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PostPosted: Tue Jun 03, 2014 6:35 am 
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A plane that no longer moves. One side is completely frozen and the other is a hellish wasteland where the sun never sets.

TPzombieW wrote:
Card Type Matters (not subtype, I'm talking the stuff Tarmogoyf cares about)

TPzombieW wrote:
Criteria: Black common Seal of___ style card. An enchantment that does nothing when it enters the battlefield, but can be sacrificed to produce an effect. Thinking we could use a cycle of these, but it doesn't have to have any real connection to the others.

TPzombieW wrote:
In every set enchantments are the least common card type (well next to walker). We probably want to bump the numbers up a little bit for Starstill, but enchantments are still the key to completing mastery and shouldn't be too easy to draft. I don't want it to be hard to draft an enchantment deck, but I don't want people doing it by accident either.
For this set we probably want 2 common enchantments in every colour. Maybe one in some colours. I'd like to get a cycle of seals in at common or uncommon (I like the tension between saccing them for an effect and losing mastery).

Seal Of Piety
Enchantment
Sacrifice Seal of Piety: Target creature gains indestructible until end of turn.
Who would harm those without sin?

Shazzeh wrote:
Ace of Moxes, although TPzombieW's should be in the set too.

I'd like to remind people how this project started. On April 29th, exactly five weeks ago today, I posted a thread that never received a Starstill tag called A Set Like No Other. In it, we voted on the two quotes you see at the top of every thread.

I don't think this is a top-down set or a bottom-up set; I think it's both at the same time. But if I had to pick one, it would be a bottom-up set. I think we've put more work into the mechanics of this set than the flavor so far. And the reason is because Card Type Matters is such an ingenious theme for a set.

The poster who came up with that theme was TPzombieW. So when he makes a post about mechanics, I tend to listen closely to whatever he says.

He made a round to design a seal. Now, since he won Part 2 of the red round this week, and because I just generally feel like it, I'm designing a bonus round dedicated to him on this my 22nd birthday.

Design a seal for each color except black, using Seal of Churned Earth as a baseline.

You are encouraged to write flavor text for the Seal inscriptions as well. They needn't be as long as what I came up with for Seal of Churned Earth as a placeholder for inspiration.

Seal of Churned Earth
Enchantment (c)
Sacrifice ~ : Return target creature card from your graveyard to your hand.

Though his time was filled with strife
While walking through the sand,
Bring this pour soul back to life
And make his body stand.
—Seal inscription

You have until and including Thursday.

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PostPosted: Tue Jun 03, 2014 6:58 am 
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Seal of Lost Traces
Enchantment
Sacrifice ~: Return target permanent you control to its owner's hand.
The first thing an apostle leaves behind is the way to return.

Seal of Arcane Currents
Enchantment
Sacrifice ~: Instant and sorcery spells you cast cost less to cast this turn.
Many trader routes are chosen for reasons alien to all but the most esoteric of merchants.

Seal of Crushing Sands
Enchantment
Sacrifice ~: ~ deals 4 damage to a creature target opponent controls of his or her choice.
Viashino tribes gives their prey the freedom to choose their own demise, even if it's usually done unknowingly.

Seal of Flourishing Blossoms
Enchantment
Sacrifice ~: Put two +1/+1 counters on each creature you control that entered the battlefield this turn.
Sages still ponder to this day how there are seasons in Maraka.

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Last edited by Mown on Fri Jun 06, 2014 12:54 am, edited 8 times in total.

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PostPosted: Tue Jun 03, 2014 7:01 am 
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If you're going to quote TPzW's incorrect statement ("In every set enchantments are the least common card type (well next to walker).") I'll quote my peanut-gallery heckling of it. :)

In every set? Theros is an obvious aberration in favor of enchantments, so we'll disregard that. But Gatecrash had Enchantments-Artifacts-Lands as 26-13-11. RtR was 29-12-13 (excluding basics). AVR was 31-14-10. INN was 29-22-12. M14 was 28-23-3.

It seems to me, in every large set in the past 3 years, enchantments are the second most common permanent type after creatures.


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PostPosted: Tue Jun 03, 2014 7:25 am 
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I like the "seal of [adjective element]" name theme, so I'll go with that.


Seal of Blazing Sun
Enchantment (C)
Sacrifice ~: Destroy target attacking or blocking creature.
I see thee by the light of day.
Begone, evil! Go away!


