Note: I apologize if the following comes of as me treating you like a child. That is not my intent but I have been accused of it multiple times in the past.
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No problem at all! Okay then since we have an idea of what race and class combo you want to play the first step would be to produce some Attributes for you.
AttributesEvery character in Pathfinder is created on the basis of six attributes which determine what, in the broadest sense of the world, your character is good at. There are six attributes. You can read about them in greater detail
here but below is a quick summary of what each does.
Strength is a measure of raw physical power. It determines how many tomatoes you can carry.
Dexterity is a measure of hand-eye-coordination. It determines how many tomatoes you can juggle.
Constitution is a measure of toughness. It determines how many bad tomatoes you can eat before getting sick.
Intelligence is a measure of knowledge and education. It lets you know a tomato is in fact a fruit.
Wisdom is a measure of intuition and perception. It lets you know not to put tomatoes in a fruit salad.
Charisma is a measure of personality. It allows you to sell someone a tomato-based fruit salad.
As a Bard/Wizard Intelligence and Charisma are very important to you.
Also as an Elf you gain a bonus to your Dexterity and Intelligence and a penalty to your Charisma.
The link I gave you above also tells you how to determine your attributes but in this case there are basically two methods; roll method or point buy.
Roll MethodProbably the simplest method; roll 4d6 and discard the lowest. Do this six times and assign the scores as you see fit to each of the six attributes. This method can produce truly exceptional attributes but can also produce some weaknesses.
Point BuyThis ones a little more complex. Each of your attributes stats at 10 and you have 20 points to assign to them as you see fit. However increasing an attribute above a certain level will cost more then 1 point as show below;
11-13 = 1 point
14-15 = 2 points
16-17 = 3 points
18 = 4 points
These costs are cumulative so raising a skill from 10 to 16 would cost 10 points (3 to get it to 13, 4 to get it to 15, and 3 to get it to 16).
If you have any questions about this please feel free to ask.