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PostPosted: Mon May 19, 2014 8:10 am 
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SWEET! Do the "assist" bonuses stack?

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PostPosted: Mon May 19, 2014 9:59 am 
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Sure. But each person assisting must make an athletics check, and the others aren't as guaranteed success as yours are.

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PostPosted: Mon May 19, 2014 2:02 pm 
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Can thibor try now? Remind me the rules, please. I was not paying much attention lately, hopefully next week all gets back to normal.


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PostPosted: Mon May 19, 2014 2:53 pm 
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And while your answering True Believer's question above, how do you want the assist rolls done? Roll for each check as similar to climbing up?

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PostPosted: Wed May 21, 2014 4:20 pm 
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Anyone assisting must make one athletics check which applies to the entire climbing effort of one character. Success will lower the DC of the athletics checks for the climbing party by 2. Failure increases the DC by 1.

The character climbing must make 7 athletics checks and one endurance check. This is assuming a speed of 6 squares and all normal conditions. If you are faster or slower you must make more or less accordingly. For example, Thibor, being a dwarf, will have to make 8 athletics checks instead of 7.

You also get a +2 to the athletics checks because of the climber's kit. All other bonuses I will apply myself to the DC.

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PostPosted: Wed May 21, 2014 4:48 pm 
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Well then, might as well attempt an assist... Though it is a 50/50 I might help or hinder.

Here goes:

Atheletics:
Shockwave07 rolled 1d20+5 and got a total of 8:
3


Edit: *Censored*!

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PostPosted: Thu May 22, 2014 1:22 pm 
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History check: To remember something that can help during the climb.

True_Believer rolled 1d20+11 and got a total of 19:
8


Athletics check: First 3/4 of the climb (no bonus applied).

True_Believer rolled 1d20+8 and got a total of 25:
17


True_Believer rolled 1d20+8 and got a total of 27:
19


True_Believer rolled 1d20+8 and got a total of 11:
3


True_Believer rolled 1d20+8 and got a total of 21:
13


True_Believer rolled 1d20+8 and got a total of 27:
19


True_Believer rolled 1d20+8 and got a total of 22:
14


Endurance check:

True_Believer rolled 1d20+12 and got a total of 17:
5


Athletics check:Rest of the climb (no bonus applied).

True_Believer rolled 1d20+8 and got a total of 16:
8


True_Believer rolled 1d20+8 and got a total of 27:
19


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PostPosted: Fri May 23, 2014 12:42 am 
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You make it up with very little difficulty.

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PostPosted: Mon May 26, 2014 7:49 pm 
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How goes the romp through the ol' Tomb of Horrors?

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PostPosted: Wed May 28, 2014 1:36 am 
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How goes the romp through the ol' Tomb of Horrors?

Well, They just got to the island. :P

A little slow cuz their DM is not a daily poster like some others. They're getting there.

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PostPosted: Wed May 28, 2014 1:41 am 
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quinnup?

athletics
Zinger2099 rolled 1d20+11 and got a total of 28:
17

Zinger2099 rolled 1d20+11 and got a total of 24:
13

Zinger2099 rolled 1d20+11 and got a total of 18:
7

Zinger2099 rolled 1d20+11 and got a total of 16:
5

Zinger2099 rolled 1d20+11 and got a total of 22:
11

Zinger2099 rolled 1d20+11 and got a total of 18:
7

Zinger2099 rolled 1d20+11 and got a total of 29:
18


and the endurance
Zinger2099 rolled 1d20+6 and got a total of 20:
14

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PostPosted: Wed May 28, 2014 1:53 am 
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Quinn up!

...I imagine.

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PostPosted: Wed May 28, 2014 2:00 am 
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Garren, you're all thats left to get to the top.

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PostPosted: Wed May 28, 2014 9:35 am 
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So just to confirm it's seven athletics checks and an endurance check?

Athletics Checks
15
26
18
14
8
19
23

Endurance Check
16

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PostPosted: Wed May 28, 2014 1:10 pm 
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You weren't including the +2 from the climber's kit. Fortunately for you I checked. :P You made it to the top just barely. That 5th roll was almost a fall.

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PostPosted: Thu May 29, 2014 9:28 am 
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@rstnme: You find a sturdy enough rock to tie the rope around.

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PostPosted: Thu May 29, 2014 9:30 am 
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OK, Graydon will lash the rope to it, and uncoil the rope as he crosses, so in the event he falls he's not plummeting the entire length of the rope. I'll post IC now.

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PostPosted: Thu May 29, 2014 1:37 pm 
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You make it.

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PostPosted: Fri May 30, 2014 8:27 am 
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Thibor will activate Holy lantern from now on. And he will keep it activated one feet over his head all time.

Perception check:
- To look for weak spots on the bridge and avoid them.
True_Believer rolled 1d20+10 and got a total of 16:
6


- To look at his whereabouts searching for potential danger.
True_Believer rolled 1d20+10 and got a total of 15:
5


Holy Lantern


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PostPosted: Wed Jun 04, 2014 7:16 pm 
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Image

If you look really carefully at the base of this picture, you can see two heroes there.

That gives you an idea of scale. That hill and those rocks are big.

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