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PostPosted: Sat Jun 14, 2014 1:35 am 
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I also wish someone would run a game here with a high starting level. The majority of the games I play are level 5 and under. So far, Amarath (at level 9) is the highest I've gotten to do here.

~SE++


I tend to level players quickly lol

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PostPosted: Sat Jun 14, 2014 7:50 am 
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I'm not a huge fan of post-based roleplaying in general, so my opinion probably doesn't count for much, but if someone were to run a white wolf game of some sort I might consider playing.

:duel:

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PostPosted: Sat Jun 14, 2014 1:25 pm 
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What is White Wolf?

~SE++

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PostPosted: Sat Jun 14, 2014 3:17 pm 
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What is White Wolf?

~SE++

world of darkness.

:duel:

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PostPosted: Sat Jun 14, 2014 3:19 pm 
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I've heard a lot about WoD, but I've never played it. Are there any good resources online, or is it one that you really need to buy the book to enjoy?

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PostPosted: Sat Jun 14, 2014 3:33 pm 
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I've heard a lot about WoD, but I've never played it. Are there any good resources online, or is it one that you really need to buy the book to enjoy?

~SE++

not really sure. I know you can get the books as pdfs, but I don't know if you can do that legally so.

also, a quick look at the wiki page reveals that there's a "new" WoD (about ten years old now) that I hadn't heard of. I've mostly played with old systems, so I have no idea if that one's good too.

:duel:

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PostPosted: Sat Jun 14, 2014 3:35 pm 
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There's also Monte Cook's WoD

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PostPosted: Sat Jun 14, 2014 5:28 pm 
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Well, to elaborate, White Wolf is a game design company, much like Wizards of the Coast. They're famous for the World of Darkness series (including Vampire: the Masquerade) and Exalted, both of which use their D10 dice pool system. World of Darkness is probably the biggest roleplaying game after D&D/Pathfinder.

To the best of my knowledge, there is no open resource for World of Darkness, although there are probably some "getting started" type deals. I know that the starting draft of the Demon: the Descent supplement is available for free online, but I don't know if the core book is available. I have a large portion of them downloaded on my computer, but well, they're illegal. I also have 10 books and are waiting for 2 kickstarters I've backed though, so I don't think I'm too cheap on them. It's not my fault that Hunter isn't available anywhere.

If you want a brief explanation, then this will likely all be things covered by a wikipedia page, but I like talking.
World of Darkness uses a D10 dice pool system, which means that instead of doing D20 + skill modifier + stat modifier, you roll a number of D10 equal to your skill modifier + stat modifier. Rolls of 8+ counts as successes, and D10 explodes, allowing you to roll another one. Degree of success is determined by the number of successes. Most tasks require 1. 5 is an exceptional success. Also used for determining damage in combat.
The theme is supernatural modern day, meaning guns and ghosts side by side. By core rules you play a puny weak human facing off against the secrets creeping behind the curtains of the world. However, there are numerous supplements dedicated to playing vampires, werewolfs, changelings and whatnot else. Geist: The Sin-Eaters is the best of these, and don't let anyone tell you otherwise.
Games are primarily roleplaying focused, and often explore some sort of theme. Human depravity is a common one, as each character has an assigned sin and virtue that they are rewarded for playing towards. There's also a morality score that determines how much of a psychopath you are. Combat is pretty damn lethal, and if someone aims at you with a gun, pray that you're playing with a supernatural supplement. And if you're a werewolf, then pray that the bullet isn't made of silver.

WoD is often used for poorly run zombie survival games. I primarily use it as a flavor goldmine, which is the primary reason to be invested in the game. Gameplay is solid, but hardly the selling point.

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PostPosted: Sat Jun 14, 2014 5:31 pm 
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Mown wrote:
If you want a brief explanation, then this will likely all be things covered by a wikipedia page, but I like talking.
World of Darkness uses a D10 dice pool system, which means that instead of doing D20 + skill modifier + stat modifier, you roll a number of D10 equal to your skill modifier + stat modifier. Rolls of 8+ counts as successes, and D10 explodes, allowing you to roll another one. Degree of success is determined by the number of successes. Most tasks require 1. 5 is an exceptional success. Also used for determining damage in combat.
.

Monte Cooks World of Darkness translate it to d20 instead of the d10 for me personally..WoD sounds like an awesome setting just like shadowrun but I'm not sure how I feel about the rules system

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PostPosted: Sat Jun 14, 2014 5:59 pm 
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Well, people don't actually play Monte Cook's WoD. Or, well, maybe some do, but they're in the minority.
For what it's worth, it's not like 3.P's rule system is any miracle of the universe either. Besides, most of the fun of roleplaying comes from roleplaying itself, and imho, WoD handles that a lot better. But then again, I would say that for quite a lot of systems, so I'm hardly unbiased.

