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PostPosted: Wed Jun 18, 2014 4:23 pm 
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Barinellos wrote:
I am disappointed by the fact that you intend to have no antagonist, because Nightmare was made for the part.
Also, can I just express my displeasure at the fact they haven't reprinted Thundermare?

I'll save that for the sequel, Horsepower, a 150 page mile-a-minute heart-pounding adventure of danger and despair, with lots of explosions and partial nudity.


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PostPosted: Wed Jun 18, 2014 4:23 pm 
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Barinellos wrote:
I am disappointed by the fact that you intend to have no antagonist, because Nightmare was made for the part.
Also, can I just express my displeasure at the fact they haven't reprinted Thundermare?

I'll save that for the sequel, Horsepower, a 150 page mile-a-minute heart-pounding adventure of danger and despair, with lots of explosions and partial nudity.

So we can expect Armored Warhorse in that one?

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PostPosted: Wed Jun 18, 2014 4:44 pm 
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Barinellos wrote:
Barinellos wrote:
I am disappointed by the fact that you intend to have no antagonist, because Nightmare was made for the part.
Also, can I just express my displeasure at the fact they haven't reprinted Thundermare?

I'll save that for the sequel, Horsepower, a 150 page mile-a-minute heart-pounding adventure of danger and despair, with lots of explosions and partial nudity.

So we can expect Armored Warhorse in that one?

Oh, yeah. He'll be suiting up to defend the innocent Tarpans from the menace of in-equine Bronze Horses and their frightening new chrome allies. Meanwhile, one determined Trenching Steed tries desperately to find the serial killing Fleshmad Steed before it's too late, but is he the next victim?


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PostPosted: Wed Jun 18, 2014 4:59 pm 
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Yeah letting that card slide was a real... Blundermare.

Why haven't they reprinted it?

I Wondermare.

(This was funnier a few minutes ago before my internet died and prevented me from posting it in a timely fashion >_<)


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PostPosted: Wed Jun 18, 2014 5:04 pm 
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Yeah letting that card slide was a real... Blundermare.

Why haven't they reprinted it?

I Wondermare.

(This was funnier a few minutes ago before my internet died and prevented me from posting it in a timely fashion >_<)

Ah, puns... In the short space of a few seconds I had at least five god awful ones all but demand to be posted. I barely escaped the enmaring nature of these puns.

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PostPosted: Wed Jun 18, 2014 5:13 pm 
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We must resist being dragged Undermare!

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of...

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...........




THE PUNDERMARE


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PostPosted: Wed Jun 18, 2014 5:15 pm 
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:hattip:


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PostPosted: Thu Jun 19, 2014 12:43 am 
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This might be the right group to ask: Does anyone have the info for the Coalition War game? I was curious about it, but the only site I could find with it seem to have broken links everywhere.

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PostPosted: Thu Jun 19, 2014 7:51 am 
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If anyone does, it'll be Szat.


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PostPosted: Thu Jun 19, 2014 9:25 am 
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the curent map site: http://cwg.derxis.ro/
Though broken links abound, this thread has some good info: http://community.wizards.com/content/forum-topic/2353991
A version of the proper rulebook, though not updated for the Round 6 map changes, can be found from here: http://cwg.derxis.ro/old/round5/ So it;s missing some late additions like VP and (functional) portals, but frankly is the rulebook for the wargame at its height. I've copy-pasted that text below.

for posterity

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PostPosted: Thu Jun 19, 2014 9:30 am 
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This information would probably be pretty well suited for the Wiki...


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PostPosted: Thu Jun 19, 2014 11:21 pm 
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Thanks for that, Tevish! The concept of bringing it back has come up a few times, but I don't know how I'd implement the map other than a Google Docs spreadsheet.

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PostPosted: Fri Jun 20, 2014 11:15 pm 
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Status update about how my current writing process is going:


About the only thing coming together okay is From the Vault... but that's likely because it's already in pieces.

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PostPosted: Sat Jun 21, 2014 7:52 am 
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@ Barinellos - It seems beyond tacky to quote my own signature line, but I'll do it anyway. Remember, I'm pullin' for ya, 'cause we're all in this together!

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PostPosted: Sun Jun 22, 2014 2:25 pm 
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OL, thanks for giving me something else to put in my signature.