Seal of Frigid Winds
Enchantment (C)
Sacrifice ~: Tap up to two target creatures. They don't untap during their controller's next untap step.
Cower, huddle; the cold wind blows.
You should have worn some warmer clothes.


Seal of Churned Earth
A second life, just like the first
Except you smell a little worse.


Seal of Secret Fortunes
Enchantment (C)
Sacrifice ~, discard a card: Draw two cards.
Would you risk your worldly stores
In pursuit of a little more?


Seal of Wild Beasts
Enchantment (C)
Sacrifice ~: Put a 2/2 green Wolf creature token onto the battlefield.
Teeth, claws, furry hackles,
I release you from your shackles.


Last edited by Steinhauser on Thu Jun 05, 2014 7:45 pm, edited 1 time in total.

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PostPosted: Tue Jun 03, 2014 9:22 am 
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Seal of Nature :1: :g:
Enchantment
Sacrifice [cardname]: Each opponent sacrifices an artifact or enchantment.
"Marath tolerates none of your foolishness."

Seal of Sandscouts :1: :r:
Enchantment
Sacrifice [cardname]: Put two 1/1 red Viashino scout creature tokens onto the battlefield.
Viashino scouts watch travelers in Illpyre, waiting weeks for the perfect moment to strike.

Seal of Annulment :u:
Enchantment
Sacrifice [cardname]: Counter target artifact or enchantment spell unless its controller pays :2:

Seal of Mirage's Skill :1: :w:
Enchantment
Sacrifice [cardname]: Exile target creature you control, then return it to the battlefield under your control.
(white-culture) tracker have learned to hide like mirages.

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PostPosted: Tue Jun 03, 2014 7:25 pm 
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Seal of Warding :w:
Enchantment
Sacrifice ~: target creature gains protection from the card type of your choice until end of turn.

Seal of Disruption :u:
Enchantment
Sacrifice ~: counter target spell unless its controller pays :1:.

Seal of Rage :r:
Enchantment
Sacrifice ~: target creature gets +1/+0 and gains first strike and haste until end of turn.

Seal of Sprouting :g:
Enchantment
Sacrifice ~: target land becomes a 4/4 green Elemental creature until end of turn. It's still a land.

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Last edited by Cato on Tue Jun 03, 2014 10:17 pm, edited 2 times in total.

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PostPosted: Tue Jun 03, 2014 9:58 pm 
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Happy birthday!


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PostPosted: Wed Jun 04, 2014 7:26 am 
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In this cycle, they all target creatures (or creature cards).

Seal of Determination --
Enchantment (C)

Sacrifice Seal of Determination: Target creature gains vigilance until the end of turn.

The heat, the cold can't be ignored,
but use the other to be cured.


==xx==

Seal of Mist --
Enchantment (C)

Sacrifice Seal of Mist: Target creature can't be blocked this turn.

To pass through ice, and frost and rock;
First, get blessing through Glacinorak


==xx==

Seal of Churned Earth --
Enchantment (C)

Sacrifice Seal of Churned Earth: Return target creature card from your graveyard to your hand.

To rot, a body must be torn by earth.
But earth remembers, and grants rebirth.


==xx==

Seal of Desire --
Enchantment (C)

Sacrifice Seal of Desire: Gain control of target creature until the end of turn. It has haste and can only attack or block alone this turn.

The heart knows, the brain wants, the body does.
Hearts break, brains wane, the body lusts.


==xx==

Seal of Contest --
Enchantment (C)

Sacrifice Seal of Contest: Target creature you control fights target creature you don't control.

Animals fight with body, men fight with steel;
remove the advantage to make them fight equal.

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Last edited by altimis on Wed Jun 04, 2014 2:33 pm, edited 2 times in total.

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PostPosted: Wed Jun 04, 2014 2:04 pm 
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My theme drawn from Seal of Churned Earth is 1CMC zone moves. Every seal is a variant of "Move (cardtype) from (zone) to (zone)." And they'll all have their ability match that of an existing 1CMC common card that does so; Seal of Churned Earth is Raise Dead (among others).

