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PostPosted: Tue Jul 15, 2014 3:16 pm 
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Nuke2099 wrote:
Anyone thought of making a semi-green devotion deck with Nylea's Disciple and Angelic Accord? It might be me reaching for some sort of devotion deck but I thought of it the other day. However I have no idea what else I would put in such a deck and I won't have the game until tomorrow/Thursday to test it out for myself.


It's perfectly possibly though exactly how good the deck would be remains to be seen. It would require a somewhat higher CMC to get the high devotion green cards (but hey your green so you can run Cultivate) but white is the big lifegain colour this year so it's not like the Disciple would be your only trigger. Plus if you have the promos you can throw in x4 Cloudshift to re-trigger them and Doubling Season for twice as many angels. Hmm. This is actually a pretty cool idea.

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PostPosted: Tue Jul 15, 2014 3:40 pm 
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Cloudshift may very well be the single most useful card pre-promos for this iteration. It does literally everything. Enables repeated chump-blocking, allows repeated ETB triggers, protects your guys from removal, and I heard if you rub it against your temple, you automatically gain the ability levitate, but only in the presence of a willingly retired, not fired high ranking WotC employee!

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PostPosted: Tue Jul 15, 2014 9:54 pm 
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Here's something strange: once Beastmaster Ascension gets to 7 (or above) counters, it will stop asking you to trigger Ascension upon subsequent attacks, effectively leaving it at whatever its counter-count was when you first got it high enough for the +5/+5 bonus.

I doubt it will ever become an issue, but what if they add cards that are able to remove counters, say something like Hex Parasite? That would be pretty annoying to have an Ascension turned off because I got it to exactly 7, my opponent lives through 2 attacks (somehow), and they're able to shrink it down from 7 counters even though you theoretically could have had it higher.

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PostPosted: Tue Jul 15, 2014 10:54 pm 
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Here's something strange: once Beastmaster Ascension gets to 7 (or above) counters, it will stop asking you to trigger Ascension upon subsequent attacks, effectively leaving it at whatever its counter-count was when you first got it high enough for the +5/+5 bonus.

I doubt it will ever become an issue, but what if they add cards that are able to remove counters, say something like Hex Parasite? That would be pretty annoying to have an Ascension turned off because I got it to exactly 7, my opponent lives through 2 attacks (somehow), and they're able to shrink it down from 7 counters even though you theoretically could have had it higher.

I would rather that than having to sit through 400 triggers each time I attack.

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PostPosted: Tue Jul 15, 2014 11:54 pm 
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Edit - in that G/W ramp deck I'm short 2 wall of omen and the last premium the guy the the draw 4 cards ability.. Any ideas for subs or would the deck be a write off?


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PostPosted: Wed Jul 16, 2014 2:35 am 
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The deck's not a write off without the a couple of the walls but Kozilek is such a powerful ramp target, the deck will be less powerful without it but still very capable of winning.

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PostPosted: Wed Jul 16, 2014 3:19 am 
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The walls are there mostly to help draw into lands / ramp / threats and to provide some defense along the way.
Krozilek by itself can be replaced by any large creature - you can perfectly win without him.

So, yeah, basically, try to find 3 cards that can help achieve all/part of the following :
- Help you draw into other cards
- Help you defend yourself against small creatures

Maybe 3xGrave Bramble


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PostPosted: Wed Jul 16, 2014 9:12 am 
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Ooohh, I'd say the lack of both the walls and Kozilek hurts. Usually, by the time that I hard cast him I'm down to about 1 to 3 cards, so his card refill ability is definitely helpful.

As far as the walls are concerned, they're great for blocking and card advantage.

All of them can be replaced by non premiums, to a lesser extent, I suppose. It'd just be tougher to win every duel without the premiums.

