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PostPosted: Thu May 29, 2014 7:30 am 
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:b::u::b: Dimir :b::u::b:


:b::u::b: Multicoloured Card List :b::u::b:


:b::b::b: Black Card List :b::b::b:


:u::u::u: Blue Card List :u::u::u:


Colourless Card List


Non-Basic Land Card List


Note: Please mark decks as "Premium" if you use Premium cards in your deck builds. Thank you.

If I left anything out or you see any errors please let me know.

Source: Atharva's Decklists & Strategies Thread

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Last edited by minddrifter on Mon Jul 14, 2014 4:48 pm, edited 7 times in total.

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PostPosted: Fri Jul 11, 2014 8:20 am 
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Dimir is open!

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PostPosted: Sat Jul 12, 2014 10:47 am 
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Dimir doesn't seem to be getting any attention so here are a few builds I have noticed others sharing during the past few weeks/months:

Reckoning Time by NemoYT (original post)
Spoiler


Vanishing Hope by Latieon (original post)
Spoiler


Death's Door by Stevolutionary (original post)
Spoiler


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PostPosted: Sat Jul 12, 2014 6:39 pm 
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So I kinda wanted to make a deck using the abilities of Niblis of the Breath and Pestermite, in particular their ability to untap your dudes, but there really aren't enough :t: abilities to make that a thing. So have a Dimir deck that uses it as disruption instead!

Falling Down. Repeatedly (Premium)
x10 Island
x10 Swamp
x4 Dimir Guildgate

x2 Cruel Sadist
x4 Pharika's Chosen
x3 Undying Evil
x4 Vapor Snag
x3 Quickling
x3 Niblis of the Breath
x4 Pestermite
x4 Assassinate
x3 Archaeomancer
x2 Bident of Thassa
x2 Indulgent Tormentor
x2 Dinrova Horror

So yeah it's mostly disrupting the opponents attacks while building up a decent air force and slapping them about some. Question: You think it might be worth throwing in an Illusionist's Bracers to get the most out of Cruel Sadist and Niblis of the Breath?

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PostPosted: Sun Jul 13, 2014 12:34 pm 
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For B/U, I build it as a pretty straightforward Control deck.
Contains premium cards, but a non-premium deck can easily be made too :
Pharika's Chosen => Dead Weight or Assassinate
Think Twice => Inspiration
Soul of Ravnica => Mahamoti Djinn

The only card I kinda question is the single elixir, since I hardly need it, but...

Game plan is pretty easy : Stall / Counter until you can bring out the big boys.

Control + Big Flyers :
Island x12
Swamp x8
Dimir Guildgate x4

Elixir of Immortality x1
Ulcerate x3
Pharika's Chosen x4
Think Twice x4
Nullify x4
Dissolve x3
Tribute to Hunger x3
Archaeomancer x4
Flesh to Dust x2
Time Warp x1
Mahamoti Djinn x1
Soul of Ravnica x1
Counterlash x2
Rune-Scarred Demon x2
Griselbrand x1


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PostPosted: Sun Jul 13, 2014 1:33 pm 
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I really think that counterlash is a bad card, leaving 6 mana open is too much to ask and the upside is not necessarily that good.


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PostPosted: Sun Jul 13, 2014 2:08 pm 
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Actually, leaving 6 mana open is pretty standard in this deck, since beside your creatures and time warp, all your spells are instant.
Basically, it's a Draw-Go kinda deck.

Counterlash into either a big monster / Archaeomancer or a Flesh to dust is pretty cool.
The only time where it sucks in this deck is against Rituals... and even then, it's not like there are better counterspells available :p


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PostPosted: Thu Jul 17, 2014 9:21 am 
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1. soul of ravinca is from ravinca plane (big surprise) - not premium.
2. Garren - absolutely don't play illusionist's bracers - 8 creatures that dies to shock is not enough to justify using it. niblis ability doesn't worth the 5 mana investment to cast and equip in my opinion. 2nd cruel sadist ability looks great with it.
3. counterlash - It didn't work well with my experience. I found it more beneficial usually to cast my 6 mana creatures from my hand instead of waiting with the counterlash and hope that they will cast a creature spell - but whatever works for you.
4. Still no normal non premium build IMO. sure, I can take cards from both colors, but I didn't see any cross colors interactions.


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PostPosted: Thu Jul 17, 2014 9:50 am 
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Depends what you're against.
I know very well that beeing able to counter a threat AND put down your own threat at the same time can be really crushing for your opponent.


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PostPosted: Thu Jul 17, 2014 8:14 pm 
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So far I've been having fun using Agent of the Fates, Talrand, Sky Summoner, and Artful Dodge, along with other spells and creatures. I max out with Dinrova Horror. I don't have everything unlocked but so far it has been strong and fun.

