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 Post subject: Randomness draft
PostPosted: Fri Jun 27, 2014 9:28 am 
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So someone posted an idea for this and a few others showed interest in it so here is a randomness draft.

The packs will be made entirely out of random cards. So there could be more then 1 rare per pack easily and sometimes there might be no rare. I'm allowing any card from magic history including un cards mainly because i think it could be fun.

The only rule I have is every pack needs to have at least 2 cards of each color in it.\

Pack 1:

Darksteel Pendant
Lure
Duskworker
Quillspike
Arnjlot's Ascent
Valeron Outlander
Eternal Dragon
Lash of the Whip
Peregrine Drake
Underground Sea
Metathran Elite
Rolling Terrain
Fireball
Oppression
Neurok Invisimancer


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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 9:39 am 
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Take the dragon.

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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 10:18 am 
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Dragon indeed.

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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 11:14 am 
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The dragon looks horrible. For 9 mana you get two plains? And then you can play a 7 drop on turn 9 or so? :gross:

Take fireball. It's awesome.

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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 11:25 am 
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Dragon but it's close.

Greven -- are these cards chosen with any consideration of rarity at all? Like there could be 10 "copies" of each common and 3 of each uncommon in your "pool" (or actually you'd have to multiply by 8 for mythics). Or is it just 1:1:1:1?

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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 11:26 am 
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Early game it gives you land. Late game it's a recurrable, flying beater. Seems good to me.

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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 11:37 am 
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I'd play it in sealed, but right now it's just a 2-mana plains-fetcher that might turn into a game-ending-7-drop in the event we're playing against a Walls deck. I mean, really, if you fetch one plains with it, then recur it, then cast it, it's a 14-mana creature that made you give up a couple of turns. That's hysterically bad to me, particularly when random formats tend to have old school removal like... fireball. You wanna spend 14 mana and 3 turns on one card? Thanks for the free timewalks!

Coincidentally, blowing up someone's face with a fireball in the late game is just as effective.

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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 12:09 pm 
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Well, knowing what kind of format it is generally helps with decisions like these. I'm inclined to go with Fireball as it seems like the safer pick.


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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 12:17 pm 
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I like Fireball here. It's a bomb uncommon, while Eternal Dragon feels more like an okay rare.

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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 2:49 pm 
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My reason for preferring dragon is that I assume that random cards will be slow enough for it to matter.

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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 4:05 pm 
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Neurok Invisimancer

If we are going totally random, we all know which color is the strongest. Plus, a three-mana two-power unblockable guy can probably win the game by itself in this format, maybe deal more damage in a game than the Fireball.

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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 5:17 pm 
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Dragon. Random cards are going to want that fixing, and the high cost shouldn't be an issue in the end.

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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 5:20 pm 
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Dragon thins our deck and fixes our colors, then acts as a mana sink if we topdeck poorly; it's the pick.

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 Post subject: Re: Randomness draft
PostPosted: Fri Jun 27, 2014 8:09 pm 
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I actually like Neurok Invisimancer also. Its extremely relevant early, and late game turns a big bomb into a heat-seeking missile.

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 Post subject: Re: Randomness draft
PostPosted: Sat Jun 28, 2014 1:44 am 
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I also vote for Eternal Dragon.

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 Post subject: Re: Randomness draft
PostPosted: Sat Jun 28, 2014 3:41 am 
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 Post subject: Re: Randomness draft
PostPosted: Sat Jun 28, 2014 4:48 am 
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rstnme wrote:
The dragon looks horrible. For 9 mana you get two plains? And then you can play a 7 drop on turn 9 or so? :gross:

Take fireball. It's awesome.

Think of it as a lategame wincon that can also landcycle early. Then add in the fact that it can be your lategame wincon even after you landcycle it early, and you have a pretty strong card.

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 Post subject: Re: Randomness draft
PostPosted: Sat Jun 28, 2014 9:23 am 
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 Post subject: Re: Randomness draft
PostPosted: Sat Jun 28, 2014 10:09 am 
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Helix if we want to commit early. If we do not, I like the Knight.

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 Post subject: Re: Randomness draft
PostPosted: Sat Jun 28, 2014 10:30 am 
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I'll go helix

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Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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