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PostPosted: Mon Jun 30, 2014 4:57 pm 
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Or a good redemption arc. Nothing says a NE character has to be puppy-kicking, orphanage burning evil. They could simply be innately distrusting of others and put there own survival and comfort above that of others - perhaps as a product of a brutal upbringing or such. Once they find a group of people who they can - eventually - put there trust in enough to start caring about someone beside themselves the path to a good alignment opens. It's a long road but not one that is impossible to walk.

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PostPosted: Mon Jun 30, 2014 7:11 pm 
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What do people normally play in games?
Usually I pick a trope as the basic guideline for my character and play it to the hilt. If I play a rapper who's part of a death cult, that's Chaotic Evil. If I play an inquisitor of Asmodeus who hunts criminals, that's Lawful Neutral. If I play a grumpy doctor with a heart of gold, that's Neutral Good. And so on.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
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Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Mon Jun 30, 2014 7:48 pm 
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a rapper?


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PostPosted: Mon Jun 30, 2014 8:40 pm 
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Altimis once ran a YMtC RPG contest set on Ravnica. I played a Rakdos goblin rapper. It wasn't the most serious of games.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Mon Jun 30, 2014 9:46 pm 
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That's phenomenal.

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PostPosted: Mon Jun 30, 2014 9:47 pm 
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Or a good redemption arc. Nothing says a NE character has to be puppy-kicking, orphanage burning evil. They could simply be innately distrusting of others and put there own survival and comfort above that of others - perhaps as a product of a brutal upbringing or such. Once they find a group of people who they can - eventually - put there trust in enough to start caring about someone beside themselves the path to a good alignment opens. It's a long road but not one that is impossible to walk.

Pretty much what I was thinking of.
Spoiler


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PostPosted: Tue Jul 01, 2014 10:41 am 
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Or a good redemption arc. Nothing says a NE character has to be puppy-kicking, orphanage burning evil. They could simply be innately distrusting of others and put there own survival and comfort above that of others - perhaps as a product of a brutal upbringing or such. Once they find a group of people who they can - eventually - put there trust in enough to start caring about someone beside themselves the path to a good alignment opens. It's a long road but not one that is impossible to walk.

Generally though, I wouldn't recommend writing the future for your character. It's better if it naturally comes out in play, and you don't force yourself to try and achieve a set result.

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PostPosted: Tue Jul 01, 2014 8:52 pm 
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Mown wrote:
Or a good redemption arc. Nothing says a NE character has to be puppy-kicking, orphanage burning evil. They could simply be innately distrusting of others and put there own survival and comfort above that of others - perhaps as a product of a brutal upbringing or such. Once they find a group of people who they can - eventually - put there trust in enough to start caring about someone beside themselves the path to a good alignment opens. It's a long road but not one that is impossible to walk.

Generally though, I wouldn't recommend writing the future for your character. It's better if it naturally comes out in play, and you don't force yourself to try and achieve a set result.

To each his own. But, yeah, generally not the best idea for most I'd imagine, especially beginners. What I said I would do would have, theoretically, been only the first of several different characters, with the rest naturally progressing into whatever I feel like at the time.


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PostPosted: Wed Jul 02, 2014 11:51 am 
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Altimis once ran a YMtC RPG contest set on Ravnica. I played a Rakdos goblin rapper. It wasn't the most serious of games.
One of the characters in the WotC 5e playtest podcast was a dwarf rapper who's record career was heading south so he went back to being an adventurer.

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PostPosted: Wed Jul 02, 2014 11:54 am 
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Mown wrote:
Or a good redemption arc. Nothing says a NE character has to be puppy-kicking, orphanage burning evil. They could simply be innately distrusting of others and put there own survival and comfort above that of others - perhaps as a product of a brutal upbringing or such. Once they find a group of people who they can - eventually - put there trust in enough to start caring about someone beside themselves the path to a good alignment opens. It's a long road but not one that is impossible to walk.

Generally though, I wouldn't recommend writing the future for your character. It's better if it naturally comes out in play, and you don't force yourself to try and achieve a set result.

To each his own. But, yeah, generally not the best idea for most I'd imagine, especially beginners. What I said I would do would have, theoretically, been only the first of several different characters, with the rest naturally progressing into whatever I feel like at the time.
I like to have a general concept and then adapt that concept as the story unfolds.

For instance I have a general plan for my character in Garren's play-by-post games but I'm completely open to having the story and the party members change parts of that plan. In fact, in that game I actually have a back up plan in case my plan comes to no longer be viable....but again its mostly a loose set of ideas not a road map.

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PostPosted: Sat Jul 05, 2014 7:39 am 
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For instance I have a general plan for my character in Garren's play-by-post games but I'm completely open to having the story and the party members change parts of that plan. In fact, in that game I actually have a back up plan in case my plan comes to no longer be viable....but again its mostly a loose set of ideas not a road map.

Is it "kill everyone and become a god"?

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