But seriously people, am I the only one reading the flavor as a mafia game?
Inferno aligned = 'town'
Divine aligned = 'scum'
Comedy = 'self' (can be bad, can be...well...neutral)
The only thing that is different here is the wincon. But even that could theoretically be subverted by having Dante be an
Emperor Croc kind of don and Lucifer being protected by stuff until numbers start dwindling or key characters get taken out.
yeah but that's an awful lot of supposition.
Not really. That's exactly how I read it too.
Standard Mafia game premise: Small band infiltrates bigger group. Struggle ensues to achieve an end.
This game: Small band infiltrates bigger group. Struggle ensues to achieve an end.
To which you argue that the win cons are different. To which I say, "So what?" There's a slew of variants I can throw at you where the win con isn't standard (cult being the biggest) because when it is all said and done, any win con comes down to: Eliminate any threat to your alignment. There are different means this has to be gone about, depending on the situation of the game, but that's figure out as the game reveals itself.
To which you argue there's no night phase. To which I say, "So what?" Night phases are there simply to structure a game. This game's structure is different, but that doesn't mean it can't have the same aspects. I would say expect there to be day kills, cop variants, doc variants, etc, etc, etc. It's a simple matter of adjusting these roles to the canto system.
When it boils down to it, there's no reason to assume anything simply because you're labeling inferno as town and divine as mafia. It doesn't change the fact that we pretty much have already been told that divine has smaller numbers, so they are likely to hide themselves under the guise of inferno, much the way mafia would with town.
It's a dangerous game to assume this game functions one way or the other. It is not dangerous to draw similarities between this and past games (especially past zinger) games to attempt to deduce how this game is going to play out. For example, my role pm includes a lynch threshold. In Maximum Carnage (the game Zinger first introduced his threshold method, iirc), players Zinger wanted to keep alive for awhile had awkward to reach thresholds. So while it was possible to see them die day 1, for example, it was unlikely. Such is probably the case with Dante and Lucifer.