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PostPosted: Wed May 28, 2014 11:55 am 
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:w::w::w: Mono White :w::w::w:


:w::w::w: White Card List :w::w::w:


Colourless Card List


Non-Basic Land Card List


Note: Please mark decks as "Premium" if you use Premium cards in your deck builds. Thank you.

If I left anything out or you see any errors please let me know.

Source: Atharva's Decklists & Strategies Thread

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Last edited by minddrifter on Sat Jul 12, 2014 5:23 pm, edited 4 times in total.

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PostPosted: Fri Jul 11, 2014 8:15 am 
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Unlocked and ready for discussion!

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PostPosted: Sun Jul 13, 2014 12:56 pm 
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Inspired Charge

22 x Plain

3 x Elite Vanguard
4 x Selfless Cathar
3 x Righteous Blow
4 x Leonin Snarecaster
4 x Squadron Hawk
4 x Raise the Alarm
4 x Attended Knight
3 x Banisher Priest
2 x Mentor of the Meek
1 x Brimaz, King of Oreskos
2 x Hall of Triumph
3 x Paragon of New Dawns
1 x Inspired Charge


A typical white weenie deck. This deck is highly dependent of premiums to really shine, using cards like Squadron Hawk and Paragon of New Dawns. The former hasn't a good substitute, so I would consider 4 Adventuring Gear. The later is easily substituted for Inspired Charge.


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PostPosted: Sun Jul 13, 2014 3:11 pm 
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I have to wonder how good of an idea it is to rune 2 Hall of Triumph. Yeah, you increase your odds of drawing it, but drawing the second one becomes a dead draw unless your opponent destroys the first one.

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PostPosted: Sun Jul 13, 2014 3:25 pm 
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Does it not stack like Honor of the Pure or any of the other ones like that? Either way having 2 still wouldn't be all that bad. It will probably be fairly rare you would have 2 out at the same time regardless.

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PostPosted: Sun Jul 13, 2014 3:32 pm 
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It's Legendary.

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PostPosted: Sun Jul 13, 2014 5:01 pm 
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Oh, lol, I didn't even notice (obviously). Still, I don't think it is a terrible idea to have 2, any more would not be good. I'm not saying only have one is bad either but 2 really will give you more of a chance to get one out on the field. Even in AG with 3 Honors it was only every once in a while I had 2 out instead of 1.

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PostPosted: Mon Jul 14, 2014 11:24 am 
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Seems fairly legit, the only issue I'd be worried about is Ze Hall buffing your opponents white creatures as well. However, I'm glad the card only buffs your own.

I have to wonder how good of an idea it is to rune 2 Hall of Triumph. Yeah, you increase your odds of drawing it, but drawing the second one becomes a dead draw unless your opponent destroys the first one.


I don't think it's that dangerous to run both. At worst, it's a dead card eventually in your hand. At best,it increases your odds of running into one, or replacing a lost one.

As far as deck construction goes, the only adjustments I'd make would be to swap out your Blows and singleton Charge for a combination of Willing or Reprisal, for adequate removal/ protection/ pushing damage through. Since it would cut your curve, you may even wish to risk going perhaps one land shorter, for another of the aforementioned spells. That's sort of dangerous, though and is up for personal judgment.

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PostPosted: Mon Jul 14, 2014 11:55 am 
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Seems fairly legit, the only issue I'd be worried about is Ze Hall buffing your opponents white creatures as well. However, I'm glad the card only buffs your own.


As Hall of Triumph enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.


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PostPosted: Mon Jul 14, 2014 12:00 pm 
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Seems fairly legit, the only issue I'd be worried about is Ze Hall buffing your opponents white creatures as well. However, I'm glad the card only buffs your own.


As Hall of Triumph enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.


:wha:


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PostPosted: Mon Jul 14, 2014 12:15 pm 
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..................................... :|


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PostPosted: Mon Jul 14, 2014 1:25 pm 
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Yes, gentlemen. I'm aware that my initial understanding of Hall was incorrect, which I state in my post.

I believe we should shift your attention from that part of the post to the critique of the instants, instead?

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PostPosted: Fri Jul 18, 2014 5:17 pm 
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Arrest seems to be a common in DotP.

Also Hall of Triumph is premium.

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PostPosted: Sat Jul 19, 2014 6:23 pm 
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White Weenie Archetype Primer

White Weenie is an aggro strategy all about flooding the board with cheap, efficient creatures and attacking your way to victory. It plays some pretty good removal so blockers aren't too much of a problem. Apart from evasive fliers, White Weenie has very little reach so if you stall out, then you will likely lose.

Creatures

White has access to a lot of great creatures at all mana costs, especially at the low end.

