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PostPosted: Tue Jul 15, 2014 7:57 am 
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I guess it is the Schoolmaster although I can see an argument for Frogtosser (and not just because of the name)


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PostPosted: Tue Jul 15, 2014 8:41 am 
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Again, on the wrong pack.

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PostPosted: Tue Jul 15, 2014 12:19 pm 
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Runebinder. Turns dead guys into undead guys, then buffs all our undead guys.

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PostPosted: Tue Jul 15, 2014 12:24 pm 
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Sorry not sure what is going on my page clearly didn't update. Anyway for me I think Runebinder. It's a very strong card although it is a magnet for removal.


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PostPosted: Tue Jul 15, 2014 12:53 pm 
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At this point I don't see how we can pass a blue playable card, so runebinder.

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PostPosted: Tue Jul 15, 2014 12:58 pm 
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runebinder

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PostPosted: Tue Jul 15, 2014 2:11 pm 
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Runebinder, although Slayer also looks useful.

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PostPosted: Tue Jul 15, 2014 2:31 pm 
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Apparently we went monoblue while I was asleep, so Havengul Runebinder.

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PostPosted: Tue Jul 15, 2014 3:16 pm 
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PostPosted: Tue Jul 15, 2014 3:36 pm 
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The format of YMtC and the Expanded Multiverse.
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Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Tue Jul 15, 2014 3:40 pm 
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Laquatus is a Merfolk, but I don't think we really want it. Stonework Puma might be nice if some of those Allies get back.

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PostPosted: Tue Jul 15, 2014 3:49 pm 
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Ambassador looks pretty bad.
We could tread into white with Changeling Sentinel.
I don't think we'll be getting into allies.

I think Sentinel might be ok here.

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PostPosted: Tue Jul 15, 2014 3:55 pm 
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Ambassador pais well with Runebinder. Not sure if he's good for much else though. We don't have any mill yet. Could take a chance on grabbing some though.
I'd rather take a chance on Descendant's Path- thing's nuts in tribal. Even if we don't run it, taking it here means one of our opponents won't.

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PostPosted: Tue Jul 15, 2014 3:55 pm 
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^I could also agree with this.

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PostPosted: Tue Jul 15, 2014 4:10 pm 
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Path looks like it'll whiff more than half the time... I'm guessing it'll need at least three tries to net one card, at which point it's still not card advantage.

Take laquatus. Any cards that provide inevitability are worth considering, and he already fits into our tribe. Basically if we have him and 6 mana and some creatures on the board we win.

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PostPosted: Tue Jul 15, 2014 4:39 pm 
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If this was an earlier pick I'd be sure Laquatus would wheel. But I think we will only wheel the red aura.
Puma is playable, changeling might be splashable.

But I kinda like the Ambassador with the Runebinder, and 40 card multiplayer games can naturally end on mill condition. Oh, and it's repeatable.

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PostPosted: Tue Jul 15, 2014 8:20 pm 
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PostPosted: Tue Jul 15, 2014 8:30 pm 
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Ambassador. A 1/3 on turn 3 will help us survive the onslaught of goblins and allies until we drop our Merfolk emblems. Plus he's a colorless mana sink. He could easily mill 6-9 cards every game he comes down. 40 cards - 12 draws - 9 mill leaves our opponent with a less than half their deck. Plus he's buffed by our tribal. Also, this is a tribal cube, so we should focus on a tribe. We don't have any allies, and most likely won't have any really worth running. We need to focus on more merfolk, with a secondary emphasis on wizards and maybe rogues.

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PostPosted: Mon Jul 21, 2014 2:59 am 
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PostPosted: Mon Jul 21, 2014 3:48 am 
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Tough choices. I think Benthicore is better than Counterspell in multiplayer, but I wouldn't be unhappy with Counterspell either.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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