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PostPosted: Tue Oct 08, 2013 1:31 pm 
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So, while I'm out of state, I don't have my DMG with me. Can anyone confirm that level 9 starting gold is 36,000? Starting gold by level isn't in the SRD, for some reason...

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PostPosted: Tue Oct 08, 2013 1:49 pm 
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That's correct as far as I've found it.

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PostPosted: Tue Oct 08, 2013 1:51 pm 
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Arcane Archer wrote:
An Ioun stone is fine. I'm assuming that in nine levels you've found a bunch of stuff, used it up, found other stuff, traded it for stuff you want, etc. This is FR, after all. A couple of questions as I'm looking over your sheet. (I forgot my books at home, so I can't continue working BH's sheet.)
1. Mountain, is the bear traveling with you presently? The ship can handle animals, but is the bear used to eating preserved food like fish, jerky, and hardtack? Also, are you assuming you'll be fishing a lot for fresh fish while sailing, (not like you can't wildshape and go swimming along the ship!) That's OK, just wanted to know how you want to play this. It might make a difference at some point.
2. You have no weapon listed, which makes me think you wildshape for combat. Is that the case?



Mountain is presently with Hobwink, eats fresh fish, jerky, and most other things a bear would deem edible. They're fairly omnivorous, but Hardtack probably wouldn't be his favorite. I'll be hunting mostly for his sake, since I have my own ring of sustenance.

Yes. I'll be wildshaping and/or spellslinging.

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PostPosted: Tue Oct 08, 2013 2:16 pm 
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Ok, I still have to fully check the math, but as you can see, I am presently working through the sheets. Yours is together enough that I think the game can start. You'll be first to arrive at the Drunken Lemming. There is a mount stable next to the Inn, and a "special" stable for other things, which is where Mountain will have to hang out while you are at the inn. (Just be glad Southport troops are experienced enough not to harass you while the two of you tramp about). You have picked up a flyer tacked to a wooden post, telling you to inquire at the bar for employment on the Sea Dragon.

I'll type the game intro tonight as well as continue reviewing sheets. I'll put you in the door with a bar description on what you see, but I leave your own description to yourself, mostly so we all know what you look like commonly.

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PostPosted: Tue Oct 08, 2013 5:54 pm 
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Do you want to put up an advertisement in the General forums for a fourth player?

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PostPosted: Tue Oct 08, 2013 6:20 pm 
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I sent out a few PMs this morning, but a notice probably wouldn't hurt. Might catch someone who hasn't posted in the player section.

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PostPosted: Tue Oct 08, 2013 11:34 pm 
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Bounty Hunter, here is the next batch of response to your character sheet.

Feat: (quoted from an SRD, according to a D&D Wiki, with OGL)
Improved Turning [General]
Benefit: You turn or rebuke creatures as if you were one level higher than you are in the class that grants you the ability.

By the numbers, you have 66 points to allocate for skills. Your character sheet has 46 assigned, so you have another 20 to assign. Your points by level: 20 at first level (2 +Int mod)x4, and five for the next two (2+Int mod). I'm assuming you upped Intelligence first at 4th level. For every level thereafter, it is 6 each for levels 4-9 (2+ Int. mod). In addition, per class pre-requisites for Morninglord, you need the following points allocated into the following skills:
Craft (any) 4 ranks, Diplomacy 7 ranks, Knowledge (Religion) 8 ranks, Perform (any) 2 ranks. Those are all there, so that is good, but if you change things around, please make sure you keep these minimums for the pre-reqs.

You still have three Feats to choose.

Your languages are correct.

Your spells slots are: 6 (0 level), 4+1 (1st level), 4+1 (2nd level), 3+1 (3rd level), 2+1 (4th level), 1+1 (5th level)

Your Base save bonus is: +8/+2/+8, not +8/+1/+8, but your ability mods are correct.

Your BAB is correct at +6, and subsequent ranged and melee attack bonuses are correct.

At this point, you need to choose your two domains. Since I don't know what resources you have, if you need help with choosing domains, I can give you a list to choose from. Also, I need to know if you have the Player's Guide to Faerun. There are a number of class abilities for the Morninglord that you might want to write down on your sheet to remind yourself. If you don't have the book, I will find a way to get them to you for your use.

You also should choose what baseline of spells you are going to start the game with. You can adjust from there. You can track your own spells cast per day, I'm not going to Nazi-count your spells cast on any given day. Remember when choosing, that you can sub out spells in favor of Cure spells of the same level or lower, which means you don't have to have a ton of cure spells saved in advance. A cleric can therefore have a different lineup and still heal-bot with spontaneous casting when necessary. That gives you a lot of flexibility.