1 CMC

2 CMC

3 CMC

4+ CMC


Non-creatures

White spells focus on protection, global pump, and conditional removal of almost any permanent type. It's good to include a diverse selection of all these types of spells so you are able to respond effectively to your opponent.

Spells

Artifacts


Decklists

There's several different ways to build a White Weenie deck, here are a few examples:

White Preemie

White Whiny

White Life

White Tokens

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PostPosted: Mon Aug 04, 2014 7:40 am 
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Séance?


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PostPosted: Tue Aug 05, 2014 6:39 am 
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Location: [loh-key-shuh n] n. A place of settlement, activity, or residence.
[manapie 90 w -u -b -r -g][/manapie]

Angels' Wrath

A one vs. one deck for Magic 2015.

60 Cards (16 :creature: , 20 :instant: , 24 :land:)

Cost 11 cards
■■■
Elixir of Immortality
■■■■
Gods Willing
■■■■
Righteous Blow
Cost 10 cards
■■■■
Squadron Hawk1/1
■■■
Wall of Omens0/4
■■■
Reprisal
Cost 7 cards
Brimaz, King of Oreskos3/4
■■
Mentor of the Meek2/2
■■■■
Arrest
Cost 3 cards
■■■
Mausoleum Guard2/2
Cost 1 card
Baneslayer Angel5/5
Cost 2 cards
■■
Planar Cleansing
Cost 2 cards
■■
Resolute Archangel4/4
Land24 cards
24
Plains


Information
Squadron Hawk and Elixir of Immortality are the crux of this deck. Hold back, kill things (strategically), chump lots and infinitely recur Squadron Hawks to peck them to death later on. As a rule, never play the fourth Hawk, then when the other three are dead you shuffle your graveyard into your deck and cast your fourth.

Edits
Edit 1: Removed unnecessary information and deck stats.
-3 Kor Cartographer
+2 Mentor of the Meek
+1 Righteous Blow

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Last edited by djAMPnz on Wed Nov 12, 2014 8:31 pm, edited 5 times in total.

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PostPosted: Wed Aug 06, 2014 3:00 am 
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Key Omissions: Mentor of the Meek?


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PostPosted: Wed Aug 06, 2014 6:11 am 
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Left4Doner wrote:
Key Omissions: Mentor of the Meek?

That... is a really good point. I wonder how I overlooked him? Perhaps I will remove the Cartographers and add both Mentors and the fourth Righteous Blow.

EDIT: Made the above changes to deck list, rearranged deck list to be in deck builder order and added the decks stats.

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PostPosted: Sat Aug 09, 2014 1:48 pm 
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So this is what I am running:

23 plains

3 elite vanguard
3 kitesail apprentice
4 trained caracul
2 stoneforge mystic
3 ordeal of heliod
1 brimaz, king of oreskos
2 mentor of the meek
2 banisher priest
4 arrest
3 armored ascension
1 baneslayer angel
2 triplicate spirits
2 seraph of the masses

3 darksteel axe
2 hall of triumph



... Does surrisingly well against the ai, although I haven't gone into multiplayer yet. :( Still trying to finish unlocking Zendikar.

Highlights include getting to 50+ life multiple games and winning turn 6 a couple of times.


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PostPosted: Mon Aug 11, 2014 10:51 am 
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I'm running two mono-whites (non premium).

build one - auras+life gain

60 Cards. 37 non lands (22 creatures, 15 spells).
land
-- 19x Plains
-- 4x Radiant Fountain
cost  
-- 4x Trained Caracal
-- 2x Gods Willing
-- 1x Swift Justice
cost  
-- 2x Hero of Iroas
-- 3x Ajani's Pridemate
-- 4x Lone Missionary
-- 3x Ordeal of Heliod
-- 1x Nimbus Wings
-- 2x Reprisal
cost  
-- 1x Brimaz, King of Oreskos
-- 2x Mentor of the Meek
-- 3x Banisher Priest
cost  
-- 2x Rhox Faithmender
-- 3x Armored Ascension
-- 3x Angelic Accord
cost  
-- 1x Baneslayer Angel

build two - weenies
60 Cards. 38 nonlands (27 creatures, 11 spells).
land
-- 21x Plains
-- 1x Radiant Fountain
cost  
-- 4x Loyal Pegasus
-- 4x Selfless Cathar
-- 3x Elite Vanguard
cost  
-- 2x Leonin Snarecaster
-- 4x Raise the alarm
-- 3x Reprisal
cost  
-- 1x Brimaz, King of Oreskos
-- 2x Mentor of the Meek
-- 3x Banisher Priest
-- 4x Attended Knight
cost  
-- 1x Baneslayer Angel
cost  
-- 4x Triplicate Spirits
cost  
-- 3x Seraph of the Masses

Probably worse than the combination with blue,red or green.


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