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 Post subject: Re: Green
PostPosted: Fri Jun 06, 2014 4:03 pm 
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Preferred Pronoun Set: he/him/my/mine/himself
Steinhauser, despite strictly-bettering mulch.
Shazzeh as a close second.

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 Post subject: Re: Green
PostPosted: Fri Jun 06, 2014 5:02 pm 
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Mown

I wanted to choose storyteller since i specifically suggested green-spine mastery would be a cool draft deck.....but story's card doesn't help.


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 Post subject: Re: Green
PostPosted: Fri Jun 06, 2014 8:34 pm 
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Shazzeh

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 Post subject: Re: Green
PostPosted: Sat Jun 07, 2014 9:32 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Final Tally:

Knifethrower: 3.5
Mown: 3
storyteller: 2
Steinhauser: 2
Shazzeh: 1

And Knifethrower takes it! Wanderlust Wendigo has been added to the spoiler.

Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: Green
PostPosted: Sat Jun 07, 2014 10:04 am 
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Well-rounded common 2 drop; i.e. grizzly bear+ish


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 Post subject: Re: Green
PostPosted: Sat Jun 07, 2014 10:08 am 
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Polar Bear :1::g:
Creature-Bear (c)
Hexproof
2/2

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 Post subject: Re: Green
PostPosted: Sat Jun 07, 2014 10:16 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Swiftspear Shaman
Creature – Viashino Shaman (C)
Whenever Swiftspear Shaman attacks, add one mana of any color to your mana pool.
[Instant watermark]
2/1

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Last edited by ParadOxymoron on Sun Jun 08, 2014 2:28 pm, edited 2 times in total.

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 Post subject: Re: Green
PostPosted: Sat Jun 07, 2014 1:55 pm 
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Preferred Pronoun Set: he/him
Loamblood Druid
Creature - Human Druid (C)
Oblation — Whenever a land enters the battlefield under your control, you may sacrifice Loamblood Druid. If you do, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
"May the land not wither as I do."
2/2


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 Post subject: Re: Green
PostPosted: Sat Jun 07, 2014 2:09 pm 
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I think Shazzeh just won this round ._.

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 Post subject: Re: Green
PostPosted: Sun Jun 08, 2014 12:11 am 
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Taiga's Whisper :1::g:
Creature - Spirit
Forestwalk, Fleeting
1/1

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Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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 Post subject: Re: Green
PostPosted: Sun Jun 08, 2014 12:46 am 
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With all due respect, Fakeartist, you're sticking Fleeting on random things to whose design Fleeting doesn't add anything. Give them ETB triggers of some kind and your cards would be amazing. Like if your common green gained you a life or two, and your mythic angel exiled a nonland permanent.

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 Post subject: Re: Green
PostPosted: Sun Jun 08, 2014 1:26 am 
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Augur of Ancient Arts --
Creature - Dryad (C)

Mastery - As long as you control an artifact, another creature, an enchantment, and a land, Augur of Ancient Arts gets +2/+2.

"If you listen carefully to the nature surrounding you, you willl hear legends of when Starstill moved."
-Einamorial, Dreamer of Marakas-

2 / 2

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Last edited by altimis on Sun Jun 08, 2014 3:12 am, edited 1 time in total.

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 Post subject: Re: Green
PostPosted: Sun Jun 08, 2014 1:29 am 
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Identity: Spambot
Preferred Pronoun Set: 0, 1
Glamerwalker :1::g:
Enchantment Creature - Spirit
Enchantmentwalk
2/2

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 Post subject: Re: Green
PostPosted: Sun Jun 08, 2014 2:06 am 
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Celebrated Cartographer
Creature - Human Scout(c)
If a land would enter the battlefield tapped under your control, it enters untapped instead.
2/2

Probably not a common now that I look at it.


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 Post subject: Re: Green
PostPosted: Sun Jun 08, 2014 3:16 am 
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Dune Ants
Creature—Insect (C)
Dune Ants can block an additional creature.
Dune ants travel in pairs. Should one ant die, the other drags its carcass back to the colony so that nothing is wasted.
2/2


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 Post subject: Re: Green
PostPosted: Sun Jun 08, 2014 7:26 am 
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Seasoned Traveller -
Creature - Elf Druid
: Add or to your mana pool.
1/2


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 Post subject: Re: Green
PostPosted: Sun Jun 08, 2014 7:42 am 
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I'm not sure about putting 2 2/2 for :1::g: at common in the same set, maybe mine should become a 2/1 if a bear wins this round.


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 Post subject: Re: Green
PostPosted: Sun Jun 08, 2014 2:34 pm 
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Lost Cub :1::g:
Creature -- Bear (C) [1/1]
:g::t:, Sacrifice Lost Cub: Put a 3/3 green Bear creature token onto the battlefield.
The hunter hadn't been the only one to hear the cub's cries.


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 Post subject: Re: Green
PostPosted: Sun Jun 08, 2014 6:40 pm 
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I'm not sure about putting 2 2/2 for :1::g: at common in the same set, maybe mine should become a 2/1 if a bear wins this round.
Yeah, I checked the set map before making this criteria, but it was out of date.
However, it is not uncommon for green to have three 2-drop creatures; a bearish beater, a defensive creature, and a techy creature. Depending on what wins, pushing stats around on something or other should alleviate the issue.


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 Post subject: Re: Green
PostPosted: Sun Jun 08, 2014 6:45 pm 
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Preferred Pronoun Set:
Effigy wrote:
Lost Cub :1::g:
Creature -- Bear (C) [1/1]
:g::t:, Sacrifice Lost Cub: Put a 3/3 green Bear creature token onto the battlefield.
The hunter hadn't been the only one to hear the cub's cries.

I love where you're going with this, but Bear tokens are always 2/2 and I think it could fit in with the set themes better if you tweaked it a bit.

Lost Cub
Creature – Bear (C)
Oblation—Whenever a creature enters the battlefield under your control, you may sacrifice Lost Cub. If you do, put a 2/2 green Bear creature token onto the battlefield.
All it needed was a trainer to help it grow.
1/1

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