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PostPosted: Sat Jun 21, 2014 11:57 am 
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Hmmm, after everything's been done (whenever there's time and room for this anthology to begin) how does a collab story sound? I really don't know what method is best to accomplish a "hidden story" (or hidden poem, might even be easier) but I very much want to see if it can be done.

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PostPosted: Sat Jun 21, 2014 2:43 pm 
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The Eldrazi are giant tentacle/bone monsters that eat worlds. Adventureland!Zendikar may be a strange setting, but it's still a setting, and not a gimmick. Zendikar is doomed because Giant Eldritch Mana Gods Are Hungry. (Featuring: Nicol Bolas for some reason??) I mean, this same thing happens every day around noon with Barinellos!

Not EVERY day... sometimes I have a late lunch.
Ravnica was plenty interesting in AoA. There's loads you can do with a city plane that goes beyond the ten guilds. I mean... Ruwin showed that with his take on Verkel in Two Bullets. I'd argue that story is very much about the consequences of covering all the liveable area with city, and then fill that area to the brim with people who hate each other.

It was, FAR better than what Doug wrote and that should pretty explicitly tell you that the guilds aren't as important to the setting.
@Planechaser: As ridiculous as it is, Ravnica does have Worldspine Wurm,

Ugh... Wurmrakul is one of the most hideous, bloated designs that the team has churned out in ages. It's just demonstrating the frustrating "creatures first" mentality.

Anyways, as a further note, choosing just any period does come with some strings attached. Anytime before the guildpact's dissolution (except possibly the VERY start) means that any and all planeswalkers are off the table for appearances. That's just an example, but the same is true of a number of other things.

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PostPosted: Sat Jun 21, 2014 3:34 pm 
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Barinellos wrote:
The Eldrazi are giant tentacle/bone monsters that eat worlds. Adventureland!Zendikar may be a strange setting, but it's still a setting, and not a gimmick. Zendikar is doomed because Giant Eldritch Mana Gods Are Hungry. (Featuring: Nicol Bolas for some reason??) I mean, this same thing happens every day around noon with Barinellos!

Not EVERY day... sometimes I have a late lunch.
Ravnica was plenty interesting in AoA. There's loads you can do with a city plane that goes beyond the ten guilds. I mean... Ruwin showed that with his take on Verkel in Two Bullets. I'd argue that story is very much about the consequences of covering all the liveable area with city, and then fill that area to the brim with people who hate each other.

It was, FAR better than what Doug wrote and that should pretty explicitly tell you that the guilds aren't as important to the setting.
@Planechaser: As ridiculous as it is, Ravnica does have Worldspine Wurm,

Ugh... Wurmrakul is one of the most hideous, bloated designs that the team has churned out in ages. It's just demonstrating the frustrating "creatures first" mentality.

Anyways, as a further note, choosing just any period does come with some strings attached. Anytime before the guildpact's dissolution (except possibly the VERY start) means that any and all planeswalkers are off the table for appearances. That's just an example, but the same is true of a number of other things.
It really seems like as a whole, the anthology will mostly come together around RTR era both before and after Jacepact. However, if anybody writes a juicy story about original Ravnica timeline or even a Guildless Ravnica (hopefully with their own fancy handwaving) then by all means. I would just encourage to clarify which time period your story generally falls into, and if it is a poem or something else, perhaps merely what atmosphere it holds.

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PostPosted: Sat Jun 21, 2014 10:35 pm 
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It really seems like as a whole, the anthology will mostly come together around RTR era both before and after Jacepact. However, if anybody writes a juicy story about original Ravnica timeline or even a Guildless Ravnica (hopefully with their own fancy handwaving) then by all means. I would just encourage to clarify which time period your story generally falls into, and if it is a poem or something else, perhaps merely what atmosphere it holds.


I dunno, I see it being far more likely that we'll probably have stories that DON'T fall into the Jacepact or Interregnum Ravnica. There's just not a lot about the return that was done better than the original when you get right down to it.
Plus, quite frankly, it mostly doesn't matter. Any explicit references to things like the Dragon's Maze or the like are probably going to stick out like a sore thumb.

I think it's pretty telling that the guilds didn't really actually change worth a damn (besides some visual tightening) between the prior block and the return. The only one that even bears mentioning is the Simic. MAYBE the Golgari, depending on how you want to look at it.

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PostPosted: Sat Jun 21, 2014 11:04 pm 
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Barinellos wrote:
It really seems like as a whole, the anthology will mostly come together around RTR era both before and after Jacepact. However, if anybody writes a juicy story about original Ravnica timeline or even a Guildless Ravnica (hopefully with their own fancy handwaving) then by all means. I would just encourage to clarify which time period your story generally falls into, and if it is a poem or something else, perhaps merely what atmosphere it holds.


