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PostPosted: Fri Oct 11, 2013 12:47 pm 
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Not a problem. That's why I've held off on working your stuff. We aren't going anywhere without you. I personally want to see how a Shugenja handles as I have not used one myself, so I have a vested interest in keeping you in the game.

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PostPosted: Fri Oct 11, 2013 9:13 pm 
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Blah...spells and spell feats...

I should just roll a rogue :roll:

ROGUE HP

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PostPosted: Sat Oct 12, 2013 1:44 pm 
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Okay, so I'm a terrible terrible person...

Terek Malagaar

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Last edited by Bounty Hunter on Sun Oct 13, 2013 12:19 pm, edited 1 time in total.

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PostPosted: Sat Oct 12, 2013 2:55 pm 
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Remember Bracers of Armor and Mithril Chain won't stack, as they both provide Armor Bonus.

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PostPosted: Sat Oct 12, 2013 4:03 pm 
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Oops, got caught up with blowing all my money, didnt seen realize.

I still need a final feat as well, dont know what else to take at the moment.

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PostPosted: Sat Oct 12, 2013 4:50 pm 
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You still have a lot of money lying around...were you going to add pluses to your armor or weapons? Or something like a Bag of Holding, Handy Haversack, Portable Hole, Everburning Torch, etc? You know, typical adventurer stuff?

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PostPosted: Sat Oct 12, 2013 4:53 pm 
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Yup, I already have an HH and was going to pick up more stuff but got called in to work, so I hit submit as a draft saving point.

I'm still working on a backstory, and equipment, as well as that final feat. But in the mean time this gives you something to review.

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PostPosted: Sat Oct 12, 2013 5:46 pm 
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Yeah, no problem. I've seen enough physical description that you can intro your character. Your character is actually already in the tavern (can't have the same intro every person, you know?) So you've seen the whole frackus with the Moon Elf and his Human friend, and you saw Hobwink come in. Decent chance you saw him hand over one of the flyers to Lug. I leave that to you where you want to go from there.

I didn't see a description of what he looks like, but you can describe him in context, and fill your sheet in later.

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PostPosted: Sat Oct 12, 2013 5:53 pm 
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There was a small blurb in description.

Spoiler


Nothing spectacular yet. I'll hone it as I get a feel for him.

Backstory will flesh in as well.

Still cant decide if I should use my 15g on armor or weapons, I'm thinking weapons but I am quite fond of never getting hit.

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PostPosted: Sun Oct 13, 2013 2:39 am 
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@Bounty Hunter: Feedback on Terek
- Two-Weapon Fighting penalty is correct.
- Your AC is 2 too high because your equipment tabulated is wrong. You still have the bracers +2 listed in your AC line.
- HP is correct
- Saving Throws are correct
- Your melee attack bonus should be +12 due to Weapon Finesse Feat and Weapon Focus feat with a rapier, though remember to also apply the -2 penalty due to two weapons (obviously only when you use both).
- You get a 5th Feat because you are human,, so don't forget to assign it.
- Double check your skills and make sure your non-rogue skills chosen are assigned as cross-class skills (2 points = 0nly 1 rank) as applicable. Thus, for 10 points hypothetically invested in Wilderness Lore, you would get a bonus of +5 ranks.
- Your skill total points are: 48 for 1st level and human +96 for 2nd-9th level. I'm not adding them all up, just make sure they're assigned appropriately. Frickin' skill monkeys... :king:
- There is no Trap Sense or Improved Uncanny dodge in 3e that I know of...it might be 3.5 only. Both are covered under Uncanny Dodge but you don't start accruing bonuses vs traps until 11th level. Uncanny Dodge gives the AC bonus when flat-footed at 3rd level as normal. 6th level allows you to never be flanked unless by a rogue four levels higher. Thus, apparently, 3.5 broke out some of these abilities into separate abilities to further buff the Rogue.
- Your synergies are giving me a headache. Just make sure if you use these skills this adventure that you have them tabulated correctly. Thanks. :gross:
- Don't forget that you know 4 languages = 1 base + 3 due to Int. bonus

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PostPosted: Sun Oct 13, 2013 3:03 am 
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I just poured over this character...he's your meat shield/tank. I'm posting so you know I'm not making stuff up with him. With BH taking a rogue, the party is pretty balanced now (reasonably speaking) and I feel better about putting a melee character with little to no other role in. (I just like this guy, which is why you didn't get a different, optimized tank. He's been in my staple of characters for some time.)

Clipper Johanson

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PostPosted: Sun Oct 13, 2013 12:10 pm 
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I was working on updating the sheet, and havent gone back through the actual text post yet.
Arcane Archer wrote:
- Your AC is 2 too high because your equipment tabulated is wrong. You still have the bracers +2 listed in your AC line.