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PostPosted: Sat Jun 14, 2014 8:03 pm 
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White Wolf (or at least the old one) is my favorite system that I've tried, although admittedly I haven't tried anything close to everything. my brother loves Numenera but I haven't had a chance to try it. I honestly don't roleplay that much anymore, but if I was going to get back into it this seems like a good crowd to do it with. but I'm not going back to D&D. it's really hard to go back to D&D after you've tried, well, pretty much any other system.

:duel:

PS: except, of course, freeform. I will freeform RP when you pry it from my cold, dead hands.

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PostPosted: Sun Jun 15, 2014 5:51 am 
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razorborne wrote:
it's really hard to go back to D&D after you've tried, well, pretty much any other system.

I knew you were a good person deep down.

For what it's worth, I don't think there's much change between oWoD and nWoD (Old and New). From what I've gathered, it's primarily about oWoD having a metaplot, although I don't know what it is, so I can't elaborate much further. I think it's mostly relevant among the supernatural supplements, and mostly boils down the oWoD having an overarching story in the background, while nWoD is mostly just a setting. My understanding on the topic is that Vampire: the Masquerade > the Requiem, Changeling: the Dreaming < the Lost, Mage: the Ascension <> the Awakening and that Werewolf: the Apocalypse = the Forsaken, and are both mediocre.

I have Numenera, but I haven't sit down to read it properly yet. Not entirely sure what to think of the setting, although the rules seem quite okay.

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PostPosted: Sun Jun 15, 2014 10:45 am 
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I also wish someone would run a game here with a high starting level. The majority of the games I play are level 5 and under. So far, Amarath (at level 9) is the highest I've gotten to do here.

~SE++

You could have joined Tomb of Horrors. :V

Maybe after ToH is done I'll do an epic level game.

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PostPosted: Sun Jun 15, 2014 11:08 am 
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Mown wrote:
razorborne wrote:
it's really hard to go back to D&D after you've tried, well, pretty much any other system.

I knew you were a good person deep down.

For what it's worth, I don't think there's much change between oWoD and nWoD (Old and New). From what I've gathered, it's primarily about oWoD having a metaplot, although I don't know what it is, so I can't elaborate much further. I think it's mostly relevant among the supernatural supplements, and mostly boils down the oWoD having an overarching story in the background, while nWoD is mostly just a setting. My understanding on the topic is that Vampire: the Masquerade > the Requiem, Changeling: the Dreaming < the Lost, Mage: the Ascension <> the Awakening and that Werewolf: the Apocalypse = the Forsaken, and are both mediocre.

I have Numenera, but I haven't sit down to read it properly yet. Not entirely sure what to think of the setting, although the rules seem quite okay.

the coolest thing about Numenera, to me, is that experience points are gained by exploring and finding new stuff. you don't get **** for killing monsters, you get it for actually, you know, questing.

WoD, to my recollection, is similar. you get experience when the GM says "yeah you get some experience now." but it's been a while since I played so I could be wrong.

also I like W:tA although I may be biased as it was the first non-D&D RP I ever did.

:duel:

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PostPosted: Mon Jun 16, 2014 8:20 am 
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Yeah, many games work like that these days. I'd guess it's pretty common among those that aren't primarily focused on kill monster get loot.

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PostPosted: Thu Jul 03, 2014 12:38 pm 
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So would there be any interest in freeform? Or have the two threads that failed been a sign enough?

I couldnt tell if it was from lack of interest or just something that could have been done better.

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PostPosted: Thu Jul 03, 2014 1:57 pm 
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I like rules.
Should probably find a game to join these days.

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PostPosted: Thu Jul 03, 2014 5:24 pm 
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I'm not opposed to free-form but I'd kinda prefer it had some pre-existing structure to work with. I like to make characters who would logically fit into a world and when there are no real mechanics (that is to say all you are doing is building a character) I find this twice as important. I'm not saying it has to be an entire world or anything but at least a city or town or something with the basic laid out for people to work with.

I'd be interested especially if it was free-form in something other than your standard 'swords and sorcery' campaign. But then I just think I'm S&S'd out at the minute.

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PostPosted: Sat Jul 05, 2014 3:00 am 
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Mown wrote:
I like rules.
Should probably find a game to join these days.
You really should!

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PostPosted: Sat Jul 05, 2014 3:01 am 
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I'm not opposed to free-form but I'd kinda prefer it had some pre-existing structure to work with. I like to make characters who would logically fit into a world and when there are no real mechanics (that is to say all you are doing is building a character) I find this twice as important. I'm not saying it has to be an entire world or anything but at least a city or town or something with the basic laid out for people to work with.

I'd be interested especially if it was free-form in something other than your standard 'swords and sorcery' campaign. But then I just think I'm S&S'd out at the minute.
Well, allow me to mention two things then:

1) I'd go through the trouble of at least having some world building done, and have it headily available on the wiki.

2) I was thinking either Steampunk, Cyberpunk, or Sci-Fi Fantasy settings.

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