Criteria - Colorless uncommon permanent with an activated ability.
Lands qualify, Engrave does as well.
Try to keep sacrifice costs out of the picture if they're artifacts. We sort of have enough of those, despite our theme.
Let's start the voting!
Golem flashlight
Artifact (U)
: golems you control get +1/+1 until end of turn.
: add
to your mana pool.
Engrave
MetalscapeLand (U)You may cast Metalscape for
. If you do, it's an artifact instead of a land.
: Add
to your mana pool.
Tower of Discovery --
Land (U)
: Add
to your mana pool.
Mastery - : Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. Activate this ability only if you control an artifact, a creature, an enchantment and a land.
Deep within the Marakaan hides the ancient tower that belonged to Anton and Glinda. Scattered throughout the tower are notes of colossal experiments and discoveries among Illpyre and Frostwynd. Most frightening are the dusty tomes predicting the starstill. Shrine of Blessed WarmthLand (U)
Shrine of Blessed Warmth enters the battlefield tapped.
: Add
to your mana pool.
,
, Sacrifice Shrine of Blessed Warmth: Return target enchantment card from your graveyard to your hand.
Dry Well
Land
target land does not produce mana until the beginning of your next upkeep.
Imbued Crown
Artifact
Spells you cast cost
less.
: Draw a card.
Mechachnid
Artifact Creature - Spider
Sacrifice an artifact: ~ gains reach until end of turn.
2/4
I know you said to keep it out, but... it was the easiest.
Apprentice's Journal |
Artifact - Equipment (U)
Equipped creature has "
: Draw a card."
Equip
Artifact Creature-Golem
Defender,first strike.
:Cardname gets +4/+0,loses defender and gains trample until end of turn.
3/1
Watchful CairnLand (U)
: Add
to your mana pool.
Engrave
I vote for Steinhauser.