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 Post subject: Second Chances
PostPosted: Sat Jun 28, 2014 3:53 pm 
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Preferred Pronoun Set:
LilyStorm wrote:
A plane that no longer moves. One side is completely frozen and the other is a hellish wasteland where the sun never sets.

TPzombieW wrote:
Card Type Matters (not subtype, I'm talking the stuff Tarmogoyf cares about)

This is the thread where we vote on whether or not to include cards that almost won the vote, but didn't.

How it Works:

People nominate cards. You can't nominate your own card. At the end of each round, I'll gather together all the cards that have been nominated. Then we vote Yay or Nay on each card. Each card with more Yays than Nays gets into the set. Sound good?

Set Map

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Last edited by ParadOxymoron on Wed Jul 02, 2014 11:08 am, edited 1 time in total.

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 Post subject: Re: Second Chances
PostPosted: Sat Jun 28, 2014 3:56 pm 
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I'll start us out with these two gems from Steinhauser:

Endless Night
Sorcery (M)
Target player skips his or her next turn.

Collector of Antiquities
Creature—Human Artificer (U)
When ~ enters the battlefield, put three Relic artifact tokens onto the battlefield.
~ gets +1/+1 for each artifact you control.
0/1


Right now we're in the nominating phase. We'll vote Yay or Nay on these later.

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 Post subject: Re: Second Chances
PostPosted: Sun Jun 29, 2014 12:07 am 
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I'm going to have to do some heavy duty archive trawling this week. Anyways, i remember some of my cards that were well received but didn't match the criteria too well.

TPzombieW wrote:
Undead Collector
Creature - Zombie Wizard
When ~ enters the battlefield, you may exile up to one each of creature, artifact, enchantment, land and insstant or sorcery cards from target opponent's graveyard.
Whenever a creature you control deals combat damage to a player, you may cast one of the exiled cards without paying its mana cost.
3/4
He covets many things in this world, foremost being the world itself.

Too mythic

Originally submitted as a rare, this would be a mythic if it got in the set.

TPzombieW wrote:
Knowledge Acceleration
Instant
Until end of turn, instant and sorcery spells you cast cost less to cast.
Draw a card.

Etherium Sculptor and the Bannerets say this is doable at common. Not totally sure about first-pickable though. Could make it reduce the cost by two, but that would probably require bumping up the cmc. Anyway, it reduces costs and draws cards, which a spells deck would like.

Edit- Changed cost to 1U, which I thought I had done previously, but apparently did not.

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Last edited by TPzombieW on Sun Jun 29, 2014 7:02 pm, edited 1 time in total.

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 Post subject: Re: Second Chances
PostPosted: Sun Jun 29, 2014 12:13 am 
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How it Works:

People nominate cards. You can't nominate your own card. At the end of each round, I'll gather together all the cards that have been nominated. Then we vote Yay or Nay on each card. Each card with more Yays than Nays gets into the set. Sound good?

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 Post subject: Re: Second Chances
PostPosted: Sun Jun 29, 2014 2:56 am 
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I'll nominate TP's cards since he can't.


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 Post subject: Re: Second Chances
PostPosted: Sun Jun 29, 2014 9:34 am 
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I get the feeling that knowledge acceleration is going to break multiple eternal formats.

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 Post subject: Re: Second Chances
PostPosted: Sun Jun 29, 2014 4:57 pm 
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Cato wrote:
Moss Giant :4::g::g:
Creature - Giant
~ gets +1/+0 for each untapped land you control.
~ gets +0/+1 for each tapped land you control.
3/3


This one


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 Post subject: Re: Second Chances
PostPosted: Sun Jun 29, 2014 8:38 pm 
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Alright, checked over all the white cards and here are my picks.

Cato wrote:
Voice of Unity :3::w::w:
Creature - Angel
Flying
Creatures you control have power and toughness equal to the number of creatures you control.
0/0

Edit- Apparently this got in on the first second chance. I should really read the set so far thread instead of just checking what lost it's contest.

