've given example PBP D&D posts to show formatting and such.

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PostPosted: Sun Jul 13, 2014 3:01 am 
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Would a duel suffice? One of the biggest parts of the game is the actually strategy writing. Each person controls an army. In order to move to a space on the map and remive someone from that space a duel must occur between the two opposing factions.Beyond the strategy it is more of a move your pieces into place to take objectives which is the simplest part of the game.


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PostPosted: Sun Jul 13, 2014 3:34 am 
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Trapped Slider; Questions all good, we art all happy to help, and it makes for an opportunity to alter anything to make it easier to understand if need be. There's a lot there, but it really is a more intuitive than appearances would indicate. Give a poke if thee would like to try creating an army and writing a strategy to see if it is something that appeals - and also a part that can be arranged without the great big mess of other stuff.


I'm sure i'm not getting this, but am I correct in thinking that an army is the same color as your faction or in the case of , 5-color any one you want? But what about Colorless, there isn't an example for that one.

Also is the number in front of the name how many of those you have?

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PostPosted: Sun Jul 13, 2014 4:04 am 
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@trappedslider - The best info I got was from Tevish Szat:

the curent map site: http://cwg.derxis.ro/
Though broken links abound, this thread has some good info: http://community.wizards.com/content/forum-topic/2353991
A version of the proper rulebook, though not updated for the Round 6 map changes, can be found from here: http://cwg.derxis.ro/old/round5/ So it;s missing some late additions like VP and (functional) portals, but frankly is the rulebook for the wargame at its height. I've copy-pasted that text below.

for posterity


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PostPosted: Mon Jul 14, 2014 1:46 am 
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Would a duel suffice? One of the biggest parts of the game is the actually strategy writing. Each person controls an army. In order to move to a space on the map and remive someone from that space a duel must occur between the two opposing factions.Beyond the strategy it is more of a move your pieces into place to take objectives which is the simplest part of the game.
Yeah but even that could be mimicked by one person to get a demonstration out there for the group of "never seen it before" new players that it seems to be attracting.

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PostPosted: Mon Jul 14, 2014 6:44 am 
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I'm sure i'm not getting this, but am I correct in thinking that an army is the same color as your faction or in the case of , 5-color any one you want? But what about Colorless, there isn't an example for that one.

Also is the number in front of the name how many of those you have?


Ah yes, although it seems that ruleset is a little out of date, the trouble with boards going a bit wibbly; there hath been a few alterations since to try make things simpler.
For Phyrexia, pretty much anything goes.
For the Coalition, thee can use creatures of the colours from any selected faction (three from WUBGR, 5-Colour, or Artifact). So thee noticed, if Red Faction, then can use Red creatures, and so on. 5-Colour only applies to multi-coloured cards (so split cards, gold cards, and hybrid critters), no 5-Colour faction in one of the three, then no can use any multi-coloured critter. Colourless is just Artifact creatures.

The number in front of the name is the amount available when the army is at full strength, yup.

Again, it's easiest just to try make an army and we can let thee know how things fit. It is quite entertaining to go through and put armies together, trying to get something flexible to fight on varied terrain, but also suitable to thine own playstyle (think of what tactics thee tend to use in strategy games, that will help). For instance, we art very much inclined to big smashy destructive things (very red-green), so a TGLian army tends to a ground one with large creatures with a bit of flying support and some infantry - we tend to favour either speed or trample. Here is our 'go-to' lowest rank army (red!);

~1~ Akuta, Born of Ash
5000 Goblin Striker 1/1
2500 Blazing Specter 2/2
1500 Pouncing Kavu 3/3
1000 Macetail Hystrodon 4/4


------------------------------------------------------------------


It is getting a tad late at night here currently, but tomorrow evening we will see about showing thee how this duel (OSMQ) thing works, with a pair of strategies, a set of results, and making an army. Fortunately we hath most of them on hand, and just needs a bit of altering to suit as we tend to be very long and excessive with these things. Also the 'strategy guideline' on the old wiki seems to have gone kaputsee too >.<.


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PostPosted: Mon Jul 14, 2014 5:31 pm 
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I'm a bit tight on free time at the moment, but will gladly help convert rules and such to the wiki here on NGA when I'm able.

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PostPosted: Tue Jul 15, 2014 7:29 am 
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Righty-o, as promised! How a (OSMQ) duel is fought. This is a stand-alone battle without all the fuss and bother about moving within the wider context of the game - great for practice and trying silly things. We fortunately found a short previous battle to go through, with some changes to suit the example.