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PostPosted: Thu Jul 17, 2014 4:08 am 
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Nuke2099 wrote:
Anyone thought of making a semi-green devotion deck with Nylea's Disciple and Angelic Accord? It might be me reaching for some sort of devotion deck but I thought of it the other day. However I have no idea what else I would put in such a deck and I won't have the game until tomorrow/Thursday to test it out for myself.


I think at the moment, lifefain is really for Orzhov (I play overall a b/w lifegain-drain-deck at the moment). ok it sounds like fun to ramp into Angelic Accord with Nylea's Disciple an Pelakka worms in the hand. But I don't think such a deck will be very consistent... i think I will give it a try to make a list


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PostPosted: Thu Jul 17, 2014 6:46 am 
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ok, here a try for a Selesnya-lifegain-deck. Unfortunetely, Cluoudshift as premium card is really needed, too strong the synergie to the ETB creatures. Wall of omens can be replaced with the non-premiumelvish visionary. I haven't all cards needed yet, but think it's worth a try:

Nature's blessing (ETB-Lifegain)

Lands (total 24):
10
10
4 Selesnya Guildgate

creatures (total 22):
1 Elvish Visionary
3 Ajani's Pridemate
2 lone Missionary
3 Wall of omens (non-premium use Elvish Visionary instead)
4 Grazing Gladehart
2 Rhox Faithmender
2 Kor Kartographer
1 Baneslayer Angel
1 Nylea's Disciple
3 Pelakka Wurm

spells (total 14):
4 Cloudshift (non-premium is really hard to replace, but god's willing is best instead)
4 Cultivate
3 Arrest (non-premium use Banisher Priest instead)
3 Angelic Accord

Ramp into your big threats an create meanwhile you build an army of angels and this with constant lifegain. Ajanis Pridemate isn't really needed because green brings the bodies beside the angels. Would like to play Garruk's Packleader, but i fear he's to slow.

I'm still not sure...
- if Kor Kartographer is really needed for the ramp
- if I can replace the Kartographer for more Grazing Gladeharts
- if the carddraw of wall of omens es worth to not run Ajanis Pridemate? (Imo yes)
- if I can add some Radiant Fountains? Think it's tough when we want to cast earliest possible pelakka wurms...
- if I play more lone Missionary instead of Nylea's Disciple?

Thoughts?

edit:
- 3 Elvish visionary / + 3 Ajani's Pridemate (the wall is way better stall then the visionary)
- 2 Nylea's Disciple / +2 Grazing Gladehart


Last edited by Phalgast on Thu Jul 17, 2014 9:42 am, edited 9 times in total.

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PostPosted: Thu Jul 17, 2014 7:10 am 
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I'd replace the walls with ajani's pridemates. You already have 4xElvish Visionary for card draw, and it's not like you want to draw a lot in this deck, since you have few "big" creatures you want to ramp into.


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PostPosted: Thu Jul 17, 2014 8:12 am 
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Aranthys wrote:
I'd replace the walls with ajani's pridemates. You already have 4xElvish Visionary for card draw, and it's not like you want to draw a lot in this deck, since you have few "big" creatures you want to ramp into.


edited, think this deck could work really fine! more comments anyone?


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PostPosted: Thu Jul 17, 2014 9:04 am 
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Radiant Fountain creates an interesting question. Obviously, you wish to trigger your Pridemate's as many times as possible, but you may have enough life gain, and enough high single color cmc cards that the Fountains becomes the most expendable cards.

At least, IMO.

Also, I'm not entirely certain that the Cartographers Are necessary. Yeah, their ramp ability is wonderful, but it comes at such a high cost. Although, they can trigger your Gladeharts, which in turn can trigger your Pridemates, which is great. I'd contemplate replacing them with more of the Disciple's, instead.

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Last edited by Insert_Witty_Name on Thu Jul 17, 2014 9:31 am, edited 1 time in total.

