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PostPosted: Fri Jun 13, 2014 4:29 pm 
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I spent a little money on some nonmagic stuff.

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PostPosted: Fri Jun 13, 2014 5:45 pm 
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Garren: I'm still around, but not sure what the status is on my current character made for this as far as GM approval goes. I have Garemello Josk added to my signature under D&D characters if you want to double check it again.


Yeah sorry about that Shockwave. Literally the second I stepped out off the door after posting I realized I had missed you off the list.

All I can say of you is this; why are you level 4? This is a level three campaign. I mean your math looks good but your like a level above everyone else.

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PostPosted: Fri Jun 13, 2014 6:21 pm 
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My favored is Bard. Skills +2 have been added.
I'll add the weapon later.

I'm still brooding over the story.
One question: Is it possible for someone accidentally falling into a portal to seriously injure themselves? If so, in what kind of situations might it happen?

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PostPosted: Fri Jun 13, 2014 6:31 pm 
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Oh it's certainly possible. Portals - especially less known ones - can open into all sorts of ridiculous places. There are planes of reality out there made entirely of fire or water, places locked in perpetual war, places where the very plain itself drains the life-force out of a traveler. Stepping through a portal can be a dangerous thing indeed.

Assuming you arrived on a plain that didn't immediately attempt to kill you there are all forms of other hazards. Since a portal can be anchored into any vaguely door-shaped object you could have easily stepped out of a portal and found yourself several stories in the air (the portal in question being tied to a window in this case). Those unfamiliar with Sigil might even see a portal leading to an area covered in vines only to step into it and be caught in a growth of razorvine - Sigil's native razor-edges plant life (think razor wire if the stuff grew naturally).

In addition to the geography you could also have arrived somewhere where the people are just as much a threat. Demons, devil, creatures of chaos - a portal can drop you at the feet of such beings and more.

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PostPosted: Fri Jun 13, 2014 6:35 pm 
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Er, I mean falling into Sigil through a portal.

Edit: I should read closer.
So I can fall from a high place, eh.
Mmm. That dexterity is kinda in my way to being injured seriously .-.
How high would I have to fall from to seriously injure myself when I have 19 dex and +8 in acrobatics?

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PostPosted: Fri Jun 13, 2014 6:39 pm 
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Oh. Well a decent amount of that still applies. There is always the chance of falling through a portal that isn't at ground level and injuring yourself that way as well as the above mentioned razorvine that grows everywhere in the city. Those would be the two most likely causes of injury. That or appearing in an ally somewhere and getting bobbed for anything you had on you - especially true if you landed in the Hive District where it would almost certainly have come down to them just knifing you for your belongings.

Edit: To answer the above.

A fall of 50ft or above will be just about lethal unless you got particularly lucky. Buildings in Sigil (depending on where you arrived) can easily reach this height as limited ground space means most buildings build up rather then out. Even if the fall wasn't that high you could have easily fell onto something or through something that would have caused damage. 20ft into a patch of razorvine would probably have severally injured you as well.

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PostPosted: Fri Jun 13, 2014 7:16 pm 
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Whoops... Thought I remembered it being Level 4... Guess just getting ahead of myself in my character sheet developement.

Fixed.

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PostPosted: Fri Jun 13, 2014 7:32 pm 
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@ Shockwave

You've still got a few things to do to level down 1 level.
You Base Attack Bonus should be +2 not +3 (this will have a knock-on effect you your weapons),
your Base Saving Throws should be +3/+1/+3 not +4/+1/+4,
you have to remove 6 skill points and the maximum ranks for skills is now 3,
You have 4/2/1 spells per day not 4/3/2

You also have to do your Spell DC's (next to spells per day) - it's 12/13/14 for 0th, 1st and 2nd level spells respectfully.

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PostPosted: Fri Jun 13, 2014 8:52 pm 
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Whoops... Leftovers from leveling down that needed taking care of.

Further fixed.

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PostPosted: Fri Jun 13, 2014 8:56 pm 
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Okay everything looks good. Just need you to write down what spells you are prepping for the day and your good to go.

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PostPosted: Fri Jun 13, 2014 10:01 pm 
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I have just been informed that Zinger will be unable to join us for this game. I can run this thing with four people just fine so assuming people are ready to start we can do that.

I'm going to be away from my computer for most of tomorrow but I'll look to have the IC and OOC threads up and ready at some point over the weekend. You will all be receiving an introductory PM giving you some additional information about events leading up to the start of the game. Once you have received these (and I have got the first post of the IC thread up) we will be ready to begin!

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PostPosted: Fri Jun 13, 2014 10:22 pm 
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Oh, by the way, do I have access to advanced core class stuff?
At the very least I think I'd rather be of Phantasm than Illusion school.

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PostPosted: Fri Jun 13, 2014 10:27 pm 
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Indeed you do.

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PostPosted: Fri Jun 13, 2014 10:55 pm 
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I just noticed, but you told me to put 20 bolts on the ammunition for my crossbow.
Does that mean I get 20 for free?

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PostPosted: Sat Jun 14, 2014 12:37 am 
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Prepared my spell list selecting my spells for the day and also selected domain spells (choose Cave domain from Ultimate Magic for reference.)

Ready to go.

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PostPosted: Sat Jun 14, 2014 2:37 pm 
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I believe I'm ready for the most part.

Earlier, you mentioned something about spells I can buy and put into my spellbook.
Could you give me more details about those?

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PostPosted: Sat Jun 14, 2014 2:43 pm 
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Preferred Pronoun Set: SE / squinty / squints
From the Pathfinder SRD


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PostPosted: Sat Jun 14, 2014 5:15 pm 
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@ Storyteller
Crossbow Bolts - I don't think it's ever mentioned anywhere but I generally like to give people 1 free 'clip' of ammo when they buy a a ranged weapon. You have two crossbows ergo 2 lots of 10 bolts.

Wizard Spells - Just to add onto what Squinty said above. Since this is character creation I'm going to wave the actually having to roll a dice to record a spell into your spellbook (assuming you have done it at some point in the past). To add more spell simply purchase a scroll of that spell. You can find the cost per level chart here.

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PostPosted: Sun Jun 15, 2014 2:52 am 
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I have just been informed that Zinger will be unable to join us for this game. I can run this thing with four people just fine so assuming people are ready to start we can do that.

If you want a fifth person, I can throw a character together for you if you'd like. I was minus a computer when the sign-ups were getting going, so I was abstaining from joining more games then, but if you don't like having 4 players, I could make it 5 for ya.

~SE++

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PostPosted: Sun Jun 15, 2014 10:01 am 
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Roll for melancholia day 1 - boy is this going to be hard if this turns up 1.

storyteller rolled 1d20 and got a total of 3:
3

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