First off, two players decide that they want to send countless unfortunate souls to their inevitable destruction. We'll say Frank, the Intergalactic Space Toad, and Monkette. We'll approach it from Frank's view to (hopefully) make it easier to follow.

Anyway, now that Frank and Monkette hath decided to fight, they need to raise their armies. This can be an involved process, but it is done independently by each player.

Army Design


A third player will need to be sought to act as judge (Dibble for this example). This is the entity who reads both strategies and decides who wins (and how much destruction is brought down upon the land and armies).

Battle Conditions


With the conditions done, it is time to write a strategy! This is again done individually - as can imagine it is a terrible idea to let one's opponent see one's tactics. This is a particularly fun part, it is like writing a little story and is a great opportunity to show creativity - but these art pretty basic strategies, they can be as involved or complex as thee desire. There art many forms and styles, find one that suits thee!

Strategy Writing


Then it is a case of waiting for Dibble to judge, this can be quick, but don't expect it within hours of submission!

Results


That is a full duel, armies, strategies, and results! Mind thee, these art not exactly epitomes of innovation, and in this case, there art some rather important gaps in Monkette's strategy. But these things can be as elaborate and detailed as desired. But, if still willing to read, here is a set of strategy writing guidelines (and another format) written by a War Game veteran Repax;

Spoiler


Hope that was of some use rather than just differently confusing! We know it is a lot of information to take in, but a lot is really about thine own creativity and is quite free. Now then, if thee want to try a battle, we art happy to help thee!

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PostPosted: Tue Jul 15, 2014 12:41 pm 
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Hope that was of some use rather than just differently confusing!

Thanks for that, it does clear things up quite a bit. A lot to take in, but it helps.

So, what were the "Rounds" then?

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PostPosted: Tue Jul 15, 2014 1:23 pm 
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a "Round" was an entire war, to completion (or Compleation, as the case may be). Saying we were on "Round 7" was a bit like saying we were on "Game 7" or even "Campaign 7" if that makes sense Individual turns (move armies, fight battles) took more like a week or two, there were just a lot of them.

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PostPosted: Tue Jul 15, 2014 1:27 pm 
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Ahh, okay. From previous explanations, it seemed the game never actually ended.

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PostPosted: Tue Jul 15, 2014 2:29 pm 
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Ahh, okay. From previous explanations, it seemed the game never actually ended.

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The players carried on, but there was a winner for each round.


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PostPosted: Tue Jul 15, 2014 10:56 pm 
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I thank you for that
It clears up many questions
I'm interested

Sounds better for me
Than text MTG would be
I could roleplay more

So then count me in
If this gets reborn on here
At least if its soon

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PostPosted: Wed Jul 16, 2014 2:57 am 
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Thanks much The Great Lord!

My day off is coming up soon so I'll try to get some information plastered on the wiki for easier reference.

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PostPosted: Wed Jul 16, 2014 4:26 am 
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Huzzah! We made something useful!

If curious, and hopefully our memory is correct, the victors of each round thus far;
Round 1: The Coalition
Round 2: Phyrexia
Round 3: Phyrexia
Round 4: The Coalition
Round 5: Phyrexia
Round 6: The Coalition
Just can't keep down the resistance, nor the Phyrexians!

Well then, there is quite a bit of set up to go yet, we need to find the most recent ruleset and to get the site up and running again. But first off! Deciding on the sides and Battle Judge - and a spot more advertising around the place - we can get by with only a couple per side, but the more the merrier.
(Again, OSMQ duels while waiting is a good way to pass the time and settle on an army suitable to ones preferences)

We were Judge for the last round and hath the formulas and things so can be so again or guide the next in, but we would also be quite happy to fight for the Coalition again.

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PostPosted: Wed Jul 16, 2014 11:29 am 
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I'd judge if I could just dont have the time at the moment.

I'll work on spreading the word around a bit though.

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PostPosted: Wed Jul 16, 2014 6:49 pm 
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If you would like it
You can count me "in" for now
If meatspace allows

--------

I'm going to drop the haikus for now in order to communicate my position more clearly: I would like to be considered as "in" for now, with the obvious fine print that, if meatspace doesn't allow me by the time you get everything set up, I'll have to drop out. I hope that this either goes slowly enough or I can find enough time so I can play, but I can't be certain at this stage. I hope you can get everything in order sooner rather than later.


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PostPosted: Wed Jul 16, 2014 7:04 pm 
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While slow games can sometimes grind, CWG tends to be in the category of "slightly slower with more players" > "slightly faster with the same few people"

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