Collector of Antiquities
Creature—Human Artificer (U)
When ~ enters the battlefield, put three Relic artifact tokens onto the battlefield.
~ gets +1/+1 for each artifact you control.
0/1

Oops, this was already nominated. Well, guess it's no secret how I'll vote on this one.

Shazzeh wrote:

Sunchaser Procession
Enchantment (U)
Oblation — Whenever a creature enters the battlefield under your control, you may sacrifice Sunchaser Procession. If you do, put three 1/1 white Cleric creature tokens onto the battlefield.
Any sunchaser can ascend to divinity, so each new inductee is met with fanfare befitting a god.


Also, Ace of Moxes' flavour text has to make it in somewhere,
He has the tan of a man who has never known shade.

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Last edited by TPzombieW on Tue Jul 01, 2014 12:08 am, edited 1 time in total.

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 Post subject: Re: Second Chances
PostPosted: Mon Jun 30, 2014 11:32 pm 
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Preferred Pronoun Set:
Endless Night
Sorcery (M)
Target player skips his or her next turn.

Collector of Antiquities
Creature—Human Artificer (U)
When ~ enters the battlefield, put three Relic artifact tokens onto the battlefield.
~ gets +1/+1 for each artifact you control.
0/1

TPzombieW wrote:
Undead Collector
Creature - Zombie Wizard
When ~ enters the battlefield, you may exile up to one each of creature, artifact, enchantment, land and instant or sorcery cards from target opponent's graveyard.
Whenever a creature you control deals combat damage to a player, you may cast one of the exiled cards without paying its mana cost.
3/4
He covets many things in this world, foremost being the world itself.

TPzombieW wrote:
Knowledge Acceleration
Instant
Until end of turn, instant and sorcery spells you cast cost less to cast.
Draw a card.

Cato wrote:
Moss Giant :4::g::g:
Creature - Giant
~ gets +1/+0 for each untapped land you control.
~ gets +0/+1 for each tapped land you control.
3/3

Shazzeh wrote:
Sunchaser Procession
Enchantment (U)
Oblation — Whenever a creature enters the battlefield under your control, you may sacrifice Sunchaser Procession. If you do, put three 1/1 white Cleric creature tokens onto the battlefield.
Any sunchaser can ascend to divinity, so each new inductee is met with fanfare befitting a god.

Endless Night: Yay
Collector of Antiques: Yay
Undead Collector: Yay @ Mythic
Knowledge Acceleration: Nay
Moss Giant: Yay @ Rare
Sunchaser Procession: Yay

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Last edited by ParadOxymoron on Mon Jun 30, 2014 11:34 pm, edited 2 times in total.

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 Post subject: Re: Second Chances
PostPosted: Mon Jun 30, 2014 11:33 pm 
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I'd wait until this round finishes to start.

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 Post subject: Re: Second Chances
PostPosted: Mon Jun 30, 2014 11:35 pm 
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We just entered voting. This is the perfect time to start.

Nominations are still open while we're voting, but won't be voted on until the end of next round.

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 Post subject: Re: Second Chances
PostPosted: Mon Jun 30, 2014 11:42 pm 
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I ditto PO's votes.

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 Post subject: Re: Second Chances
PostPosted: Tue Jul 01, 2014 12:11 am 
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I ditto PO's votes.

I tritto them. Wonder if they'll be quattrro'd?

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 Post subject: Re: Second Chances
PostPosted: Tue Jul 01, 2014 1:54 am 
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Preferred Pronoun Set: he/him
Yes to Endless Night, Moss Giant, and Sunchaser Procession.


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 Post subject: Re: Second Chances
PostPosted: Tue Jul 01, 2014 3:30 pm 
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I still don't care for oblation, and never did, but if it's a thing then yeah, sunchaser looks like a good oblation card.

