So, goals for your cube are:
1) Relatively cheap
2) Relatively simple mechanically
Yes?
Did a quick draft, here's some thoughts:
Keep in mind that when this sort of thing happens, it is often to the detriment of aggressive decks, as creatures tend to be a little weaker (which slows down games). This usually makes things like Day of Judgment and Oblivion Stone stronger than the norm.
Abyssal Nocturnous (gets bigger when the opponent discards cards) seems a tad out of place, as I've seen zero discard effects. Maybe get Stabwisker the Odious?
Board states can get confusing quickly when all the cards have relevant text. Consider cutting down on creatures with static effects, and replace them with vanilla counterparts or ones with ETB effects.
Murganda Petroglyphs seems really out of place, as there aren't many vanilla creatures.
There is a major glut of 3 drops in this cube. that is probably the biggest take home for me.
Skullcrack seems random
I'm mostly still at the adding 'acceptable' cards stage, not the removing the 'chaff' stage. I haven't yet added larger CMC dudes beyond iconics and a few I stumbled across while looking through some of the more recent sets, I also haven't done instant and sorcery spells yet other than those stumbled across while looking through recent sets or chosen from the start as rough balance markers or iconic spells I threw in because I thought I might want them.
Once I've finished adding stuff, I'll start trimming things. First I'll probably find the colors with the least stuff and trim the others' excess down to the same level, so that each color has an equal number of cards, then I'll only remove cards if I'm removing one from each color. I'll probably work it down to some relatively good number for a cube, something divisible by 360 probably, possibly down to 360 exactly, although that might be too little to get all the basics and variety I want out of it at that number.