So we are going ahead with this?
Well, okay then. In that case, I want you guys to help me establish white's identity on Frostwynd.
White common that helps describe a facet of a region or faction in Frostwynd.
Summit Monk --
Creature - Monk (C)
Mastery - If you control an artifact, another creature, an enchantment and a land when Summit Monk enters the battlefield, exile another target creature you control, then return that card to the battlefield under your control.
In the early days of the Starstill, they refused to give in to the weathered extremes. After years of resilience, they have mastered the peaks, but have forgotten themselves. They do not wish this fate on any others.1 / 1
Springhaven Hospitaler Creature - Human SoldierWhen ~ enters the battlefield, target creature gets vigilance until the end of turn.
The heat beneathe the foot of a mountain valley in the depths of Frostwynd was enough to melt the snows and provide a checkpoint for all those who are foolish enough to continue with their journey.2/2
Fist of the Summits -
Creature - Human Monk
Defender
: ~ loses defender and gains vigilance until end of turn.
"To be unmoved by the strongest torrents and unfazed even by the hottest fires. Strength is the will to remain as how one wills, unaffected by the flow of anything else."2/7
Academy Sentry Creature - SoldierDefender
Academy Sentry gets +1/+0 for each untapped artifact you control.
Standing watch at the gates of the Academy, the loyal sentry force's morale keeps pace with the zeal of the Academy's envious enemies.0/3
Keeper of the Old Shrine Creature - Human Cleric (C)
Vigilance
"Even my brothers left this place in search of the sun. This is a test of faith. One day the darkness will end, and I only hope my loyalty will absolve the others."2/2
Elorian Ascetic Creature - Human Cleric, Sacrifice ~: destroy target artifact or enchantment.
2/3
"Worldly possessions are a mirage, blinding our eyes to true enlightenment." Fakeartist.