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 Post subject: Re: Green
PostPosted: Thu Jul 03, 2014 12:40 am 
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Briarskin
Enchantment - Aura (c)
Enchant Creature
Enchanted Creature has +4/+4.
You may cast Briarskin from your graveyard for


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 Post subject: Re: Green
PostPosted: Thu Jul 03, 2014 10:57 pm 
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Hmm, common green aura.
Creature gets protection from artifacts?
Something based on how creatures get larger in colder temperatures? That seems rare.
Gigantothermy is a little easier to pull off. Scientific name is a good excuse for some Academy flavour text too. Sounds prosnow, maybe pro red and blue or even pro instant/sorcery- wait I got this. Just got to think common.

Gigantothermy
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Natural laws of surface-volume relation enable larger animals to better regulate body temperature in extreme climates. Ergo, animals in hot and cold climates grow much larger.
Lale Bilik, Author- Compendium of Natural Life

Man, trample and +2/+2's actually pretty swingy. Upping the mana cost to 4 as a fix and so it gets to the player doing the creatures+auras deck.

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 Post subject: Re: Green
PostPosted: Fri Jul 04, 2014 12:53 am 
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Cloak of Winter

Enchantment – Aura (C)

Enchant permanent
Enchanted permanent has hexproof.

The people of Frostwynd renounced their spyglasses and maps long ago, for no cartographer could ever pierce the endless blanket of snow.

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 Post subject: Re: Green
PostPosted: Fri Jul 04, 2014 2:52 am 
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Predatory Instinct
Enchantment - Aura
Enchant Creature
Enchanted creature gets +2/+2 and must be blocked if able.
Whenever an enchantment enters the battlefield under your control, you may return ~ from your graveyard to your hand.
I AM NOT GOOD AT WRITING FLAVOR TEXT

Bleh.

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 Post subject: Re: Green
PostPosted: Fri Jul 04, 2014 3:51 am 
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Silly is back? Come rejoin us in Play by Post! There's a new Resistance game starting with three more slots open!

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 Post subject: Re: Green
PostPosted: Fri Jul 04, 2014 4:42 am 
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Earthly Strength -
Enchantment - Aura
Enchant Creature
Enchanted creature gets +2/+2.


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 Post subject: Re: Green
PostPosted: Fri Jul 04, 2014 4:47 am 
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Silly is back? Come rejoin us in Play by Post! There's a new Resistance game starting with three more slots open!

~SE++

I come and go.

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 Post subject: Re: Green
PostPosted: Fri Jul 04, 2014 6:02 am 
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Stalking Vines
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
whenever enchanted creature attacks you or a planeswalker you control, put a green 0/1 Plant creature token onto the battlefield blocking it.
It's hard to escape the eyes of a forest.

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Last edited by Mown on Sat Jul 05, 2014 5:17 pm, edited 1 time in total.

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 Post subject: Re: Green
PostPosted: Fri Jul 04, 2014 12:52 pm 
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Untamed Fury :1::g:
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and loses all abilities.
Nature has enough brawn to consider brains a luxury.

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 Post subject: Re: Green
PostPosted: Fri Jul 04, 2014 11:18 pm 
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Chameleon's Venom :1::g:
Enchantment - Aura
Enchant Creature
Enchanted Creature gains hexproof and deathtouch.

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 Post subject: Re: Green
PostPosted: Sat Jul 05, 2014 5:17 pm 
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Bursting muscle :1::g::g:
Enchantment-aura (c)
enchant creature
flash
Enchanted creature gains trample and +2/+2.
Mown wrote:
Stalking Vines
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
whenever enchanted creature attacks you or a planeswalker you control, put a green 0/1 Plant creature token onto the battlefield blocking it.
It's hard to escape the eyes of a forest.
Briarskin
Enchantment - Aura (c)
Enchant Creature
Enchanted Creature has +4/+4.
You may cast Briarskin from your graveyard for
TPzombieW wrote:
Gigantothermy
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Natural laws of surface-volume relation enable larger animals to better regulate body temperature in extreme climates. Ergo, animals in hot and cold climates grow much larger.
Lale Bilik, Author- Compendium of Natural Life
Cloak of Winter

Enchantment – Aura (C)

Enchant permanent
Enchanted permanent has hexproof.

The people of Frostwynd renounced their spyglasses and maps long ago, for no cartographer could ever pierce the endless blanket of snow.
Silly wrote:
Predatory Instinct
Enchantment - Aura
Enchant Creature
Enchanted creature gets +2/+2 and must be blocked if able.
Whenever an enchantment enters the battlefield under your control, you may return ~ from your graveyard to your hand.
I AM NOT GOOD AT WRITING FLAVOR TEXT
Confused wrote:
Earthly Strength -
Enchantment - Aura
Enchant Creature
Enchanted creature gets +2/+2.
Echo_Robin wrote:
Return to Roots |
Enchantment - Aura (C)
Enchant artifact or enchantment
Enchanted permanent is a 0/1 green Plant creature in addition to its other types and loses all abilities.
What nature doesn't create it can improve.
Cato wrote:
Untamed Fury :1::g:
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and loses all abilities.
Nature has enough brawn to consider brains a luxury.
Fakeartist wrote:
Chameleon's Venom :1::g:
Enchantment - Aura
Enchant Creature
Enchanted Creature gains hexproof and deathtouch.


Last edited by Shazzeh on Sat Jul 05, 2014 6:31 pm, edited 1 time in total.

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 Post subject: Re: Green
PostPosted: Sat Jul 05, 2014 6:22 pm 
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I don't get to be on the fancy list? Also, why does Mown get two spots?


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 Post subject: Re: Green
PostPosted: Sat Jul 05, 2014 6:25 pm 
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Mown. After all, his is good enough for two spots.

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 Post subject: Re: Green
PostPosted: Sat Jul 05, 2014 6:32 pm 
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New and improved post, now with 50% less Mown!

I think I'm just voting for Confused. 3elegant5me


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 Post subject: Re: Green
PostPosted: Sat Jul 05, 2014 6:37 pm 
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Echo_Robin wrote:
I don't get to be on the fancy list? Also, why does Mown get two spots?

Shazzeh's list included the submission I made from my tablet, I updated it with flavor text and styling while he wrote the list, I asked him to update it and Shazzeh messed up somewhere along the way.

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 Post subject: Re: Green
PostPosted: Sat Jul 05, 2014 6:44 pm 
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CKY.


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 Post subject: Re: Green
PostPosted: Sat Jul 05, 2014 9:42 pm 
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Can I vote for two things? Both Mown and CKY have pretty good cards.

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 Post subject: Re: Green
PostPosted: Sat Jul 05, 2014 10:18 pm 
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Mown - That's not common.
Cato - Read above.
Echo - Too cheap for the effect. Effectively 1 mana near universal removal.

I vote CKY

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 Post subject: Re: Green
PostPosted: Sat Jul 05, 2014 10:32 pm 
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Echo's enchants an artifact or enchantment, not a permanent, if that affects your opinion at all.


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 Post subject: Re: Green
PostPosted: Sat Jul 05, 2014 10:41 pm 
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Shazzeh wrote:
Echo's enchants an artifact or enchantment, not a permanent, if that affects your opinion at all.

Actually, yes. Not hitting creatures is a big deal powerwise. Still seems uncommon to me though.

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