Make a white common that provides protection of some sort.
Let's start the voting!
Sun PilgrimCreature – Human Cleric (C)
1/1
, Sacrifice Sun Pilgrim: Target creature you control gains protection from the color of your choice until end of turn.
"Behold the deadly radiance of Elori, the unconquerable sun!" Unending Heat --
Enchantment Creature - Wall (C)
Defender
Creatures can't attack you unless their controller pays
for each creature he or she controls that's attacking you.
0 / 5
Hope –
Enchantment Creature – Incarnation (C)"You know how they say you see a white light right before you die? Well, I've seen it. And I'm not dead."
—Karathin, desert nomad0/4
Veteran Armorer Creature - Human Soldier (C)
Other creatures you control get +0/+1.
"Warriors from all over the world used to come to my grandfather for protection in battle. These days, it's the world itself people are scared of. But business is business."2/2
Sunplace? Missionary
Creature-Human Cleric
When Sunplace missionary enters the battlefield, choose a color.
: Target creature gains protection from the chosen color until end of turn.
2/2
Light Invoker
Creature - Angel
Flying
When ~ comes into play, target creature you control gets protection from noncreature spell cards until the end of turn.
3/3
Secluding Missionary Creature - Human ClericWhen ~ enters the battlefield, creatures you control gain protection from target creature until end of turn.
2/2 Revered Tortoise Creature—Turtle (C)
Sacrifice ~: Prevent the next 4 damage that would be dealt to you this turn.
Desert tortherds raise them for their meat, and are never caught without shelter in a sandstorm.1/4
Unshakable Resolve |
Instant (C)
Target creature gains protection from the card type of your choice until end of turn.
"I may not know where I'm bound for, but I know nothing will keep me from getting there."Volget, the Wanderer I vote for Echo_Robin.