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PostPosted: Fri Jun 06, 2014 9:54 pm 
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Bard songs are under performance... They're the same things, right?

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PostPosted: Fri Jun 06, 2014 9:58 pm 
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Oops. Yeah my bad. I missed that.

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PostPosted: Fri Jun 06, 2014 10:26 pm 
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http://www.myth-weavers.com/sheetview.p ... tid=919205

LG Half-orc cleric 3 of Tem-Et-Nu
Tem-Et-Nu is from Sandstorm, page 45. She's LN. Her Domains are Knowledge, Magic, Nobility, Protection, and Travel. Her favored weapon is the kama. She's the deity of Rivers, bringer of life, Provider of Wealth, etc. noted for her intellect. Her sacred animal is the Hippopotamus, and she is always depicted with its head.

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Last edited by Ace of Moxes on Fri Jun 06, 2014 10:54 pm, edited 1 time in total.

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PostPosted: Fri Jun 06, 2014 10:27 pm 
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Done for now... I'll probably change brew potion before creation is over, but that's it for tonight.

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PostPosted: Fri Jun 06, 2014 11:09 pm 
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My character is a prime, who has joined the Sensates.

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PostPosted: Mon Jun 09, 2014 10:04 am 
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So, where to go from here?

I assume the next step is to choose spells.
How is the #cast/mem determined?

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PostPosted: Mon Jun 09, 2014 10:21 am 
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Indeed - choosing spells is the next step we will be covering!

Bard
For a Bard you can see the second table labelled 'Spells Known'. As a 2nd level bard you have knowledge of 5 0-th level spells and 3 1st level spells. You pick these spells in advance and, once selected, the choices can't be changed. You can cast your 0th level spells any number of times per day while you can cast any combination of known 1st level spells 2 times per day (as shown on the far right of the main Bard table)

Wizard
For a Wizard you know all 0th level spells (barring Evocation and Necromancy spells) and 7 1st-level spells. You must chose which spells you prepare ahead of time - though you can change them each time you rest. You begin the day with 3 0th-level spells and 3 1st-level spells (1 of which must be an Illusion spell). You can cast you 0th-level spells any number of times per day and your first level spells once each.

For the record you get 3 1st-level spells because; 1 is standard for level, you get +1 because your Intelligence is above 16 and you get another +1 because you are an Illusionist (this is why one of the spells has to be an illusion spell).

You can find the Spell Lists for both classes here (standard), here (advanced) and here (Ultimate)

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PostPosted: Mon Jun 09, 2014 12:39 pm 
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I believe my spells are chosen.

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PostPosted: Mon Jun 09, 2014 4:59 pm 
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RIght as far as spells go you just need to decide which 3 0th-level and which 3 1st-level wizards spells you have memorized. Other then that you need to record your Spell Save DC's (it's the column just to the left of your spell list). Spell DC is 10 + Casting Attribute Modifier + Spell Level.

So your Bard spell DC's would be;
0 - 12
1 - 13

And your Wizard DC's would be;
0 - 14
1 - 15

-------------------------------------------
In addition to that just a few minor tid-bits here and there;

Languages: With 19 INT you get 4 bonus languages in addition to Common and Elven. Language List.

Prime vs Planer: Are you from the prime material or from out on the planes. Mostly for fluff reasons. Record it next to your race if you would (so Prime Elf or Planer Elf). In addition if you are a Planer update your 'Common' language to 'Planer Common'

--------------------------------------------
Right that said I think all you need to do is pick up some gear. You have 3000gp to do this and can purchase anything you can find on the SRD. AS a special note since you are a Wizard you may add any scrolls you purchase during this initially spending spree straight to your spellbook if you so choose (this will consume the scroll).

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PostPosted: Mon Jun 09, 2014 6:51 pm 
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I was under the impression that those were chosen at the beginning of the day... or is that just the choice for day 1?

I don't quite understand where those spell save values go.

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PostPosted: Mon Jun 09, 2014 6:57 pm 
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Yeah it the spells you will have memorized when the adventure begins. You technically prepare them after resting but it's assumed your already pre-rested at adventure start. No need to rush on this though you can literally make the decision about 5 mins before the game starts.

As for the Spell Save DC's lokk immediate to the left of where you have written down your spell list. There's a couple of columns under the heading of 'Spell Saves' (the middle one saving 0, 1st, 2nd etc). The save values go in the far left column under 'Save DC'

There's only one column so you might want to record it as '12/14' and '13/15' (so Bard/Wizard DC's).

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PostPosted: Mon Jun 09, 2014 7:06 pm 
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IC. I was confused about the 2 values in a box thing.
I'll get the items worked out sometime tonight, I hope.

Are we waiting on me?

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PostPosted: Mon Jun 09, 2014 7:16 pm 
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Lemme check...

HEY ALL'A YOUSE GUYS BUILDING CHARACTERS! WHATS YOUR STATUS!

Nah in all seriousness I think we have like two people we're still waiting on. I don;t think one has even started building yet...

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PostPosted: Mon Jun 09, 2014 9:52 pm 
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I need to spend money and finalize a background. Prime, joined the Sensates, so I have 9000 GP, right?

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PostPosted: Mon Jun 09, 2014 11:02 pm 
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Indeed you do.

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PostPosted: Tue Jun 10, 2014 1:20 am 
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Background added.

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PostPosted: Thu Jun 12, 2014 1:44 pm 
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Money spent. Stats are good. I'm in the hospital, so if anything's wrong, I blame the drugs.
http://www.myth-weavers.com/sheetview.p ... tid=919205
background

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PostPosted: Fri Jun 13, 2014 10:22 am 
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Okay just to confirm where we are at now;

Seija Rautio (Tevish Szat) - Done!
Hexion (Storyteller) - Done!
Ram Furlow (Ace of Moxes) - Done!
Garamello Josk (Shockwave) - Done!

So I'll be doing the math checks and whatnot on the three sheets I've received thus far at some point today. Once I get Zingers sheet I think we will be good to begin.

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Last edited by Garren_Windspear on Sat Jun 14, 2014 9:35 pm, edited 3 times in total.

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PostPosted: Fri Jun 13, 2014 10:34 am 
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@Storyteller

You need to add your crossbows stats to your character sheet (in the weapon block about 1/2 way down the first page);

---
Weapon: Mwk Crossbow
TAB: +6
Damage: 1d8
Critical: 19-20/x2
Range: 80ft
Special: None
Ammunition: 20 Bolts
Weight: 4 lbs
Size: M
Type: P
---

In addition you need to add your favoured class bonus. Effectively you need to chose one of your classes (Bard or Wizard) and you gain a bonus each time you take a level in that class. It would be best to decide how you intend to level up your character before picking one; if you intend to become a more powerful Wizard pick that otherwise pick Bard.

Once you've made the choice you gain either an additional hit point or skill point for each level in your chosen class (so if you picked Bard you would get +2 HP or +2 Skill Points).

Finally any chance you can fill out a little more of your characters background - mostly how you came to be traveling the planes and how you met and joined the Bleak Cabal. It doesn't have to be huge just the crib notes version will do. Thanks.

------------------------------
@Ace of Moxes and Tevish Szat
Everything looks good. Your both ready to roll!

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PostPosted: Fri Jun 13, 2014 11:02 am 
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Garren: I'm still around, but not sure what the status is on my current character made for this as far as GM approval goes. I have Garemello Josk added to my signature under D&D characters if you want to double check it again.

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