A bunch o' stuff. I'm going to reply to them out of order, because I want to have some things up near the top.
Cyclone_Joker wrote:
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I have not yet seen a single proposal that matches that as a mission statement.
No one's answered my question yet: Why? Why do we need one?
We don't
need one, not in the literal sense of the word anyway. We certainly could lock this thread and keep on chuggin' along.
What a mission statement does is give things a focus. When questions come up such as, "Why do we have filters?" or, "Why isn't this against the CoC?" the mission statement helps to
start the process of answering them by getting everybody on the same page right from the beginning of the discussion.
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"Don't be Wizards" and "Be awesome" aren't mission statements, they're lazy applause statements and buzzwords.
Something similar has worked for Google quite well.
PS covered Google's mission statement; I actually thought "Do no evil" was their mission statement, but then the "index blah blah" sounds familiar. And I'm too lazy to, er, Google it right now.
"Be awesome" could very much be a mission statement. It's vague, so it doesn't offer guidance when there are questions. But when it comes time to add new features and such, "Be awesome" could very well offer guidance.
So yeah, I agree here. Short, "hip" statements can be a mission statement.
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Azure, if what you're saying about the D&D players is accurate re: not many of them joining us, don't you think it's worth considering why that's the case, and what we could be doing differently to attract them?
Recruit them? Or we could make handbooks, start things like Tempest's Weekly Optimization Showcase, or just googlebomb to get fresh blood.
Yep, this is what needs to be done to get D&D, Pathfinder, whatever RPG here. They need to know about it; and then once they know about it, they need a reason to want to stick around.
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What do you think has them staying away in droves?
Because nobody knows or cares about this place right now. Nobody but me and draco were PEG/PEO regulars who moved here. Nobody else bothered to more
I'm not sure what PEG and PEO are, but yes - I agree with this sentiment as well. Nobody knows, so they can't care.
KeeperofManyNames wrote:
So how hopeless is the D&D situation, in your estimation? How could we be providing content that would draw people here?
Magic has the advantage that three whole communities decided to transplant themselves. Are there any smaller, insular D&D communities that we could poach?
I think the idea that somebody else mentioned - WotC drove them away before this fiasco - is part of it. The Char Op group, for example, pulled up stakes and left WotC long ago. A poke through the player advice thread a bit ago didn't turn up any sign of the community that was there - character design contests, etc used to be hosted there on a regular basis.
We need to do two things, I think, to get that area rolling.
1) Advertise. Whether it's links in sigs at other places, or popping into threads on WotC, GitP, Paizo, etc and drop links, or whatever. We need people to know we exist. As you said, getting the Magic folks was a bit easier, because Bun was able to grab three entire communities and bring them all here with their projects. That gave it all instant benefit - they had the space and the will, and off they went.
2) Content. It doesn't do a damn bit of good to get somebody to come over if they get here and find nothing in the RPG section except chirping crickets.
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No idea how to get around the Edition Wars problems...
I'm not too worried about edition wars, to be honest. If we end up with edition wars here, it means we attracted people. The quick solution is to just split the forum at that point and give each edition that's warring their own space. So I think this part is manageable if and when it happens.
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Wait, is there a way we could become a "beacon for 5e?" Leaving aside the question of whether or not we SHOULD which I'm sure people will have strong opinions about, is it even possible? What would we have to do?
Yes, it would be possible. We'd have to do almost exactly what EN World did for 3e/3.5 - a daily news round up, lots of discussion, etc. That's how they built themselves - by simply gathering up links of news about 3e as it came it. New releases and their release dates, errata links on the site, articles about whatever on the site, interesting threads. All that was collated on EN World, and that drew an audience. Then the forums came after I believe.
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Is it even worth trying to attract D&D players, or should Magic just take over as the official core of the site? Maybe trying to be a general gamer hub isn't actually going to work.
Some have already answered, but I'll chip in. Yes, it's worth trying to get RPG folks of some sort here. That makes the community larger, more diverse. And that makes for more interesting conversations.