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 Post subject: Re: White
PostPosted: Fri Jun 06, 2014 7:57 am 
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I like Parad's, but it's most probably too op.

I vote Altimis

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 Post subject: Re: White
PostPosted: Fri Jun 06, 2014 11:32 am 
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storyteller

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 Post subject: Re: White
PostPosted: Fri Jun 06, 2014 12:12 pm 
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What a scattershot vote. My vote for knifethrower (even without a cardname) makes it now a 6-way tie.


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 Post subject: Re: White
PostPosted: Fri Jun 06, 2014 2:27 pm 
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I would like Ace of Moxes' card if it was a soul sister variant

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: White
PostPosted: Fri Jun 06, 2014 2:29 pm 
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7 way tie...

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 Post subject: Re: White
PostPosted: Fri Jun 06, 2014 2:30 pm 
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Sorry :p

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: White
PostPosted: Fri Jun 06, 2014 4:34 pm 
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Shazzeh wrote:
Cato. Steinhauser's is hilarious but I didn't want to vote for any of the "relics matter" ones.

Yeah, it was an intentional pitfall of the round.

I was honestly looking for something really generic this round, but it doesn't seem like that happened.
I guess I'll throw a vote in for Ace of Moxes, under the condition that the flavor text is turned into something that makes sense.

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 Post subject: Re: White
PostPosted: Fri Jun 06, 2014 4:43 pm 
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ace


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 Post subject: Re: White
PostPosted: Fri Jun 06, 2014 6:31 pm 
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Mown wrote:
I guess I'll throw a vote in for Ace of Moxes, under the condition that the flavor text is turned into something that makes sense.

If you have ideas of names or flavor text for my cards, please suggest them.

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 Post subject: Re: White
PostPosted: Fri Jun 06, 2014 9:37 pm 
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Parad - Cool. Pretty crazy in limited, where your opponent may not have any god artifacts. Also functions as a tutor for your own artifacts. Would be one of the premier cards of the set.
Confused - I don't like how this makes two different but similar tokens. Equipment tokens also seem difficult to manage for anybody using dice as tokens.
Ace - This works. Absolutely. Artifacts being mostly metal though, it's a little weird that he seems to burn them for warmth. Maybe he could be repairing things with scrap instead?
Storyteller - I don't like coloured artifacts for this set.
Knifethrower - Cool ability, and actually seems balanced in limited, where three artifacts would be a big deal. Could just as easily destroy the creature instead of exiling. Maybe this guy's a bomber, raining down metal shards on the enemy? The fact that he only effects attacking and blocking creatures perhaps means he's on patrol?
Cato - I like it, but it really needs to be a sorcery.
Shazzeh - Usable with all artifacts, but best with relics. Potential lategame wincon. I like this.
Steinhauser - I love giving abilities to relics, but this seems to good in limited. Vulshok Morningstar wins games. Multiple Morningstars, even ones dependent on your guy sticking around, is back-breaking.
Altimis - That's cool. The flavour encompasses every aspect of the card. Not bad but sure to wheel to the player who's grabbing all the artifacts. Weird that this works as direct damage, when it could just target creatures in combat. I wish it didn't sacrifice the artifacts though, mostly for limited archetype purposes. Would have been enough to secure my vote though.
thatmarkguy - Not bad, but I would probably just end up using this on offense most of the time.
Fakeartist - Kind of wish that this only applied to your artifacts, but otherwise it's very nice.

I vote Knifethrower

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 Post subject: Re: White
PostPosted: Sat Jun 07, 2014 9:43 am 
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Final Tally:

Ace of Moxes: 2.5
Knifethrower: 2
Steinhauser: 1
Shazzeh: 1
Cato: 1
altimis: 1
storyteller: 1
thatmarkguy: 1

And Ace of Moxes takes it! Fire-Tender has been added to the spoiler with the following flavor:

Steelsoul Saint
Creature – Human Cleric (U)
Whenever an artifact enters the battlefield under your control, you gain 2 life.
Her treasures are imbued with the same shining light that fills her heart.
2/1

Also, I got rid of the "may" because life-gain effects usually don't have that rider.

Please pick a rarity and write a criterion for the next round.

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Last edited by ParadOxymoron on Wed Jul 23, 2014 7:20 am, edited 1 time in total.

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 Post subject: Re: White
PostPosted: Sat Jun 07, 2014 10:02 am 
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Design a Rare or Mythic Angel. Ideal candidates match set themes and would fit in a Standard control deck.

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 Post subject: Re: White
PostPosted: Sat Jun 07, 2014 11:32 pm 
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Everwatch Angel
Creature - Angel (M)
Flying, vigilance
Tap an untapped permanent you control: target permanent you control gains protection from the tapped card's types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and regrettably, tribal)
4/4


Brainstorming

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 Post subject: Re: White
PostPosted: Sat Jun 07, 2014 11:42 pm 
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Preferred Pronoun Set:
Blissful Grace
Creature – Angel Incarnation (R)
Flying, protection from permanents
4/4

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 Post subject: Re: White
PostPosted: Sun Jun 08, 2014 12:07 am 
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Scorched Acolyte of the Sun :3::w::w:
Creature - Angel [M]
Flying, Lifelink, Fleeting
Protection from Instants
3/5

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The current round is: Card Creation!
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Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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 Post subject: Re: White
PostPosted: Sun Jun 08, 2014 1:06 am 
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Guardian of Rutan --
Creature - Angel (R)

Flying, lifelink
When Guardian of Rutan enters the battlefield, tap all other creatures. Then you gain life equal to the number of tapped permanents on the battlefield.

Whenever flares of heat, or flurries of hail, trespass into Marakas. The guardians soon follow to ensure that there is no threat to their serenity.
4 / 4

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
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 Post subject: Re: White
PostPosted: Sun Jun 08, 2014 1:40 am 
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Preferred Pronoun Set: 0, 1
Sunlit Seraph :3::w::w:
Creature - Angel (R)
Flying
As ~ enters the battlefield, choose a card type.
~ has protection from the chosen card type.
5/5

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Last edited by Cato on Sun Jun 08, 2014 8:10 am, edited 2 times in total.

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 Post subject: Re: White
PostPosted: Sun Jun 08, 2014 2:56 am 
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Yphin, the Absolver
Legendary Creature—Angel (M)
Flying
At the beginning of your upkeep, choose all artifacts, all other creatures, all enchantments, all planeswalkers, or Yphin, the Absolver. Exile the chosen permanents. You can't make that choice again for the rest of the game.
"Your sins shall be wiped clean."
5/5


Last edited by Steinhauser on Sun Jun 08, 2014 8:10 am, edited 2 times in total.

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 Post subject: Re: White
PostPosted: Sun Jun 08, 2014 7:37 am 
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Angel of Resolve -
Creature - Angel (R)
Flying, Flash
When you cast ~, creatures you control gets +2/+2 until end of turn.
4/5


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 Post subject: Re: White
PostPosted: Sun Jun 08, 2014 2:24 pm 
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Glimmerwing Guardian
Enchantment Creature - Angel (M)
Flying
Whenever Glimmerwing Guardian attacks, you may return target creature card from your graveyard to the battlefield tapped and attacking. If you do, exile that creature unless you put an Aura card from your hand onto the battlefield attached to that creature.
4/3


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