Cycle overview and comparable 1-drop:
Black: Creature from Graveyard to Hand (Raise Dead)
White: Enchantment from Battlefield to Exile (Erase)
Green: Land from Hand to Battlefield (Krosan Wayfarer)
Red: Artifact from Battlefield to Graveyard (Smelt)
Blue: Instant from Stack to Graveyard (Dispel)

Seal of Eradication
Enchantment (C)
Sacrifice ~ : Exile target enchantment.

Seal of Permission
Enchantment (C)
Sacrifice ~ : Counter target instant spell.

Seal of Demolition
Enchantment (C)
Sacrifice ~ : Destroy target artifact.

Seal of Exploration
Enchantment (C)
Sacrifice ~ : You may put a land card from your hand onto the battlefield.


(If this cycle were completed, it might make sense to rename Seal of Churned Earth to parallel these as Seal of *ion; perhaps Seal of Exhumation?)

Flavor Text pending.


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PostPosted: Wed Jun 04, 2014 7:40 pm 
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Seal of Existance :1::w::w:
Enchantment [U]
Sacrifice ~: Exile target attacking or blocking creature.
The ties that bind
The ties that blind
Know that this aggression
Is your last transgression


Seal of Frozen Exhaustion :1::u::u:
Enchantment [U]
Sacrifice ~: Tap all creatures your opponent controls.
There are times when the cold feels warm,
Even the most jagged of rocks offer the invitation of comfort,
Sleep as the cold demands for you have been sworn


Seal of Volcanism :3::r:
Enchantment [R]
Sacrifice ~: sacrifice a mountain, destroy up to two target lands.
Insert

Seal of Terraformic Growth :g:
Enchantment [C]
Sacrifice ~: search your library for a basic land card. Reveal it and put it into your hand. Then shuffle your library.
Insert

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Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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PostPosted: Wed Jun 04, 2014 10:09 pm 
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Happy belated Bday Parad.

I don't think this is a top-down set or a bottom-up set; I think it's both at the same time. But if I had to pick one, it would be a bottom-up set. I think we've put more work into the mechanics of this set than the flavor so far. And the reason is because Card Type Matters is such an ingenious theme for a set.

The poster who came up with that theme was TPzombieW. So when he makes a post about mechanics, I tend to listen closely to whatever he says.

:blush: Why thank you!

Alright, let's see what I got.

Seal of Endurance
Sacrifice ~: Untap target creature. That creature gets +1/+1 until end of turn.
-Kind of want a white seal you'd rather keep to fuel enchantment strategies than one you want to sac for effect.

Seal of Knowledge
Sacrifice ~: Discard a card then draw two cards.
-Yeah, I totally ripped off Steinhauser's red seal here. I just looked at it and thought, "wow, that's a great design for a seal, but red doesn't do its looting like that". I'm not too worried about players potentially dodging the discard condition by waiting until they have an empty hand. It probably means they had to sit on the seal for a few turns without it doing anything.


Seal of ___
Sacrifice ~: Until end of turn, if an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
Tempted to do a burn spell-as-seal card, but let's give the instant archetype all the burn it can get. I see "ton of spells at once" being a red archetype.

Green:
Reprint Seal of Primordium
Preferred in decks that don't care about the early game as much. With counting permanents on the board being a mechanic, we probably want games o go slightly long.

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Last edited by TPzombieW on Thu Jun 05, 2014 10:06 pm, edited 1 time in total.

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PostPosted: Thu Jun 05, 2014 11:19 am 
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OK, final touch-ups (renamed Permission to a -tion word; mocking-up of the rename of churned earth, adding parallel flavor text.)


Seal of Eradication
Enchantment (C)
Sacrifice ~ : Exile target enchantment.
That which should have never been / Is banished, nevermore be seen.

Seal of Revocation
Enchantment (C)
Sacrifice ~ : Counter target instant spell.
That which should not be allowed / Is voided, dispersed into cloud.

Seal of Exhumation
Enchantment (C)
Sacrifice ~ : Return target creature card from your graveyard to your hand.
That which once had walked the land / Is given one more chance to stand.

Seal of Demolition
Enchantment (C)
Sacrifice ~ : Destroy target artifact.
That which formed in brass or steel / Is crushed as insect under heel.

Seal of Exploration
Enchantment (C)
Sacrifice ~ : You may put a land card from your hand onto the battlefield.
That which was unmapped domain / Is now forever under reign.