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PostPosted: Thu Jul 17, 2014 9:25 am 
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Radiant Fountain creates an interesting question. Obviously, you wish to trigger your Pridemate's as many times as possible, but you may have enough life gain, and enough high single color cmc cards that the Fountains becomes the most expendable cards.

At least, IMO.


not to forget: 1 Glazehart + 1 Fountain = 4 LP = 1 Angel (ok 3 cards but will happen often enough) but I think also that it isn't worth running it...

Quote:
Also, I'm not entirely certain that the Cartographers Are necessary. Yeah, their ramp ability is wonderful, but it comes at such a high cost. Although, they can trigger your Gladeharts, which in turn can trigger your Pridemates, which is great. I'd contemplate replacing them with more of the Disciple's, instead.


I don't know if this deck creates enough devotion to green to run various Disciple's... the back of the deck is , I run overall for Gladehart's and Pelakka...


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PostPosted: Thu Jul 17, 2014 11:25 am 
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Yeah, you right. I'm testing your build currently with Elves as opposed to the Walls, due to increasing the :g: devotion count. I'll let you know how it holds up.

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PostPosted: Thu Jul 17, 2014 1:24 pm 
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This one's for you buddy. I've tested this deck a number of times. At times, it takes a bit of aggressive mulliganing, but you can usually finagle a decent starting hand, which leads to a winnable game:

Spoiler

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PostPosted: Thu Jul 17, 2014 6:19 pm 
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Cool, it wins even without the angels. Wanna test it, but at the moment i've just one Pelakka... need more grinding


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PostPosted: Fri Jul 18, 2014 12:20 pm 
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The token-deck is rather strong, I dropped the Doubling Seasons after testing them - they simply don't land fast enough, and when they finally do, all they do is "win more"...

My take (premium):

0 cost: nothing
1 cost: nothing
2 cost: 4x Selesnya Evangel, 4x Elvish Visionary, 4x Raise The Alarm, 4x Squadron Hawk
3 cost: 1x Brimaz, King of Oreskos, 2x Mentor of the Meek, 4x Attended Knight, 4x Arrest, 2x Beastmaster Ascension
4 cost: 2x Chorus of Might
5 cost: nothing
convoke: 4x Triplicate Spirits, 2x Seraph of the Masses

Lands: 12 plains, 11 forests - yes, the curve is that low and NO, guildgates are NOT allowed - they slow you down!

Just spam tokens, don't block too early, use your lifeforce as a resource - convoke stuff, NEVER play Beastmaster Ascension until you have 7 untapped attackers ready, preferably 8 - surprise alpha strike works wonders.

Choices: Squadron Hawks because flying and thinning, Elvish because body that can attack and cantrip, Brimaz because I cried in Lion King, Mentor of the Meek because the kids all love it, Attended Knight because first strike and token, Arrest because that one big threat with activated abilities, Beastmaster because I had fat stacks to burn on premiums, Chorus of Might because "trample trumps all the other pumps", convoke cards because fliers and that 1 big flier for free is like shizzle and stuff.

As I said, I used to run Doubling Season, and also Cultivate, but it turns out it becomes faster when you focus on making tokens and running off instead of looking for lands and wanting to hit for a gazillion.

Any hand with 2-3 lands(pref one of each) and 2-3 playable cards in hand (meaning 2cost) is a keeper, awesome start means Evangel turn 2, Raise the alarm + making a saproling turn 3(opponents end-step, then raise + 1 more saproling, then beastmaster ascension turn 5 and swing for 40+.

Running the deck like this, will ensure lots of gnashing of teeth. Welcome to Avacyns Glory v2.

Scorecard so far: 16 duels online, 13 wins, 3 losses.

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PostPosted: Fri Jul 18, 2014 12:35 pm 
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card for card my deck....except I have - 2 Elvish Visionary and +2 Scion of the Wild


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PostPosted: Fri Jul 18, 2014 3:29 pm 
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Thanks for the sweetass token builds, fellas. I'll try them **** out A$AP no ROCKY.

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