It is currently Sun Dec 01, 2024 6:45 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 710 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16, 17 ... 36  Next
Author Message
 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 9:28 pm 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 2979
Reprint Madcap Skills.


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 11:12 pm 
Offline
Member
User avatar

Joined: Sep 26, 2013
Posts: 2093
Identity: Male
TPzombieW wrote:
I think this criterion is what Mark Rosewater once said was the single hardest category of cards to design, because Red has the smallest piece of the color wheel. Let's expand that piece, shall we?

Basilisk Breath
Instant (C)
Target creature becomes an artifact until end of turn. (It loses its other card types.)
The basilisk lurks under the sand, waiting for unsuspecting passerby to breathe its poison and turn to stone. They become its eternal captives, miles below the surface of the sand.

This seems more like something blue would do.

I would actually put it into White if I weren't actively trying to bend the color pie a little. It's basically target creature can't attack or block this turn.

I forget that a transformed card doesn't keep it's original types unless stated. It gets me every single time.

...
Viashino Surprise Attack :2::r:
Sorcery
Put three 1/1 red viashino scout creature tokens onto the battlefield.
Until end of turn, creatures you control have haste.
Travelers in the desert fear the viashino most of all. The sandscouts can appear at any time, with no warning.

The instant/Sorcery limited deck would benefit from some dragon fodder-style cards.

This seems too good at 2R. It's essentially a 3/3 with haste that gives all your other guys haste for a turn. Red has trouble even mustering square stats that match a card's cmc.

Shazzeh wrote:
Song of Blood
Sorcery (C)
Put the top four cards of your library into your graveyard.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Pumps your creatures more the more creatures you're running, and dumping extra creatures into your graveyard works really well with the intimidate viashino in black. graveyard creatures should totally be an archetype. Works well with oblation, too.

Also would fit into a WR aggro build.

_________________
"Body and spirit are sworn enemies. They will take any excuse to be rid of each other."
—Tariel, Reckoner of Souls


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 11:26 pm 
Offline
Member
User avatar

Joined: May 03, 2014
Posts: 540
Location: My couch
My comparison points were Thatcher Revolt and dragon fodder. Both have all kinds of tribal interactions, and are fine. I'm assuming no more than one viashino lord, so tribal interaction should be minor. I have an "instant/sorcery matters" theme in my cube and Dragon Fodder is a high pick for that strategy, so I think we need something for that spot. Granting haste to other creatures rarely matters, but can create awesome moments.

_________________
"Destiny, chance, fate, fortune, mana screw,—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the Weatherlight
, Hero's Resolve


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 11:50 pm 
Offline
Member
User avatar

Joined: Sep 25, 2013
Posts: 1399
Preferred Pronoun Set: he/him
I think the main difference is that the tokens are permanent here. It's less like Thatcher Revolt than it is like Captain's Call with haste for one less. Four mana is probably fair, though, since soldiers also have tribal interactions, and that card isn't super stellar anyway.


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Mon Jun 09, 2014 11:31 am 
Offline
Member
User avatar

Joined: May 03, 2014
Posts: 540
Location: My couch
Moving to 4 mana.

_________________
"Destiny, chance, fate, fortune, mana screw,—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the Weatherlight
, Hero's Resolve


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Wed Jun 11, 2014 4:11 pm 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 5419
Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Make a common noncreature, non-burn spell.

Let's start the voting!

Basilisk Breath
Instant (C)
Target creature becomes an artifact until end of turn. (It loses its other card types.)
The basilisk lurks under the sand, waiting for unsuspecting passerby to breathe its poison and turn to stone. They become its eternal captives, miles below the surface of the sand.

Fakeartist wrote:
[Cardname] :3::r:
Instant
Destroy Target Artifact
Target creature gets +2/+0 and first strike until the end of turn.

altimis wrote:
Functional reprint...

Burning Blades --
Instant (C)

Attacking creatures get +2/+0 until end of turn.

Many commanders have their soldiers spend hours in Illpyre before battle. It helps them feel cooler elsewhere, but more importantly adds a searing heat to their blades.

Cato wrote:
Well, we probably want at least one common artifact hate card in the set.

Melt for Scrap :2::r:
Instant
Destroy target artifact. Add to your mana pool an amount of :r: equal to that artifact's converted mana cost.