I also need you to start looking at equipment to purchase. You have 36,000 qp to spend. If you don't have a 3.0 DMG, you can use a 3.5 since it will likely have the same items. If you have none of them, just let me know what sorts of things you want, and I can give some good choices with prices for you to equip based on your character. Also, think about what mundane devices you want, too.

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PostPosted: Wed Oct 09, 2013 12:20 am 
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I havent forgotten about this I swear. Things have been hectic.

Are you taking my human skill points into consideration? ((Just got out of bed to make sure I wasnt crazy. Table 4-1 in PHB, humans get 4 more skills at lvl 1, and 1 each level after.)

I don't have skills past level 5 cause thats when I took the morning Lord and was unsure how many they get a level.

I had picked two domains offline bit had openly asked here for suggestions thus I havent out them on the sheet. (They were Good and Renewal)

What spells I get depend on ny overall roll in the party so was sorta waiting to find out what that last party member was.

Likewise my feats and equipment hinge on me being full healer, half healer, etc. I have notes jotted down just haven't put them on the sheet. I'm assuming metamagic feats, but I've not played a caster before so like I said before I was really looking for guidance in the spells / spell feats area.

The sheet at this point is my "final product" and im not ckuttering it with things as I make choices and change mind several times.

I will try to make major steps toward being done tomorrow.

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PostPosted: Wed Oct 09, 2013 9:20 am 
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Good catch. I was wracking my brains on the skills count. As soon as I read your post I remembered myself, and it's verified. So you have 78 points to allocate in total. As for spells and equipment, I would say that makes sense. However, you would likely walk from adventure to adventure with the best gear you can afford based on the type of hero you are, so it may not always be ideal for everything coming up, right? I think you will be fine going with your gut on what sorts of equipment you would have a holy warrior carry. The rest is up to me to not hose you over intentionally.

As for spells, when talking about healer or half-healer, if you are talking only about HP loss, you can use spontaneous casting to ditch spells in favor of cure spells, as I mentioned. Obviously, that only applies to HP, because stat damage would not be covered without memorized spells.

On that note, and speaking to your concern, if no one else joins, the group will be getting an NPC to fill gaps without overshadowing your own strengths. Based on characters so far, druid, cleric and shugenja (sorcerer/cleric), you have two decent melee types in the druid and cleric and a lot if spells that can make up for a lack of other things.

So, would the group prefer a tank, skill-monkey rogue, or a hybrid such as a bard for an NPC? If you are looking to not have to heal bot yourself, a bard can reliably take over that role and allow you to focus on other aspects of your cleric. Same thing with Tequila, water spells are really only good for heal spamming (though a couple in your repertoire isn't a bad idea!) All three of you have characters that can heal, so that is well covered. Hopefully, someone else will join, but if not, I'd like to know what you guys want.

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PostPosted: Wed Oct 09, 2013 9:51 am 
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Well then ill not focus on healing but rather keep a few handy I think. Looks like im going to have company over tonight due to being out on call at work this weekend. But ill do what I can towards getting done.

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PostPosted: Wed Oct 09, 2013 9:55 am 
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No rush, you're almost there. Thanks.

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PostPosted: Wed Oct 09, 2013 10:09 am 
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I asked above about skill points, as a morning lord do I continue to fet the same amount every level as I did as a cleric? I can probably take care of that from my phone

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PostPosted: Wed Oct 09, 2013 11:02 am 
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Ah, frickin' heck. Just re-did the numbers. I hate skills. :censored: I have a headache. Looking again at your sheet, you've always had a 17 on INT. So first level is 24 points. 2nd - 9th level is six points at each. So that's what, 72 points?

To specifically answer your question...yes, the per level skill points are the same between the two classes.

Anyway, I hope this doesn't discourage you from playing. The math is pretty convoluted, so your help and patience will pay off in the end, and is appreciated. I'm much better at stories than math.

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Last edited by Arcane Archer on Wed Oct 09, 2013 11:52 am, edited 1 time in total.

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PostPosted: Wed Oct 09, 2013 11:52 am 
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Im fine with all the mathiness and stuff. No worries.

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PostPosted: Wed Oct 09, 2013 12:07 pm 
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A tank/melee DPS -- something akin to a Brute -- is probably preferred for any fourth character in the group. We've got the healing resources to focus heal a meatshield if necessary. While "skill monkey" would be nice...it would also make for a more challenging game for the party. Don't get me wrong, I'm totally up for that -- but it might not be good for our DM to also be our skill monkey.

