Filobel wrote:
Tevish Szat wrote:
Anathousa is kind of bad, other than her combat stats. 4/5 for 5 is OK, but don't expect her heroic to go anywhere or do anything: it's kind of difficult to trigger heroic and hers doesn't have any permanent benefit, which is what makes heroic triggers good. So, you can mostly treat her as a vanilla. Nemesis is better.
As I said, I haven't played with it, but I can't see how getting heroic trigger and attacking with 5+ 2/2s plus all your other guys doesn't win the game right there and then. What have you been doing all game?
How are you getting 5+ 2/2s? You get at most 3 from a single heroic trigger, they only stay creatures until end of turn, and triggering heroic multiple times in one turn is straight-up bull to try to pull off. You MIGHT be able to do it, but there are only so many cheap, positive heroic triggers (I've seen opponents use
Lost in a Labyrinth to trigger a really important heroic, so don't ignore that), so even if you trigger her twice in one turn without nerfing her, you've probably tapped a lot of your lands in order to do it.
As a general note, I've played with heroic in limited. with 13 possible enablers (some of which were bestow creatures and some cheap tricks), I ended up triggering heroic four or five times
per game in most cases, and I was augmenting 1-3 drops, not a 5-drop.
I also kind of discount lots of little creatures in Theros. They're not amazing, especially when they don't stick around to chump when their usefulness on the offense has been degraded.
To make Anathousa's heroic do awesome, stupid things, you need three things:
lots of land, spare cards that can trigger heroic, and a decently open board (since ramming lands into chaff isn't a winning game plan when you have to burn cards and mana to do it). You're unlikely to have both the first and the second at once if you're playing a faster game, and if you're playing the long game, you'd rather have a Nemesis to dominate the board.
I'm not saying she's not a potentially early pick, even a potential first pick in a weak pack... but she's a top pick because she's got good stats and a "maybe sometimes" upside ability, not because she's going to rule games. She isn't. There are bigger, scarier things than her, and those animate lands will all too often run into whatever
Returned Centaur nonsense your opponent did in the early game that's been hanging back, and get killed for little appreciable game.
If I was already heavy green and taking heroic picks, I might consider her over Nemesis. Particularly if I had multiples of Aqueous Form, since that keeps her from getting ganked by whatever the other guy has put out by this point as well as getting some land soldiers for a turn. Pack 1, Nemesis all the way
What really kills her heroic ability, I think, is that "until end of turn" clause. If she animated lands permanently, she'd be a great source of board position. As it is, though, you've got to manifest a mad rush in a single turn to be viable. To attack with 5 land soldiers you need at LEAST 7 land up, more likely 8-10, and Yawgmoth help you if you're relying on bestow, it's not happening.