Confused wrote:
Shatter Shot -
Sorcery
Destroy target artifact. If an opponent controls an artifact creature, you may cast ~ as though it has flash.

Mown wrote:
Eject
Instant
Destroy target artifact. Put a Relic artifact token onto the battlefield. (Relics have no abilities.)
The most precious of treasures are always held closest to the heart.

:2::r:
Sorcery
Up to two target creatures can't block this turn and must attack during their controllers next turns if able.

Shazzeh wrote:
Song of Blood
Sorcery (C)
Put the top four cards of your library into your graveyard.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Viashino Surprise Attack :3::r:
Sorcery
Put three 1/1 red viashino scout creature tokens onto the battlefield.
Until end of turn, creatures you control have haste.
Travelers in the desert fear the viashino most of all. The sandscouts can appear at any time, with no warning.

Effigy wrote:
Solar Flash :1::r:
Sorcery (C)
Target creature can't block this turn.

Reprint Madcap Skills.

I vote for Ace of Moxes.

Also, I want people to keep in mind that a "Destroy target artifact" Seal got into the set between when this round started and now. Having two artifact removal spells at common wouldn't be the worst thing in the world, but I'm just letting people know.

_________________






Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Wed Jun 11, 2014 5:05 pm 
Offline
Member

Joined: Sep 23, 2013
Posts: 133
Hello World


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Wed Jun 11, 2014 5:07 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 8248
Identity: Spambot
Preferred Pronoun Set: 0, 1
Hello World.

_________________
Any resemblance to actual persons, living or dead, is purely coincidental.


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Wed Jun 11, 2014 6:00 pm 
Offline
Member
User avatar

Joined: Oct 28, 2013
Posts: 3141
Ace

_________________
Characters:
Hexion


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Wed Jun 11, 2014 6:28 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 1105
altimis


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Wed Jun 11, 2014 6:36 pm 
Offline
Member
User avatar

Joined: May 03, 2014
Posts: 540
Location: My couch
Thatmarkguy

_________________
"Destiny, chance, fate, fortune, mana screw,—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the Weatherlight
, Hero's Resolve


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Wed Jun 11, 2014 8:49 pm 
Offline
Member
User avatar

Joined: Sep 25, 2013
Posts: 1399
Preferred Pronoun Set: he/him
Parad.


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Wed Jun 11, 2014 10:36 pm 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 2979
Ace.


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Thu Jun 12, 2014 12:26 am 
Offline
Member
User avatar

Joined: Mar 12, 2014
Posts: 79
Location: Stensia, Innistrad
Ace's Viashino Surprise Attack


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Thu Jun 12, 2014 4:04 am 
Offline
Member

Joined: Sep 26, 2013
Posts: 149
Mown.


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Thu Jun 12, 2014 6:54 am 
Offline
YMtC Champ '11
YMtC Pro Tour Champion
YMtC Idol Winner
User avatar

Joined: Sep 23, 2013
Posts: 10665
Preferred Pronoun Set: he/him/my/mine/himself
I don't really want Red to be good at token making, so Altimis.

_________________
[Warchief] Custom EDH Project
you're like the kind of person who would cast Necropotence irl


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Thu Jun 12, 2014 7:03 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 2582
altimis.


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Thu Jun 12, 2014 2:38 pm 
Offline
Desperately Wants A Custom Title
User avatar

Joined: Sep 23, 2013
Posts: 4754
Identity: Man
Shazzeh

_________________
quotes wrote:
squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
Silver Soraka Main


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Thu Jun 12, 2014 10:44 pm 
Offline
Member
User avatar

Joined: Sep 26, 2013
Posts: 2093
Identity: Male
Mown wrote:
I don't really want Red to be good at token making, so Altimis.

Good point. I came very close to voting for him.

Hello World.

_________________
"Body and spirit are sworn enemies. They will take any excuse to be rid of each other."
—Tariel, Reckoner of Souls


Like this post
Top
 Profile  
 
 Post subject: Re: Red
PostPosted: Fri Jun 13, 2014 7:45 am 
Offline
Member
User avatar

Joined: Jun 12, 2014
Posts: 160
Votes so far:

Ace of Moxes - 4
Hello World - 3
Altimis - 3
Thatmarkguy - 1
Parad - 1
Mown - 1
Shazzeh - 1


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 710 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16, 17 ... 36  Next

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group