Ragnar Lodbrok wrote:
If you think too many options exist, than as either player or GM, you have a very easy fix: impose limits (either self-limits or all-game limits). You don't want to use Incarnum or Tome of Magic? Well, no one is forcing you to. You think that book X doesn't fit your setting? Let the players know it's off-limits. You can go SRD only, every published book, and anything in between. That's actually why "too many options" is nonexistant. Too few options does exist, on the other hand.
Unfortunately if you do that your players have to agree to the limits and hopefully it doesn't break one of their builds or disallow an option that would fit their character concept.
I'd rather have a limited set of options that could be used in a variety of ways and are very flexible...
For example if one option is narrow like this:
"You may cast any arcane area effect spell through an arrow, when the arrow hits a target the spell is discharged centered on the arrow."
I'd rather have a more open option like:
"you may cast any spell through a weapon, when the weapon hits a target the spell is discharged as if the weapon had cast the spell (if it is an area spell it is discharged centered on the weapon)."
The first allows you to create an Arcane Archer. The second allows Arcane Archer, Sword (melee weapon) Mage, Certain builds of Sorcerer, and many others that aren't even thought up yet...