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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 2:38 pm 
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Steinhauser... that flavor text! :p

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 4:30 pm 
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I need to stop voting for Shazzeh.
But not yet.

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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 10:07 pm 
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Parad. A card that could be printed anywhere, but fits into our set themes! Fits better than it does in it's original set! That's what reprints are all about.

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 Post subject: Re: Red
PostPosted: Fri Jun 06, 2014 11:17 pm 
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On the other hand, altimis's is too expensive. And thatmarkguy's flavour is way better.


If I had known about Chain Reaction, I would've costed mine at 4 cmc. I kept thinking about the red spells that destroy EVERYTHING and they cost 6 and above. *facepalm*

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: Red
PostPosted: Sat Jun 07, 2014 9:59 am 
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Final Tally:

Steinhauser: 4
thatmarkguy: 3
Shazzeh: 1.5
Parad: 1

And Steinhauser takes it! Sandquake has been added to the spoiler.

Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: Red
PostPosted: Sat Jun 07, 2014 4:16 pm 
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So from my count, in red we have

4 small common creatures
1 large common creature
1 common burn spell

1 small uncommon creature

1 small rare creature
1 sweeper

Alright let's see. Make a common noncreature, non-burn spell.


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 Post subject: Re: Red
PostPosted: Sat Jun 07, 2014 11:53 pm 
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I think this criterion is what Mark Rosewater once said was the single hardest category of cards to design, because Red has the smallest piece of the color wheel. Let's expand that piece, shall we?

Basilisk Breath
Instant (C)
Target creature becomes an artifact until end of turn. (It loses its other card types.)
The basilisk lurks under the sand, waiting for unsuspecting passerby to breathe its poison and turn to stone. They become its eternal captives, miles below the surface of the sand.

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 Post subject: Re: Red
PostPosted: Sat Jun 07, 2014 11:56 pm 
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[Cardname] :3::r:
Instant
Destroy Target Artifact
Target creature gets +2/+0 and first strike until the end of turn.

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Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 12:51 am 
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I think this criterion is what Mark Rosewater once said was the single hardest category of cards to design, because Red has the smallest piece of the color wheel. Let's expand that piece, shall we?

Basilisk Breath
Instant (C)
Target creature becomes an artifact until end of turn. (It loses its other card types.)
The basilisk lurks under the sand, waiting for unsuspecting passerby to breathe its poison and turn to stone. They become its eternal captives, miles below the surface of the sand.

This seems more like something blue would do. Kind of like how blue got the mistform creatures in Onslaught. Mind you, I could see chaotic red taking over this part of blue's pie.

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 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 1:23 am 
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Functional reprint...

Burning Blades --
Instant (C)

Attacking creatures get +2/+0 until end of turn.

Many commanders have their soldiers spend hours in Illpyre before battle. It helps them feel cooler elsewhere, but more importantly adds a searing heat to their blades.

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 1:32 am 
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Well, we probably want at least one common artifact hate card in the set.

Melt for Scrap :2::r:
Instant
Destroy target artifact. Add to your mana pool an amount of :r: equal to that artifact's converted mana cost.

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 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 7:13 am 
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Shatter Shot -
Sorcery
Destroy target artifact. If an opponent controls an artifact creature, you may cast ~ as though it has flash.


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 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 7:42 am 
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TPzombieW wrote:
I think this criterion is what Mark Rosewater once said was the single hardest category of cards to design, because Red has the smallest piece of the color wheel. Let's expand that piece, shall we?

Basilisk Breath
Instant (C)
Target creature becomes an artifact until end of turn. (It loses its other card types.)
The basilisk lurks under the sand, waiting for unsuspecting passerby to breathe its poison and turn to stone. They become its eternal captives, miles below the surface of the sand.

This seems more like something blue would do.

I would actually put it into White if I weren't actively trying to bend the color pie a little. It's basically target creature can't attack or block this turn.

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 Post subject: Re: Starstill – Red
PostPosted: Sun Jun 08, 2014 7:46 am 
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Bringing this back again.

Eject
Instant
Destroy target artifact. Put a Relic artifact token onto the battlefield. (Relics have no abilities.)
The most precious of treasures are always held closest to the heart.

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 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 7:57 am 
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:2::r:
Sorcery
Up to two target creatures can't block this turn and must attack during their controllers next turns if able.


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 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 8:11 am 
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I think this criterion is what Mark Rosewater once said was the single hardest category of cards to design, because Red has the smallest piece of the color wheel. Let's expand that piece, shall we?

Basilisk Breath
Instant (C)
Target creature becomes an artifact until end of turn. (It loses its other card types.)
The basilisk lurks under the sand, waiting for unsuspecting passerby to breathe its poison and turn to stone. They become its eternal captives, miles below the surface of the sand.

This should cantrip.

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 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 11:30 am 
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Song of Blood
Sorcery (C)
Put the top four cards of your library into your graveyard.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Pumps your creatures more the more creatures you're running, and dumping extra creatures into your graveyard works really well with the intimidate viashino in black. graveyard creatures should totally be an archetype. Works well with oblation, too.


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 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 12:10 pm 
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Basilisk Breath
Instant (C)
Target creature becomes an artifact until end of turn. (It loses its other card types.)
The basilisk lurks under the sand, waiting for unsuspecting passerby to breathe its poison and turn to stone. They become its eternal captives, miles below the surface of the sand.

When red has turned things into artifacts before, they became colorless. I think there was a Kavu in Invasion who did this to himself.

Viashino Surprise Attack :3::r:
Sorcery
Put three 1/1 red viashino scout creature tokens onto the battlefield.
Until end of turn, creatures you control have haste.
Travelers in the desert fear the viashino most of all. The sandscouts can appear at any time, with no warning.

The instant/Sorcery limited deck would benefit from some dragon fodder-style cards.

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Last edited by Ace of Moxes on Mon Jun 09, 2014 11:32 am, edited 1 time in total.

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 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 2:26 pm 
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Solar Flash :1::r:
Sorcery (C)
Target creature can't block this turn.


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 Post subject: Re: Red
PostPosted: Sun Jun 08, 2014 2:29 pm 
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That's strictly worse than Stun.


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