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 Post subject: Re: Green
PostPosted: Sat May 31, 2014 11:19 pm 
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Fakeartist wrote:
Taiga Spider Web :g:
Creature - Wall
Reach
0/3


Did you want your Wall not to have Defender? There once was a time that was true by-definition for all Wall creatures, but it's not anymore.

Assuming you meant to give this Defender, this is a reprint of Wall of Vines. Not that there's anything wrong with that.


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 Post subject: Re: Green
PostPosted: Sun Jun 01, 2014 12:03 am 
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Preferred Pronoun Set: he/him
Oathsworn Druid
Creature - Human Druid Archer (C)
Reach, protection from Dragons
"Maraka? A clump of trees that have never lost their leaves or seen night or day. How is that nature? Until the stars move, I have nothing to protect."
2/2


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 Post subject: Re: Green
PostPosted: Sun Jun 01, 2014 12:16 am 
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Maraka Huntsmen -
Creature - Elf Archer
Reach
:Target creature with flying must block ~ this turn if able.
3/4


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 Post subject: Re: Green
PostPosted: Sun Jun 01, 2014 8:51 am 
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Fakeartist wrote:
Taiga Spider Web :g:
Creature - Wall
Reach
0/3


Did you want your Wall not to have Defender? There once was a time that was true by-definition for all Wall creatures, but it's not anymore.

Assuming you meant to give this Defender, this is a reprint of Wall of Vines. Not that there's anything wrong with that.

Thank you for catching that. Two oversights at once, I must have been tired last night. :sweat:

It was meant to have defender, though the reprint might not be as exact as that.The idea behind it was that this was the spider web left behind, so where is the spider?

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Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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 Post subject: Re: Green
PostPosted: Sun Jun 01, 2014 4:18 pm 
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Treetop Skirmisher
Creature - Elf Scout
When ~ enters the battlefield, it deals 2 damage to target creature with flying.
Reach
The Maraka treetops are perfect both as vantage points and cover.
2/1

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 Post subject: Re: Green
PostPosted: Sun Jun 01, 2014 11:22 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Castle Vines
Creature – Plant (C)
Defender
As long as you control a Ruin, Castle Vines has reach.
0/4

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 Post subject: Re: Green
PostPosted: Mon Jun 02, 2014 12:24 am 
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Cato wrote:
Make a green common creature with reach.

Let's start the voting!

Frostweb Watcher :3: :g:
Creature-spider (C)
Reach
Enchanted creatures you control have reach.
1/4

Arqwart wrote:
Marakan Wardens
Creature - Human Archer (C)
Defender; reach
Whenever a non-artifact creature with flying dealt damage by Marakan Wardens this turn dies, you gain 3 life.
3/4

Reprint Penumbra Spider.

Penumbra Spider
Creature - Spider (C)
Reach
When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.
When it snared a passing cockatrice, its own soul darkly doubled.
2/4

:1::g:
Creature-Human Archer
Reach
:4::g::CARDNAME gains deathtouch until end of turn
2/2

Effigy wrote:
Reachweb Arachnid :2::g:
Creature -- Spider (C) [2/2]
Reach
:1::g:, :t:: tap target creature with flying.

Fakeartist wrote:
Taiga Spider Web :g:
Creature - Wall
Defender, Reach
0/3

Shazzeh wrote:
Oathsworn Druid
Creature - Human Druid Archer (C)
Reach, protection from Dragons
"Maraka? A clump of trees that have never lost their leaves or seen night or day. How is that nature? Until the stars move, I have nothing to protect."
2/2

Confused wrote:
Maraka Huntsmen -
Creature - Elf Archer
Reach
:Target creature with flying must block ~ this turn if able.
3/4

Mown wrote:
Treetop Skirmisher
Creature - Elf Scout
When ~ enters the battlefield, it deals 2 damage to target creature with flying.
Reach
The Maraka treetops are perfect both as vantage points and cover.
2/1

Castle Vines
Creature – Plant (C)
Defender
As long as you control a Ruin, Castle Vines has reach.
0/4

I vote for thatmarkguy.

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 Post subject: Re: Green
PostPosted: Mon Jun 02, 2014 1:10 am 
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Identity: Male
Hello World

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 Post subject: Re: Green
PostPosted: Mon Jun 02, 2014 1:13 am 
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Effigy


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 Post subject: Re: Green
PostPosted: Mon Jun 02, 2014 1:40 am 
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Preferred Pronoun Set: he/him
Parad


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 Post subject: Re: Green
PostPosted: Mon Jun 02, 2014 2:21 am 
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Identity: Spambot
Preferred Pronoun Set: 0, 1
Spoiler

Vote: hello world.

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 Post subject: Re: Green
PostPosted: Mon Jun 02, 2014 5:22 am 
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Uhm.
Hello World, I guess.

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 Post subject: Re: Green
PostPosted: Mon Jun 02, 2014 5:38 am 
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Ace


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 Post subject: Re: Green
PostPosted: Mon Jun 02, 2014 8:49 am 
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Confused, though I like Mown's as well.
I'd actually want to see confused's card at 2/4, I think.

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 Post subject: Re: Green
PostPosted: Mon Jun 02, 2014 9:55 am 
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Hello World, but I want to find a place for Shazzeh's flavor text.

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 Post subject: Re: Green
PostPosted: Mon Jun 02, 2014 12:55 pm 
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I would love to see Hello's cards land with some flavor intact - at least a name. With a name and maybe some flavor text I'd probably have a real tough time deciding between it and Confused.

Confused.


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 Post subject: Re: Green
PostPosted: Mon Jun 02, 2014 6:43 pm 
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 Post subject: Re: Green
PostPosted: Tue Jun 03, 2014 3:48 am 
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Final Tally:

Hello World: 5
Ace: 2
Confused: 2
thatmarkguy: 1
Effigy: 1
Parad: 1

I'd just like to remind people that if you choose to write your cards without flavor, you give me the right to write the flavor for you. If you don't like the name I come up with, you can post about it in the Flavor thread.

I'm going to add Hello World's card to the spoiler named Oathbreaker and give it Shazzeh's flavor text.

Hello World, 4:20am wrote:
Uncommon that cares about the set themes.
If it has a double (or triple) colored mana cost, it must be something that makes you want to draft green or play green in your sealed pool.

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 Post subject: Re: Green
PostPosted: Tue Jun 03, 2014 8:00 am 
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Preferred Pronoun Set:
Summon the Beast
Sorcery (U)
You may put a green creature card with converted mana cost 3 or less from your hand onto the battlefield.

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 Post subject: Re: Green
PostPosted: Tue Jun 03, 2014 9:52 am 
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Wideheart Elk :4::g:
Creature-elk (U)
As long as you control an artifact, [cardname] has trample.
As long as you control an enchantment, [cardname] has vigilance.
As long as you control another creature, [cardname] gets +1/+1.
:t: : untap target land you control.
4/4

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