So, here's a small status update on what's going on with me:
  • Viewing and funeral went over as well as expected. Good turnout. Mentally exhausting.
  • Teacher told me that she'd let me make-up the time I missed because of the funeral. Not sure how that's going to go down yet.
  • I actually have around a month of off-time between semesters, so I'll be visiting my brother in Las Vegas during that time. Need to start looking at flight tickets.
  • Meatspace friend stopped by for the weekend. Helped a bit.
  • Spent 1200 bucks to fix things that had been wrong with my truck, including both the front and back brakes.
  • Went to a pool party thing yesterday. I really hate children.
  • Steam is having a summer sale and I'm completely torn. Steam has been doing a lot of crappy things lately to the point that I haven't even wanted to use Steam to play games I already own. Plus the way that they specifically say that some of the games I have my eyes on aren't optimized for Windows 8 which has a probability to mean this game will not work on Windows 8, so I'm hesitant to say the least.

EDIT (4-hours-later-edition): I should also note that I've been making a bit of progress into that Lyssia Crutoriae story, the supposed second chapter which I've just labeled "Movement B" for now since I've had issues in the past numbering the things.

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PostPosted: Mon Jun 23, 2014 1:45 pm 
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@ Lord Luna - always glad to contribute some fuzzies!

Re: Truck repair, as a fake American who lives in a coastal city and does not own a vehicle, I confess to some amount of ignorance as to the specifics of car care. But - and I'm just taking a stab in the dark here - if you have to part with ludicrous amounts of American dollars in order to keep part of the car working, the brakes seem like an awfully solid choice.

Brief off-topic update:

Spoiler

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PostPosted: Mon Jun 23, 2014 5:17 pm 
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@OL's tangent: Console yourself with the thought that it cannot be worse than the burn I got last summer. While in California, someone invited the wife and I to go to a beach in Malibu. Pretty cool. Except for the part where we realized that the sunscreen bottle was empty, and we couldn't get another one. I foolishly figured I'd be okay. I wasn't. I'm a blue-eyed, blond Scandinavian, I'm not built for Malibu. The end result was kinda gross, so I'll be kind to you: I got two blisters. One covered my entire right shoulder, the other covered my entire left shoulder. I was sore and sticky for weeks. It was one of the worst things I've ever experienced.

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PostPosted: Mon Jun 23, 2014 7:28 pm 
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So, I've been puttering around and I think I may have found an idea worth tackling, but I want to kick around a few ideas before I start, you know, writing.

The basic premise is that I want to follow the story of a pair of rings that allow a planeswalker to take a companion with them when they planeswalk. I imagine such devices would be incredibly useful and I imagine a series of vignettes detailing how different people use them for their own ends (and also how these rings end up changing hands).

I have a couple of story ideas already, but I wanted to open the floor up to some other ideas before I box myself into a corner by actually defining the rings (? Maybe some other kind of artifacts) power. What kind of uses to you imagine planeswalkers/non-planeswalkers would have with this kind of thing, and what stories do you think would be interesting to tell?

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PostPosted: Mon Jun 23, 2014 8:13 pm 
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I think the main thing would be to make it clear that it's a significant rarity--really one of a kind. Otherwise storylines where the inability to get a non-'walker off world is a significant plot point would feel less meaningful. It's a tricky situation...

I could definitely see them being useful for Agmund, who runs an interplanar jail. We never did figure out how he moves prisoners to his prison plane...


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PostPosted: Mon Jun 23, 2014 8:25 pm 
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I think the main thing would be to make it clear that it's a significant rarity--really one of a kind. Otherwise storylines where the inability to get a non-'walker off world is a significant plot point would feel less meaningful. It's a tricky situation...

I could definitely see them being useful for Agmund, who runs an interplanar jail. We never did figure out how he moves prisoners to his prison plane...

Yeah, I always sort of wondered about that, too...

I mean, we know there are multiple ways to move from one plane to another besides planeswalking, but they're all pretty rare. The Phyrexians had portable planar portals appearing pretty perpetually (I swear, that sentence started out innocently). The Weatherlight could do it, and there are several portals through worlds, both natural and unnatural. But, in a setting where planeswalkers are typically a featured element, it should be TOO easy for non-'walkers to transcend their planes.

Of course, we know of at least one M:EM planeswalker who can do what these rings do without any outside help, so there is that.


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