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PostPosted: Sat Jul 19, 2014 1:10 pm 
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Atharva wrote:
Dimir doesn't seem to be getting any attention so here are a few builds I have noticed others sharing during the past few weeks/months:

Reckoning Time by NemoYT (original post)
Spoiler


Vanishing Hope by Latieon (original post)
Spoiler


Death's Door by Stevolutionary (original post)
Spoiler
I tried that second build and only had one dual against the AI but damn its so much fun. Before I had a Doorkeeper deck but it wasn't fun and took ages to do anything relevent. It did help me get the mill achievement however.


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PostPosted: Sat Jul 19, 2014 1:54 pm 
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I started with Simic but quickly changed to Dimir and ended up with this build:

Premium Dimir:

[manapie 90 -w u b -r -g][/manapie]

Aerial Assault

A one vs. one deck for Magic 2015.

60 Cards (20 :creature: , 16 :instant: , 24 :land:)

Cost 10 cards
■■■■
Artful Dodge
■■■■
Undying Evil
■■■■
Vapor Snag
Cost 2 cards
■■■■
Think Twice
Cost 18 cards
■■
Agent of the Fates3/2
■■■
Guard Gomazoa1/3
■■■■
Liliana's Specter2/1
■■■■
Pestermite2/1
■■■■
Phyrexian Rager2/2
■■■
Tribute to Hunger
Cost 2 cards
■■
Talrand, Sky Summoner2/2
Cost 4 cards
■■
Indulgent Tormentor5/3
Shadowborn Demon5/6
Time Warp
Land24 cards
■■■■
Dimir Guildgate
10
Island
10
Swamp


The deck is basically based around Talrand and/or Agents and abusing them.

Guard Gomazoa is there to help defend until you can get Talrand and/or Agent kicking.

Time Warp will win you the game 100 times over with a few flyers on the field.

Pestermite is a good trick and another flyer that can deal damage through the air.

Vapor Snag is great for stall/tokens and I have used it more than once on my Agent as well. Think Twice is for extra draws and the Flashback enables it for more tokens from Talrand. Artful Dodge is amazing with both Agents and Talrand.

Undying Evil is great with Agent as well as Liliana's Specter which is another flyer (and discard is never a bad thing). Works with Phyrexian Rager as well for extra draw.

Tribute to Hunger is another good spell for tokens, has life gain, and is relatively cheap.

I went with 4x Phyrexian Ragers over Graveborn Muse after testing both for a while. The main difference was that I could get out Phyrexian for cheaper and 1 turn earlier for card draw.

Shadowborn Demon is a beast and with all the tokens and other cheaper flyers he will often stick around more than just 1 or 2 turns. Indulgent Tormentor is simply amazing.

I use all 4 Dimir Guildgates after messing with just 2 and then 3. It is really important to have both double blue and black so I ended up having to use all 4.

While the deck is somewhat heavy on the 3-spot it still works out well. On turn 4 you throw down a 3 cmc and have room to cast any number of the 1 cost spells. Turn 5 is a perfect time to throw down Talrand to make sure he is safe with an Undying Evil or Vapor Snag in hand (which will also produce tokens). On turn 6 any 2 of the 3 cmc spells can be cast.

A few things can be slightly altered (more or less of a couple spells, minor creature changes) but the gist is the same and this build worked really well for me. If anyone has any suggestions I am open to ideas. Decent draw, some discard, and mainly a lot of flyers and death to creatures for the opponent.

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Last edited by minddrifter on Wed Oct 01, 2014 5:21 pm, edited 5 times in total.

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PostPosted: Sat Jul 19, 2014 2:30 pm 
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Nebula wrote:
I started with Simic but quickly changed to Dimir and ended up with this buid:

Premium Dimir:

4 x Vapor Snag
4 x Artful Dodge
2 x Think Twice
3 x Guard Gomazoa
2 x Pestermite
2 x Talrand, Sky Summoner
1 x Time Warp

2 x Undying Evil
2 x Agent of the Fates
3 x Tribute to Hunger
4 x Liliana's Specter
4 x Phyrexian Rager
1 x Shadowborn Demon
1 x Indulgent Tormentor

10 x Island
10 x Swamp
4 x Dimir Guildgate


The deck is basically based around Talrand and/or Agents and abusing them.

Guard Gomazoa is there to help defend until you can get Talrand and/or Agent kicking.

Time Warp will win you the game 100 times over with a few flyers on the field.

Pestermite is a good trick and another flyer that can deal damage through the air.

Vapor Snag is great for stall/tokens and I have used it more than once on my Agent as well. Think Twice is for extra draws and the Flashback enables it for more tokens from Talrand. Artful Dodge is amazing with both Agents and Talrand.

Undying Evil is great with Agent as well as Liliana's Specter which is another flyer (and discard is never a bad thing). Works with Phyrexian Rager as well for extra draw.

Tribute to Hunger is another good spell for tokens, has life gain, and is relatively cheap.