I dunno, I see it being far more likely that we'll probably have stories that DON'T fall into the Jacepact or Interregnum Ravnica. There's just not a lot about the return that was done better than the original when you get right down to it.
Plus, quite frankly, it mostly doesn't matter. Any explicit references to things like the Dragon's Maze or the like are probably going to stick out like a sore thumb.

I think it's pretty telling that the guilds didn't really actually change worth a damn (besides some visual tightening) between the prior block and the return. The only one that even bears mentioning is the Simic. MAYBE the Golgari, depending on how you want to look at it.
I'm just trying to establish the freedom to do so. It's a little jarring, and no offense but it rubs me the wrong way when freedom is scrutinized and so are the specific guidelines. In this example, it's sticking with a cycle of cards much like the Quests were for Zendikar should be avoided, as well as freedom to write from *nearly* any point of the timeline. If no one writes it (though I'm bound to) then so be it. It wouldn't exist, thus there would be no such story to place into the anthology.

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PostPosted: Sat Jun 21, 2014 11:17 pm 
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I'm just trying to establish the freedom to do so. It's a little jarring, and no offense but it rubs me the wrong way when freedom is scrutinized and so are the specific guidelines. In this example, it's sticking with a cycle of cards much like the Quests were for Zendikar should be avoided, as well as freedom to write from *nearly* any point of the timeline. If no one writes it (though I'm bound to) then so be it. It wouldn't exist, thus there would be no such story to place into the anthology.

It was just the statement that "most" of it would probably come from around the Return to Ravnica era that bothered me.
I'm not putting any guidelines down about anything, just clarifying that the statement seemed fallacious.
Honestly, if done right, one shouldn't really be able to tell when a story takes place because it shouldn't be about the events outside of the story.

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PostPosted: Sat Jun 21, 2014 11:31 pm 
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Barinellos wrote:
I'm just trying to establish the freedom to do so. It's a little jarring, and no offense but it rubs me the wrong way when freedom is scrutinized and so are the specific guidelines. In this example, it's sticking with a cycle of cards much like the Quests were for Zendikar should be avoided, as well as freedom to write from *nearly* any point of the timeline. If no one writes it (though I'm bound to) then so be it. It wouldn't exist, thus there would be no such story to place into the anthology.

It was just the statement that "most" of it would probably come from around the Return to Ravnica era that bothered me.
I'm not putting any guidelines down about anything, just clarifying that the statement seemed fallacious.
Honestly, if done right, one shouldn't really be able to tell when a story takes place because it shouldn't be about the events outside of the story.
I more-so intended RTR era to be an easy or expected time to start with for most who want to. If someone wants to go further back, there's no problem with that. We would have both to work with, and to have a progressive order of some time (even if only used loosely) it helps a lot to know what sort of time was intended. For example, no guild activity whatsoever is featured in a given story, it helps to know so that it can be placed either beginning, middle, or near end of the anthology, matching up with Pre-classic Ravnica/Classic Ravnica/AoA Ravnica/Return to Ravnica/Post-Dragon's Maze. The part where I asked for clarification wasn't meant to be placed *within* a given story, but whatever thread is the active "Ravnica Anthology Thread" when the time comes.

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PostPosted: Sat Jun 21, 2014 11:43 pm 
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I more-so intended RTR era to be an easy or expected time to start with for most who want to. If someone wants to go further back, there's no problem with that. We would have both to work with, and to have a progressive order of some time (even if only used loosely) it helps a lot to know what sort of time was intended. For example, no guild activity whatsoever is featured in a given story, it helps to know so that it can be placed either beginning, middle, or near end of the anthology, matching up with Pre-classic Ravnica/Classic Ravnica/AoA Ravnica/Return to Ravnica/Post-Dragon's Maze. The part where I asked for clarification wasn't meant to be placed *within* a given story, but whatever thread is the active "Ravnica Anthology Thread" when the time comes.

I just don't think we should place any constraints on leading people to a specific time. By implying that people should work with RtR, chances are people are going to be led to think that's what they're supposed to do.
I know you're not actually saying people can't do any others, but it seems like something we shouldn't constrain even by implication.

Aside from that, I actually am of the opinion that there doesn't HAVE to be a time progression involved with this one. With Innistrad, and the way we set it up, time was implied. Same is true of the Zendikar anthology, but what are you trying to accomplish with the structure of the Ravnica Anthology? Is it to denote time passage? Because there really isn't any advantage to grouping it by era like that. This is an anthology that would actually work with a non-linear grouping. We should probably be looking at placing them with common themes rather than their time.

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Sun Jun 22, 2014 12:08 am 
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Okay, where I had suggested the Protect // Serve, Ready // Willing kinds of cards to serve as a good theme to begin from for whoever chose the given card, as well as indicator to involved guild(s), but what would you suggest then? Because apparently reintroduced limitations via Jace as Guildpact is not showy enough for a focus on time progression, then it would seem some other theming should be adopted. I've already made one suggestion, I'd like to hear a second opinion before I look elsewhere for alternative methods for a theme to follow.