Actually I'll just vote for all of these. Parad's rarities look good. Knowledge accel at uncommon. Undead collector's name is a little dry too I think, for a mythic.


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 Post subject: Re: Second Chances
PostPosted: Tue Jul 01, 2014 3:50 pm 
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I was thinking of a character based on Undead Collector actually. I suppose development could always make it a legend and tweak the stats/cost accordingly. Alternatively it's time to bust out the thesaurus and make it Menagerie Lich or something. Undead Archiver maybe?

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 Post subject: Re: Second Chances
PostPosted: Tue Jul 01, 2014 5:31 pm 
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Lich of Lost Treasures?
Nether Collector?
Antiquarian Lich?

Depending on what it's called we might have to rename Collector of Antiquities, since it's a little too similar to all 3 of those names.


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 Post subject: Re: Second Chances
PostPosted: Wed Jul 02, 2014 12:10 am 
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Nominations - Red edition:

Manaruption
Instant (C)
As an additional cost to play Manaruption, sacrifice a land.
Add to your mana pool.
The energy beneath Illpyre can be too much for the earth to hold.

I figure we could use a ritual.

Sparkcatcher
Creature – Faerie Wizard
Flying
Instant bringer (When this permanent enters the battlefield, you may cast an instant card from your hand with converted mana cost less than that of this card.)
In a land of frozen wastes, the tiniest spark becomes the most valuable commodity.
1/1

Not sure if it should be a faerie though.

Shazzeh wrote:
Vanish into Sand
Sorcery (C)
Put target permanent with converted mana cost 0 on the bottom of its owner's library.
Settlements raided by viashino are gone completely within days: what little the looters leave behind, Illpyre is glad to take.

Hits lands, golems, and other tokens (including relics but why would you do that). It doesn't exactly synergize with your engrave, but it definitely shines in a format where the mechanic is present.

Or does this seem nonred? Either way we need removal that bypasses engrave.

Go Haywire
Enchantment—Aura (C)
Enchant artifact
Enchanted artifact is a 4/1 artifact creature and attacks each turn if able.
Under the eternal sun, even machines are eventually driven mad.


Metalbound Monster
Creature – Hound (U)
When Metalbound Monster enters the battlefield, sacrifice it unless you put a chain counter on an artifact you control.
Metalbound Monster has defender as long as you control a permanent with a chain counter on it.
Haste
5/5

But as a 4/4 for

Minitog
Creature - Atog (U)
Sacrifice an artifact: Minitog gets +2/+2 and gains Haste until end of turn.
In the darkest depths of the Academy archives, something moves. And occasionally, burps.
0/1

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 Post subject: Re: Second Chances
PostPosted: Wed Jul 02, 2014 8:43 am 
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endless night: nay
Collector of Antiquities: yes
Undead Collector: nay
Knowledge Acceleration: nay, this is either boring or OP, nothing in between. I don't need more storm enablers.
Moss Giant: nay. Too much counting for a meager effect.
Sunchaser Procession: yes

Manaruption: nay. Sac'ing your first land is never something to encourage
Sparkcatcher: nay, I don't like bringer, also small red flyers have drawbacks.
Vanish into Sand: nay, not red. Exile target artifact is red's answer to engrave, if we want that.
Go Haywire: yes
Metalbound Monster: yes
Minitog: nay, reprint Atog himself.

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 Post subject: Re: Second Chances
PostPosted: Wed Jul 02, 2014 9:32 am 
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I don't see what the problem with Knowledge Acceleration is. I really like it in a stand alone set, but would agree it wouldn't be good to introduce it into eternal formats.

My votes:

Mana Eruption: yes
Sparkcatcher: no
Vanish into Sand: yes
Go Haywire: no
Metalbound Monster: yes
Minitog: yes
Endless Night: yes
Collector of Antiquities: yes
Undead Collector: yes, depending on rarity
Knowledge Acceleration: yes
Moss Giant: yes
Sunchaser Procession: yes

I guess I liked a lot of these.


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