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PostPosted: Thu Jun 05, 2014 4:27 pm 
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TPzombieW wrote:
-Yeah, I totally ripped off Steinhauser's red seal here. I just looked at it and thought, "wow, that's a great design for a seal, but red doesn't do its looting like that".

That is exactly how red does looting you dunce.

Anyway, finished all colors.

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PostPosted: Thu Jun 05, 2014 4:37 pm 
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Mown wrote:
Actually, why is our equator named after that RGW legendary creature?

"Maraka"

You might not want to use "Earth" for the red one, since the black one is already using it.

I'm not gonna submit anything because there are already a lot of good entries and I don't know how to write flavor text.


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PostPosted: Fri Jun 06, 2014 12:34 am 
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I blame Ace of Moxes, I just used him as reference.
And thanks for the heads up, I suppose.

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PostPosted: Fri Jun 06, 2014 12:42 am 
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You might not want to use "Churn" for the red one, since the black one is already using it.

:P


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PostPosted: Fri Jun 06, 2014 12:53 am 
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fffff

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PostPosted: Fri Jun 06, 2014 1:31 am 
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Let's start the voting!

Mown wrote:
Seal of Lost Traces
Enchantment
Sacrifice ~: Return target permanent you control to its owner's hand.
The first thing an apostle leaves behind is the way to return.

Seal of Arcane Currents
Enchantment
Sacrifice ~: Instant and sorcery spells you cast cost less to cast this turn.
Many trader routes are chosen for reasons alien to all but the most esoteric of merchants.

Seal of Crushing Sands
Enchantment
Sacrifice ~: ~ deals 4 damage to a creature target opponent controls of his or her choice.
Viashino tribes gives their prey the freedom to choose their own demise, even if it's usually done unknowingly.

Seal of Flourishing Blossoms
Enchantment
Sacrifice ~: Put two +1/+1 counters on each creature you control that entered the battlefield this turn.
Sages still ponder to this day how there are seasons in Maraka.


I like the "seal of [adjective element]" name theme, so I'll go with that.


Seal of Blazing Sun
Enchantment (C)
Sacrifice ~: Destroy target attacking or blocking creature.
I see thee by the light of day.
Begone, evil! Go away!


Seal of Frigid Winds
Enchantment (C)
Sacrifice ~: Tap up to two target creatures. They don't untap during their controller's next untap step.
Cower, huddle; the cold wind blows.
You should have worn some warmer clothes.


Seal of Churned Earth
A second life, just like the first
Except you smell a little worse.


Seal of Secret Fortunes
Enchantment (C)
Sacrifice ~, discard a card: Draw two cards.
Would you risk your worldly stores
In pursuit of a little more?


Seal of Wild Beasts
Enchantment (C)
Sacrifice ~: Put a 2/2 green Wolf creature token onto the battlefield.
Teeth, claws, furry hackles,
I release you from your shackles.


Seal of Nature :1: :g:
Enchantment
Sacrifice [cardname]: Each opponent sacrifices an artifact or enchantment.
"Marath tolerates none of your foolishness."

Seal of Sandscouts :1: :r:
Enchantment
Sacrifice [cardname]: Put two 1/1 red Viashino scout creature tokens onto the battlefield.
Viashino scouts watch travelers in Illpyre, waiting weeks for the perfect moment to strike.

Seal of Annulment :u:
Enchantment
Sacrifice [cardname]: Counter target artifact or enchantment spell unless its controller pays :2:

Seal of Mirage's Skill :1: :w:
Enchantment
Sacrifice [cardname]: Exile target creature you control, then return it to the battlefield under your control.
(white-culture) tracker have learned to hide like mirages.


Cato wrote:
Seal of Warding :w:
Enchantment
Sacrifice ~: target creature gains protection from the card type of your choice until end of turn.

Seal of Disruption :u:
Enchantment
Sacrifice ~: counter target spell unless its controller pays :1:.

Seal of Rage :r:
Enchantment
Sacrifice ~: target creature gets +1/+0 and gains first strike and haste until end of turn.

Seal of Sprouting :g:
Enchantment
Sacrifice ~: target land becomes a 4/4 green Elemental creature until end of turn. It's still a land.


altimis wrote:
In this cycle, they all target creatures (or creature cards).

Seal of Determination --
Enchantment (C)

Sacrifice Seal of Determination: Target creature gains vigilance until the end of turn.

