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PostPosted: Fri Jun 20, 2014 3:08 am 
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http://www.enworld.org/forum/content.ph ... 6PravldWSo

Interesting that "will not need the MM or DMG to run a campaign. Or the PH or Starter Set to make a character"

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PostPosted: Fri Jun 20, 2014 10:52 am 
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is it just me or are those covers uggo


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PostPosted: Fri Jun 20, 2014 6:44 pm 
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I can't quite place my finger on what is is but yeah something just feels off about those covers. They look like posters someones scribbled a name over. I mean the art-work on some of them is nice (Tiamat one especially) but yeah they just look odd to me.

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PostPosted: Fri Jun 20, 2014 7:10 pm 
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It's the typography. I think the typography is a little old school for the more contemporary quality art covers.

I went back and found that you can click through to see the covers in bigger size and the covers look better, maybe because the art is darker.


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PostPosted: Wed Jun 25, 2014 2:45 am 
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Its like they too current art and then said "You know what will make this edition feel retro? Text from 1e, slap it on there!"

I'll read through the whole article as I have time and post more thoughts.

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PostPosted: Thu Jun 26, 2014 2:24 am 
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Here's the character sheet from the starter set http://ow.ly/i/5X4Jr

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PostPosted: Thu Jun 26, 2014 3:00 am 
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I like how clean it is.


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PostPosted: Thu Jun 26, 2014 3:02 am 
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I guess it's "clean" looking, but it lacks a lot of information that's usually there, like how you calculated your AC and such.

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PostPosted: Thu Jun 26, 2014 3:30 am 
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It looks like a Red Box style sheet, like it's meant to be picked up and played, not a full character sheet.


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PostPosted: Thu Jun 26, 2014 3:34 am 
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I guess, I just prefer to see a bit more of the info.

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PostPosted: Thu Jun 26, 2014 4:19 am 
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I like that it doesnt have the big dumb circle they started with in the middld of the page.

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PostPosted: Thu Jun 26, 2014 9:49 am 
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I like that it has four boxes dedicated to roleplaying your character.

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PostPosted: Thu Jun 26, 2014 9:51 am 
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I like that it has a dragon humping the characters name. But yeah I agree that it looks more like a pre-built then an example of a 'build-your-own character' type sheet.

Also did they change how Attributes work since that last play-test or is that sheet just showing the bonuses? Because if that's not the case this guy has like 20 strength and 18 Constitution without any real negatives. Also 14 Charisma on a Fighter - isn't that a sign of the apocalypse?

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PostPosted: Thu Jun 26, 2014 10:03 am 
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BRB making a CHA fighter for 5E

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PostPosted: Thu Jun 26, 2014 10:22 am 
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I'm surprised at the skill list...it seems lacking

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PostPosted: Thu Jun 26, 2014 10:24 am 
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Skill list looks about the same as the 4E one - few names are different obviously but most of the skills are still there in some form or another.

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PostPosted: Thu Jun 26, 2014 10:44 am 
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Yeah 4e chopped it down a ton and 5e saw no reason to change it.

From a player stand point I like it cause I dont have to worry about skills as much as I did in 3.5 I can still be sorta good at several things rather than being a fighter who is literally good at nothing but intimidation. As a DM it just means I continue my 4e habit of making my players clarify.

"I roll perception"
"Okay, what are you doing? Check for traps? Sniffing the air? Examine something closely?"
"I want to scan the room for any sign of traps and to listen for sounds of anyone in the building"
"Ok roll"

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PostPosted: Thu Jun 26, 2014 12:17 pm 
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I like that it has a dragon humping the characters name. But yeah I agree that it looks more like a pre-built then an example of a 'build-your-own character' type sheet.

Also did they change how Attributes work since that last play-test or is that sheet just showing the bonuses? Because if that's not the case this guy has like 20 strength and 18 Constitution without any real negatives. Also 14 Charisma on a Fighter - isn't that a sign of the apocalypse?
You're looking at the saving throws, which are boosted by proficiency. He has 16 Strength and 15 Constitution.


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PostPosted: Thu Jun 26, 2014 12:30 pm 
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I don't mind the reduction of skills except for the Knowledge skills. I think it was a lot better having characters that specifically knew about different aspects of life rather that a couple very broad ones.

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PostPosted: Thu Jun 26, 2014 1:22 pm 
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One of the games I'm in on GitP allows for a choice of profession as a skill and you can use that to make knowledge rolls in a lot of situations.

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