Fixed on sheet already, editting in post.

Arcane Archer wrote:
- Your melee attack bonus should be +12 due to Weapon Finesse Feat and Weapon Focus feat with a rapier, though remember to also apply the -2 penalty due to two weapons (obviously only when you use both).
Yeah, I know. I just have a habit of annotating that type of stuff on the weapon itself, or adding in manually so that should it arrise that I'm not wielding that particular weapon, I dont accidentally apply the bonuses as a mistake. If I go to hit someone with a dagger or something for example.

Arcane Archer wrote:
- You get a 5th Feat because you are human,, so don't forget to assign it.

Its combat reflexes on my sheet, but I have a question mark next to it cause I never got much use out of it, and was thinking about swapping it out.

Arcane Archer wrote:
- Double check your skills and make sure your non-rogue skills chosen are assigned as cross-class skills (2 points = 0nly 1 rank) as applicable. Thus, for 10 points hypothetically invested in Wilderness Lore, you would get a bonus of +5 ranks.

Yeah I've gone over those skills like...nine friggin times... and prolly still have changes to make. :gross:

Arcane Archer wrote:
- Your skill total points are: 48 for 1st level and human +96 for 2nd-9th level. I'm not adding them all up, just make sure they're assigned appropriately. Frickin' skill monkeys... :king:
I have 144 skills ranked currently and should be good I think.

Arcane Archer wrote:
- There is no Trap Sense or Improved Uncanny dodge in 3e that I know of...it might be 3.5 only. Both are covered under Uncanny Dodge but you don't start accruing bonuses vs traps until 11th level. Uncanny Dodge gives the AC bonus when flat-footed at 3rd level as normal. 6th level allows you to never be flanked unless by a rogue four levels higher. Thus, apparently, 3.5 broke out some of these abilities into separate abilities to further buff the Rogue.
Yeah I accidentally copied out of the 3.5 stuff. I had both up cause 3.5 is easier to navigate and read, and then I'd go back to the 3.0 stuff. Will fix.

Arcane Archer wrote:
- Your synergies are giving me a headache. Just make sure if you use these skills this adventure that you have them tabulated correctly. Thanks. :gross:

I had forgotten about them, I got done with skills and then was like...wait...dammit!

Arcane Archer wrote:
- Don't forget that you know 4 languages = 1 base + 3 due to Int. bonus

Already on sheet , just not included in the post

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PostPosted: Sun Oct 13, 2013 12:11 pm 
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That post looks like one of CJs ... pardon me while I go vomit.

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PostPosted: Sun Oct 13, 2013 2:10 pm 
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I'm sorry, which post makes you want to vomit?

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PostPosted: Sun Oct 13, 2013 2:14 pm 
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Mine with all of the quotes. Lol. Dont worry about it, it was a joke.

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PostPosted: Sun Oct 13, 2013 2:23 pm 
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Bounty Hunter wrote:
Mine with all of the quotes. Lol. Dont worry about it, it was a joke.

No worries. I was just wanting to make sure you weren't going to be gritting your teeth at the NPC in the party.

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PostPosted: Sun Oct 13, 2013 6:32 pm 
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Since I'm purchasing an Explorer's outfit, which already includes things like a cloak, vest, boots, a hat, belt, etc., can I discount the weight of magic items such as a Cloak of Charisma — using those items' weights to overlap with what would normally be included in the Explorer's Outfit?

While I'd still like the above question answered, it's less important now. I decided to make room for a Handy Haversack by dropping the Spice Jar and just picking up 20lbs of assorted spices instead.

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Last edited by PlaneShaper on Sun Oct 13, 2013 7:09 pm, edited 1 time in total.

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PostPosted: Sun Oct 13, 2013 6:34 pm 
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^ :hand:

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PostPosted: Sun Oct 13, 2013 7:01 pm 
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PlaneShaper wrote:
Since I'm purchasing an Explorer's outfit, which already includes things like a cloak, vest, boots, a hat, belt, etc., can I discount the weight of magic items such as a Cloak of Charisma — using those items' weights to overlap with what would normally be included in the Explorer's Outfit?

That logically makes sense to me.

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PostPosted: Sun Oct 13, 2013 10:02 pm 
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OK, then I believe this is the last thing I have to finish for Umiki:

Hit Points


With that, my character sheet should be complete. Please check it over; make sure there's nothing I missed. Let me get caught up on the in-game thread, but I am otherwise ready to begin. Tomorrow and Tuesday, I'll have limited posting time (I drive back home from Chicago on Tuesday). But after that, I will (finally) have more time again.

Umiki

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