The heat, the cold can't be ignored,
but use the other to be cured.


==xx==

Seal of Mist --
Enchantment (C)

Sacrifice Seal of Mist: Target creature can't be blocked this turn.

To pass through ice, and frost and rock;
First, get blessing through Glacinorak


==xx==

Seal of Churned Earth --
Enchantment (C)

Sacrifice Seal of Churned Earth: Return target creature card from your graveyard to your hand.

To rot, a body must be torn by earth.
But earth remembers, and grants rebirth.


==xx==

Seal of Desire --
Enchantment (C)

Sacrifice Seal of Desire: Gain control of target creature until the end of turn. It has haste and can only attack or block alone this turn.

The heart knows, the brain wants, the body does.
Hearts break, brains wane, the body lusts.


==xx==

Seal of Contest --
Enchantment (C)

Sacrifice Seal of Contest: Target creature you control fights target creature you don't control.

Animals fight with body, men fight with steel;
remove the advantage to make them fight equal.


Fakeartist wrote:
Seal of Existance :1::w::w:
Enchantment (U)
Sacrifice ~: Exile target attacking or blocking creature.
The ties that bind
The ties that blind
Know that this aggression
Is your last transgression


Seal of Frozen Exhaustion :1::u::u:
Enchantment (U)
Sacrifice ~: Tap all creatures your opponent controls.
There are times when the cold feels warm,
Even the most jagged of rocks offer the invitation of comfort,
Sleep as the cold demands for you have been sworn


Seal of Volcanism :3::r:
Enchantment (R)
Sacrifice ~: sacrifice a mountain, destroy up to two target lands.
Insert

Seal of Terraformic Growth :g:
Enchantment (C)
Sacrifice ~: search your library for a basic land card. Reveal it and put it into your hand. Then shuffle your library.
Insert


TPzombieW wrote:
Seal of Endurance
Sacrifice ~: Untap target creature. That creature gets +1/+1 until end of turn.
-Kind of want a white seal you'd rather keep to fuel enchantment strategies than one you want to sac for effect.

Seal of Knowledge
Sacrifice ~: Discard a card then draw two cards.
-Yeah, I totally ripped off Steinhauser's red seal here. I just looked at it and thought, "wow, that's a great design for a seal, but red doesn't do its looting like that". I'm not too worried about players potentially dodging the discard condition by waiting until they have an empty hand. It probably means they had to sit on the seal for a few turns without it doing anything.

Seal of ___
Sacrifice ~: Until end of turn, if an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
Tempted to do a burn spell-as-seal card, but let's give the instant archetype all the burn it can get. I see "ton of spells at once" being a red archetype.

Green:
Reprint Seal of Primordium
Preferred in decks that don't care about the early game as much. With counting permanents on the board being a mechanic, we probably want games o go slightly long.


OK, final touch-ups (renamed Permission to a -tion word; mocking-up of the rename of churned earth, adding parallel flavor text.)

Seal of Eradication
Enchantment (C)
Sacrifice ~ : Exile target enchantment.
That which should have never been / Is banished, nevermore be seen.

Seal of Revocation
Enchantment (C)
Sacrifice ~ : Counter target instant spell.
That which should not be allowed / Is voided, dispersed into cloud.

Seal of Exhumation
Enchantment (C)
Sacrifice ~ : Return target creature card from your graveyard to your hand.
That which once had walked the land / Is given one more chance to stand.

Seal of Demolition
Enchantment (C)
Sacrifice ~ : Destroy target artifact.
That which formed in brass or steel / Is crushed as insect under heel.

Seal of Exploration
Enchantment (C)
Sacrifice ~ : You may put a land card from your hand onto the battlefield.
That which was unmapped domain / Is now forever under reign.

White

Steinhauser's Seal of Blazing Sun

Blue

Mown's Seal of Arcane Currents

Red

thatmarkguy's Seal of Destruction

Green

Cato's Seal of Sprouting

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PostPosted: Fri Jun 06, 2014 6:00 am 
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Oh. I thought voting was going to be by-entire-cycle (vote for the cycle you want to win) rather than piecemeal; else I wouldn't have designed a cycle that was so symmetrical.


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PostPosted: Fri Jun 06, 2014 6:59 am 
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Steinhauser for blue, Mown for the rest.


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