I went to prerel today. Unfortunately, we had a midnight prerel last night, so most people were sleeping in from that. We only got 10 people and 3 rounds, but I 2-0'd them all. Here's my deck:
2 x
Typhoid Rats1 x
Goblin Kaboomist2 x
Altac Bloodseeker2 x
Child of Night3 x
Witch's Familiar1 x
Rummaging Goblin1 x
Nightfire Giant1 x
Indulgent Tormentor1 x
Siege Dragon2 x
Lightning Strike2 x
Covenant of Blood2 x
Flesh to Dust1 x
GrindclockBasically what happened was that I played against bad players for 3 rounds in a row. Like, the guy I played last round, who was 2-0, was running ornithopter. My round 2 opponent played Soul of New Phyrexia, which I instagibbed with double lightning strike, then never used it from his gy. My recollection is a bit foggy, but he might have actually been able to win if he had. Also, several of my opponents mistakenly played auras and expected them to not be terrible. Big mistake.
So how did my deck operate? Well, it went by the classic Cato deck model of "keep them from winning until you do something unfair". Let's take a look at the cards that helped me do those things.
Defense:
Typhoid Rats: If you're a slow deck, which you should be if you're black, these are really important. On the defense, these trade for any non-evasive threat in your opponent's deck, or possibly just keep them from attacking altogether.
Witch's familiar: Solid early defense.
Child of Night: it trades with their early guys, I guess. Not stellar, but curve considerations are a thing.
Goblin Kaboomist: popped 3 of these guys to blow up a marked by honor boonweaver giant. Fun times.
Altac Bloodseeker: Pikers are OK. Threat of activation is great. Unless they have a 5 toughness guy, they can basically never block this. I recall getting at least one 2 for 1 with it.
Lightning Strike: insane as always.
Covenant of Blood: surprisingly cheap to cast. With 2 guys, you can turn 5 it. I actually never ended up casting it with convoke, because nobody ever made me use it early. It's also worth noting how few things this doesn't kill.
Flesh to Dust: Need something dead? Look no further. Punish greedy idiots for playing auras, kill their bombs, or just get rid of their curve topper commons. In a format of boardstalls where only a handful of cards actually pose a threat, unconditional removal is king.
Offense:
Nightfire Giant: Wins games. There isn't too much removal in the set that hits this guy, the format's slow enough that you can use him, and this kills a lot of stuff. Once all their x/1s and x/2s are gone, start attacking with your durdles and trading up. Once you have all their guys dead, start murdering their face.
Grindclock: suspend 10 for
, you win the game. If your deck has enough typhoid rats and witch's familiars to make it work, go for it.
Indulgent Tormentor: Honestly, did anyone not expect this card to be overpowered?
Siege Dragon: This kills a lot of stuff. Hard to lose a game where this guy gets to attack. The only common removal that hits this guy is Flesh to Dust, Hunt the Weak which is conditional, and Blastfire Bolt and Plummet which you shouldn't be playing md anyways.