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PostPosted: Thu Jun 05, 2014 7:29 pm 
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Nah your good. I'm pretty sure you have to make three consecutive failures in a row to die.

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PostPosted: Thu Jun 05, 2014 7:47 pm 
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Well, "good" is not a word I would use to describe my situation, but got it, thanks. I'm just worried about you guys at this point.

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PostPosted: Thu Jun 05, 2014 7:52 pm 
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Me? I'm having a ball! These combat encounters are easy - one little goblin who can only...

Oh. Oh! You mean the other guys trapped in a room with a goblin spellslinger with one dead guy and two bloodied guys. Yeah okay I can see that being bad.

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PostPosted: Thu Jun 05, 2014 7:56 pm 
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My best guess right now is that the lever has something to do with the door between us and you, so I wouldn't call your situation great either. If we're all dead before opening it...

Think positive, fel! Go team!

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PostPosted: Sat Jun 07, 2014 3:18 pm 
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@Neosilk

Again, if you move to B11, you will suffer an OA. Also you can add your STR modifier, what you don't add are your weapon proficiency and your weapon bonus. You can bull rush the opponent at a diagonal angle (the rules, again :cry:, are not clear about this point, so I will allow it, but considering the height, it is better if you just attack it, better chance to hit and better damage.

You can do your post again considering these options. I am still making concessions (new players after all), but I want them to stop at one time...


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PostPosted: Sat Jun 07, 2014 6:12 pm 
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Damn those AO's! No, I'll change where I'm moving to avoid the AO, but, I feel like changing the action would be wrong at this point, with the terrible role, so, I'll leave it as it is (minus the move change to avoid the AO) and we can move on to the next player

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PostPosted: Mon Jun 09, 2014 12:10 pm 
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NeoSilk wrote:
Since I expect it to come up, would it be an athletics check to jump down from the ledge? Can I combine that with an attack? I mean, it works in the movies, right?


Athletics check to determine the distance of the jump, depending where you want to jump this can be an automatic success.

Acrobatics check to reduce falling damage (trained only), but as you are jumping down on your own accord and it is only 10 feet. You can make an acrobatics check DC 15 to succeed. Fail by less than 4, end of action. Fail by 4 or more, fall damage plus end of action.


I forgot to mention with this kind of stunt if you succeed, you will do extra damage. With high risks, high rewards.


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PostPosted: Tue Jun 10, 2014 8:04 am 
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Dairon! You get to spend a healing surge, woot! You don't get +2 to your defenses tho.

Also, could I shift to C3? I need to not post before I have coffee.

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PostPosted: Tue Jun 10, 2014 7:40 pm 
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Just to clarify, I can't use my Second Wind anymore, right?

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PostPosted: Tue Jun 10, 2014 8:37 pm 
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Yup that's crrect

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PostPosted: Wed Jun 11, 2014 11:03 am 
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Yes, Rstnme is correct. And I am removing the armor bonus after reading the rules.


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PostPosted: Wed Jun 11, 2014 3:31 pm 
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I'll have a hard time posting today or tomorrow, but things should go normal on friday. Maybe I can get a little extension in my deadline? Otherwise, I'm ok with someone playing my turn for me this time.

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PostPosted: Wed Jun 11, 2014 6:30 pm 
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Ok, just to keep the game moving, Shockwave will have control of Dairon for this turn.


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PostPosted: Thu Jun 12, 2014 11:29 am 
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And just a heads up...I will likely get killed this turn...forgot how low I was on HP...not that it really mattered...

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PostPosted: Thu Jun 12, 2014 11:53 am 
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Well, hopefully our healer lives to heal us. If not, I'll remember you for a thousandish lifetimes, my fellow Diva.

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PostPosted: Thu Jun 12, 2014 11:58 am 
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Xilvan is truly a mad bastard. He doesn't want just meat. He wants soft meat. :evil:


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PostPosted: Thu Jun 12, 2014 11:59 am 
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What is dead may never die

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PostPosted: Fri Jun 13, 2014 10:32 am 
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So no one pulled the lever? :P

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PostPosted: Fri Jun 13, 2014 10:36 am 
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I died too quickly :)

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PostPosted: Fri Jun 13, 2014 10:44 am 
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NeoSilk wrote:
I died too quickly :)


Not dead yet! Oops... not reincarnated yet! ;)


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