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PostPosted: Thu Jun 26, 2014 7:26 pm 
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DS wrote:
You're looking at the saving throws, which are boosted by proficiency. He has 16 Strength and 15 Constitution.


Ah ha! Now it makes more sense! Thanks for that DS.

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PostPosted: Thu Jun 26, 2014 7:53 pm 
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I don't mind the reduction of skills except for the Knowledge skills. I think it was a lot better having characters that specifically knew about different aspects of life rather that a couple very broad ones.

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I like how far Star Wars Saga edition went in reducing the skills list, this one feels like it went too far

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PostPosted: Thu Jun 26, 2014 9:45 pm 
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I like how far Star Wars Saga edition went in reducing the skills list, this one feels like it went too far

I'm not familiar with the Star Wars Saga system. I think I briefly played once, but it was just for a few hours and a buddy of mine helped me build the character. I really don't remember it very well.

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PostPosted: Fri Jun 27, 2014 3:45 am 
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I should run a Star Wars game.

Of course ...I want to run a small game of Next at some point too ...or at least play in one. Mines of Madness made me sad.

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PostPosted: Fri Jun 27, 2014 3:46 am 
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The main problem I have with Star Wars ends up with the fact that using any force power against a living target makes you gain darkside points automatically. It's just an obnoxious workaround.

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PostPosted: Fri Jun 27, 2014 9:42 am 
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I am confused. Is gaining dark side points a thing that you *don't* want to be doing? Seriously go re-watch the movies. The villains are clearly having more fun then the heroes. You get lighting bolts and can choke people from across the room and things - dark side is awesome.

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PostPosted: Fri Jun 27, 2014 12:04 pm 
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Yeah, but we already have two evil campaigns going, Garren. Yours and apparently mine.

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PostPosted: Fri Jun 27, 2014 1:23 pm 
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Its you fault *shrug*

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PostPosted: Sat Jun 28, 2014 3:00 am 
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Yup, players deciding to attack random dwarves and bartenders is totally my fault.

:roll:

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PostPosted: Thu Jul 03, 2014 7:04 am 
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I have attacked exactly zero people, and my reward was death.

Its not my fault you punish the good RP and allow the 'evil' and 'wanton destruction' to continue. :V

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PostPosted: Thu Jul 03, 2014 7:35 am 
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Okay, Zinger.

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PostPosted: Thu Jul 03, 2014 7:38 am 
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I'm pretty sure the Dwarf attacked us...

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PostPosted: Thu Jul 03, 2014 9:09 am 
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Anyone see the link to that base game PDF anywhere?

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PostPosted: Thu Jul 10, 2014 6:52 am 
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Image

Dwarf page from the Player's Hand Book

Full Link

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PostPosted: Thu Jul 10, 2014 11:56 am 
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she is really offputting.


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PostPosted: Thu Jul 10, 2014 12:03 pm 
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She also is way blurrier and less awesome than the background behind her.

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PostPosted: Thu Jul 10, 2014 12:24 pm 
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i like the idea of really imposing dwarven architecture which is kind of less impressive to the taller races but i guess dwarves are only a foot~ shorter than average humans


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PostPosted: Thu Jul 10, 2014 1:00 pm 
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I love dwarf architecture and cities in just about any game. I built an entire dwarf city-state based on it for a game... most games tend to be in human cities.

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PostPosted: Thu Jul 10, 2014 6:04 pm 
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DS wrote:
i like the idea of really imposing dwarven architecture which is kind of less impressive to the taller races but i guess dwarves are only a foot~ shorter than average humans

The height of the architecture isn't what's usually impressive about Dwarven structures, it's the insane precision about it.

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PostPosted: Thu Jul 10, 2014 6:17 pm 
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Hexagons! Hexagons everywhere!

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