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PostPosted: Wed Jun 25, 2014 1:42 pm 
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Whoops...

I was thinking before the suggestion to just get out and bash em, but figured have fun with the situation after it. Let's see what the rolls give us.

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PostPosted: Thu Jun 26, 2014 11:59 am 
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Hell I thought you were gonna hit em with the car again... much to the dismay of the director.

But this works too I reckon.

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PostPosted: Thu Jun 26, 2014 12:07 pm 
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Forgot to do a little piece I wanted to play up the roll's purpose.

Pulling a few bone shards from the grill.

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PostPosted: Thu Jun 26, 2014 12:08 pm 
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Lol.

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PostPosted: Thu Jun 26, 2014 12:45 pm 
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much to the dismay of the director.

The Director is supposed to be bad for these games, it's supposed to be horribly B-Grade. The more that goes wrong the better.

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PostPosted: Thu Jun 26, 2014 12:53 pm 
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Yeah thats what I'm saying. We shouldnt play nice cause he is worried...

We should have bad acting, and cheesy one liners, and and...

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PostPosted: Thu Jun 26, 2014 12:57 pm 
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I became a vegetable drink! :p

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PostPosted: Thu Jun 26, 2014 1:12 pm 
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V8 ?

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PostPosted: Thu Jun 26, 2014 1:13 pm 
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Where are the windows / door on the station shack? Are they open or closed? Etc

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PostPosted: Thu Jun 26, 2014 11:09 pm 
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Two open and facing the street from what you can see, possibly more around back. They are closed but no blinds drawn. You can't see in since it's too light outside and the inside of the store is dark, so you're getting more reflection off of it than clarity.

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PostPosted: Fri Jun 27, 2014 1:35 am 
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@Aaarrrgh - Just so you know, your "range increments" would be about 10 feet. Of course you can throw them farther, but it just becomes more and more difficult for every ten feet.

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PostPosted: Fri Jun 27, 2014 3:05 am 
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Ok, so thats the windows, where be the door?

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PostPosted: Fri Jun 27, 2014 3:06 am 
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I also enjoy that "V8" is still standing in V8 :V

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PostPosted: Fri Jun 27, 2014 3:06 am 
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Right, was kinda focused on the windows and lighting...

The door is between U4 and U5 and is closed. Simple wooden door, nothing fancy.

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PostPosted: Fri Jun 27, 2014 3:11 am 
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Consider me moved to U5 and beginning to check if the store is safe.

I'll get to the IC in a few.

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PostPosted: Sat Jun 28, 2014 10:32 pm 
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Just as a note, after people have a little more time, I'm going to begin counting rounds.

The rounds will be open and loose, and not even really counted, but they'll more or less be when a player does enough to move to a new round. No restriction on posts per say. For example:

Garren moves to the side and checks the gas.
Shock fiddles with the radio.
Bounty moves into the shack.
Bounty grabs supplies.
Garren begins to pump gas.
Bounty brings back what he carries in his arms to the truck.

In that example, Bounty doing more than the others would be the cause of rounds to move forward. When he grabs supplies is the beginning of round 2, and bringing them back is round 3. Shock may have only posted once, but he's lost the time of round 2 since I'm only counting time and not really using combat. Hopefully that makes sense, but time is going to be important since the zombies have begun signalling with their groans.

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PostPosted: Mon Jun 30, 2014 2:18 am 
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Damn zombies. Groaning to call things that totally didnt hear the car spattering two of their friends.

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PostPosted: Mon Jun 30, 2014 2:50 am 
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Oh, some heard, some watched, but random sounds aren't going to call them on their own. These zombies are pack hunters who will utilize minimal tactics to try and trap you. :D

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PostPosted: Mon Jun 30, 2014 3:01 am 
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These zombies are extras who are getting paid way less than I am and dont even get a trailer.

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PostPosted: Mon Jun 30, 2014 3:02 am 
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Hey, this may be their big Hollywood debut.

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