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PostPosted: Sun Jun 22, 2014 12:17 am 
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Okay, where I had suggested the Protect // Serve, Ready // Willing kinds of cards to serve as a good theme to begin from for whoever chose the given card, as well as indicator to involved guild(s), but what would you suggest then? Because apparently reintroduced limitations via Jace as Guildpact is not showy enough for a focus on time progression, then it would seem some other theming should be adopted. I've already made one suggestion, I'd like to hear a second opinion before I look elsewhere for alternative methods for a theme to follow.

With Ravnica, the best thing you can do is play the guild angle and actually NOT constrain by any card cycle. You already have a ready built theme just in the nature of the guilds. The problem that comes up there is for the people who don't want to write about one of the guilds, but even then, just making a "guildless" section is easy enough.
There's so much to do with Ravnica that narrowing it down will invariably bleed off interest. Zendikar didn't have the same sort of focus that Ravnica did, that's why I chose the quests as a unifying theme.

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PostPosted: Mon Jun 23, 2014 10:42 pm 
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As M:EM's Tumblr said, some "not-so-cruel" Rakdos scenes would be a terrific addition. For reference, so I can try and gauge myself, how many Anthologies total are there in the works minus this one on the site? How many of them pertain to canon planes? (no offense to Jakkard, I'll have to pick it up sometime honestly, but just not relevant to my current interests)

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PostPosted: Mon Jun 23, 2014 11:46 pm 
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Jakkard is relevant to everyone's interests in some way or another, if the @#$! demonweb pits that is the archive map is anything to go by...

At the moment, the anthologies being considered or that've been suggested, organized from most to least likely to be produced in the near future are:

Murasa Expeditionary Missions Logbook
Minutes to Midnight
Jakkard
Ravnica
Single Card Stories

...Aaaand Myths of Siraus should be in there somewhere but I have no idea where. Barinellos would have to fill us in on how that project is proceeding.


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PostPosted: Mon Jun 23, 2014 11:52 pm 
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Jakkard is relevant to everyone's interests in some way or another, if the @#$! demonweb pits that is the archive map is anything to go by...

At the moment, the anthologies being considered or that've been suggested, organized from most to least likely to be produced in the near future are:

Murasa Expeditionary Missions Logbook
Minutes to Midnight
Jakkard
Ravnica
Single Card Stories

...Aaaand Myths of Siraus should be in there somewhere but I have no idea where. Barinellos would have to fill us in on how that project is proceeding.
What's Minutes to Midnight? How are single card stories being collected?

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PostPosted: Mon Jun 23, 2014 11:57 pm 
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They aren't, which is why it's at the bottom of the list :P

Minutes to Midnight is all stories on the theme of planar disaster. It's a very Szat anthology. That will feature more Expanded Canon stuff.


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PostPosted: Tue Jun 24, 2014 12:15 am 
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...Aaaand Myths of Siraus should be in there somewhere but I have no idea where. Barinellos would have to fill us in on how that project is proceeding.

It's basically done. The problem all comes from Ruwin needing to do a second pass and hammering things a bit.

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To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Tue Jun 24, 2014 12:31 am 
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Barinellos wrote:
...Aaaand Myths of Siraus should be in there somewhere but I have no idea where. Barinellos would have to fill us in on how that project is proceeding.

It's basically done. The problem all comes from Ruwin needing to do a second pass and hammering things a bit.


Oh my. O_o

Ok, let me pull up that document... Righto, here it is!

The Pulseforged


I can't remember what for the life of me what about it I need to fix. (though I do appreciate the hammer pun, eheh) If you could jog my memory for me I can get it done while I'm in high creative spirits! :D

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PostPosted: Tue Jun 24, 2014 12:34 am 
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The Pulseforged


I can't remember what for the life of me what about it I need to fix. (though I do appreciate the hammer pun, eheh) If you could jog my memory for me I can get it done while I'm in high creative spirits! :D

Well, there were a few places where the imagery was a little redundant and more importantly the identity and naming really needed to be smoothed out since... well, the Primarchs don't really HAVE names. None of them really have names. They don't understand the concept, so places are mostly called by their title rather than a "name".

Very minor stuff really.

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PostPosted: Tue Jun 24, 2014 12:39 am 
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Righto! Remove names, shore up imagery. On it, boss!

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PostPosted: Tue Jun 24, 2014 10:10 am 
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Sweet. So is that getting the full Anthology treatment, design and all?


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PostPosted: Tue Jun 24, 2014 5:10 pm 
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Sweet. So is that getting the full Anthology treatment, design and all?

Probably not.
I'm not sure how much interest there could possibly be for Siraus, particularly as these were all basically a retelling of the origin myth with little bits added on after the fact.

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To deafened ears we ask, unseen / "Which is life and which the dream?"


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