Bounty Hunter, if you want to pick up a few restoration/remove poison/remove disease kinds of "status healing" spells, that would be best in terms of "what we're lacking." Especially since, as AA pointed out, you can spontaneously swap out curative spells.

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PostPosted: Wed Oct 09, 2013 12:19 pm 
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DPS?

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PostPosted: Wed Oct 09, 2013 12:26 pm 
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Damage per Second -- sorry, MMO-speak.

Like -- a Rogue and a Barbarian/Frenzied Berserker are both classes known for having very high single-target damage output.

While certain Fighter builds, like a dual-shield-wielding Dwarven Defender, with the right feats can control the battlefield and keep enemy DPS from being able to hit the glass cannons.

I would want something perhaps in between, able to Main Tank while we have the Druid to Off-Tank in bear if necessary. But also able to pump out some single target damage, since we're a gaggle of healers / hybrid-healers.

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PostPosted: Wed Oct 09, 2013 9:44 pm 
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Arcane Archer wrote:
Your spells slots are: 6 (0 level), 4+1 (1st level), 4+1 (2nd level), 3+1 (3rd level), 2+1 (4th level), 1+1 (5th level)

Factoring in bonus spells from the +4 Wisdom, per the table on page 8 of the PHB, and including in the domain spell slot, shouldnt it be:
6 (0 level), 5+1 (1st level), 5+1 (2nd level), 4+1 (3rd level), 3+1 (4th level), 1+1 ? (5th level) ?

Arcane Archer wrote:
Your Base save bonus is: +8/+2/+8, not +8/+1/+8, but your ability mods are correct.

Fixed

Arcane Archer wrote:
At this point, you need to choose your two domains. Since I don't know what resources you have, if you need help with choosing domains, I can give you a list to choose from. Also, I need to know if you have the Player's Guide to Faerun. There are a number of class abilities for the Morninglord that you might want to write down on your sheet to remind yourself. If you don't have the book, I will find a way to get them to you for your use.
Domains are Good and Renewal for now. I have the Player's Guide to Faerun and will annotate MorningLord abilities on the sheet when I can.

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PostPosted: Fri Oct 11, 2013 8:57 am 
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Bounty Hunter wrote:
Arcane Archer wrote:
Your spells slots are: 6 (0 level), 4+1 (1st level), 4+1 (2nd level), 3+1 (3rd level), 2+1 (4th level), 1+1 (5th level)

Factoring in bonus spells from the +4 Wisdom, per the table on page 8 of the PHB, and including in the domain spell slot, shouldnt it be:
6 (0 level), 5+1 (1st level), 5+1 (2nd level), 4+1 (3rd level), 3+1 (4th level), 1+1 ? (5th level) ?

Arcane Archer wrote:
Your Base save bonus is: +8/+2/+8, not +8/+1/+8, but your ability mods are correct.

Fixed

Arcane Archer wrote:
At this point, you need to choose your two domains. Since I don't know what resources you have, if you need help with choosing domains, I can give you a list to choose from. Also, I need to know if you have the Player's Guide to Faerun. There are a number of class abilities for the Morninglord that you might want to write down on your sheet to remind yourself. If you don't have the book, I will find a way to get them to you for your use.
Domains are Good and Renewal for now. I have the Player's Guide to Faerun and will annotate MorningLord abilities on the sheet when I can.


Those Domains are fine. Also, you are correct on bonus spells, the previous listing was for base spells. Thank you for pointing that out. I think what was happening is that you are much more up on 3rd Ed. in some form than I thought, and I also haven't drafted a character in some time. :takei:

How are you coming on items? Knowing what you have selected (and Lothar is visibly carrying) is really the only thing at this time that is holding you back from joining Hobwink in the tavern. We can work the rest of the details offline while we are at the tavern.

In the meantime, I will be working on Tequila's sheet, checking the math (although I wonder why I'm even doing that because I suck at math, moreso it seems than you guys, but just in case I catch something to your benefit that you guys missed). Just let me know when you have your stuff selected, and we'll get you into the story. I'm presently giving PlaneShaper time to do what they have to before I dive into their stuff.

Oh, and I have to shop for a car..my old one is giving out. So I will work on this as much as I can, but some of that available time will be consumed in car shopping, unfortunately. :bang:

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PostPosted: Fri Oct 11, 2013 10:47 am 
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If you want to check my character sheet again, I'm almost finished with items. There's some mundane items I need to get myself.

Also, I'm still looking at being able to join in around the 14th-16th. I fly back to GA today, then I drive up to Fermilab tomorrow. I should get back from that Tuesday night.

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