I went with 4x Phyrexian Ragers over Graveborn Muse after testing both for a while. The main difference was that I could get out Phyrexian for cheaper and 1 turn earlier for card draw.

Shadowborn Demon is a beast and with all the tokens and other cheaper flyers he will often stick around more than just 1 or 2 turns. Indulgent Tormentor is simply amazing.

I use all 4 Dimir Guildgates after messing with just 2 and then 3. It is really important to have both double blue and black so I ended up having to use all 4.

While the deck is somewhat heavy on the 3-spot it still works out well. On turn 4 you throw down a 3 cmc and have room to cast any number of the 1 cost spells. Turn 5 is a perfect time to throw down Talrand to make sure he is safe with an Undying Evil or Vapor Snag in hand (which will also produce tokens). On turn 6 any 2 of the 3 cmc spells can be cast.

A few things can be slightly altered (more or less of a couple spells, minor creature changes) but the gist is the same and this build worked really well for me. If anyone has any suggestions I am open to ideas. Decent draw, some discard, and mainly a lot of flyers and death to creatures for the opponent.
I wish I had 4 gates...I'm missing one due to that bug that WotC needs to fix >< had to put in an extra island or swamp instead :D


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PostPosted: Sat Jul 19, 2014 2:51 pm 
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Ugh, I did not know about a lacking gates bug, lol. How nice. I would add an extra swamp in that case as there's more and earlier double :b::b: than :u::u:.

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PostPosted: Sat Jul 19, 2014 2:59 pm 
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Yeah for some reason for a lot of people the gates didn't all get fully unlocked but the Ravnica collection still says 100% and they cna't get anymore packs, which is a pretty weird bug.
Luckily I have a complete set of them.

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PostPosted: Sat Jul 19, 2014 3:09 pm 
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Yeah for some reason for a lot of people the gates didn't all get fully unlocked but the Ravnica collection still says 100% and they cna't get anymore packs, which is a pretty weird bug.
Luckily I have a complete set of them.
It doesn't even 4 gates! :D


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PostPosted: Tue Jul 22, 2014 3:39 pm 
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Aranthys wrote:
For B/U, I build it as a pretty straightforward Control deck.
Contains premium cards, but a non-premium deck can easily be made too :
Pharika's Chosen => Dead Weight or Assassinate
Think Twice => Inspiration
Soul of Ravnica => Mahamoti Djinn

The only card I kinda question is the single elixir, since I hardly need it, but...

Game plan is pretty easy : Stall / Counter until you can bring out the big boys.

Control + Big Flyers :
Island x12
Swamp x8
Dimir Guildgate x4

Elixir of Immortality x1
Ulcerate x3
Pharika's Chosen x4
Think Twice x4
Nullify x4
Dissolve x3
Tribute to Hunger x3
Archaeomancer x4
Flesh to Dust x2
Time Warp x1
Mahamoti Djinn x1
Soul of Ravnica x1
Counterlash x2
Rune-Scarred Demon x2
Griselbrand x1


I have been thoroughly enjoying this deck so far, but I added Kozilek, Butcher of Truth. Counterlash is actually really great, since people are summoning creatures all the time when you have 6 mana for it, being able to Counterlash into Kozilek, Butcher of Truth is wonderful. Getting him into your hand is pretty easy too with the x2 Rune-Scarred Demon.

Yes, Kozilek can easily be chumped blocked, but I think he has a great place in a control deck for 2 reasons. First, when you do manage to get him out, which is a lot more often than you'd think with Counterlash, he generates 4 card draws which is great. The bigger reason though, is his annihilator 4. This functions as a pseudo-mass removal (Which we're severally lacking, except in white) against the rampant token decks. Even when blocked, he guarantees you wipe a huge chunk of the board and it's really a non factor if he dies since he brings your graveyard to your library and you can either just play Griselbrand or do the whole thing over again.

I'm still testing it, but any thoughts?


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PostPosted: Tue Jul 22, 2014 5:17 pm 
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That's exactly what I did :p


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PostPosted: Tue Jul 22, 2014 5:23 pm 
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Aranthys wrote:
That's exactly what I did :p

Out of curiosity what did you replace to add Kozi?

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PostPosted: Tue Jul 22, 2014 5:35 pm 
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Nebula wrote:
Aranthys wrote:
That's exactly what I did :p

Out of curiosity what did you replace to add Kozi?


While I can't speak for Aranthys, I replaced the Elixir of Immortality with Kozilek, Butcher of Truth. It's essentially the same effect with returning the graveyard to your library, but with bonus card draw and the Annihilator 4, plus, you know, 12/12.

EDIT: I'm also tempted to sneak a Maelstrom Archangel into the deck to combo with Counterlash. Attacking with the Angel would then bring Kozilek in that turn. It's really tempting, but I think it's probably way too greedy.


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