Basically more or less what Fenix said, I was going to go on a minor rant about Mjack's usually way of judging things but I ended up not having the time to do so and the conversation sorta moved elsewhere. Its not just Amnesia either, its the case on several other topics, but there's quite a bit of judgement that happens without ever having played a game... but in this case a
huge chunk of the game's draw comes from actually sitting there and playing through it yourself; No matter how many youtube videos you watched on a game or how many reviews whether 'professional' or not it still is not the same as sitting there and experiencing the game for yourself.
((Completely unrelated note: The game rating and game reviewing systems currently, even the 'professional' ones, are a bloated and commercialized system and are in fact a very poor way to get the feel for anything anyway. At this point if a game doesn't get an 8 its a **** game instead of actually using the scale as it should be used.))
Back to Amnesia though, I almost compared it to Dead Space as well (I had actually typed the words out) in my comment above when I said it was a Myst offspring but I changed it because, while Dead Space jumps to mind first due to being horror, the two games are nothing alike. A third person over shoulder shooter full of jump scares is
not a first person exploration and ambient horror game. One game is about blasting waves of enemies and killing them by shooting the most appropriate areas of each given enemy and gorey monsters jumping at you from holes in the wall or ceiling...the other is about the story and the feel of exploring through the area and avoiding the enemies and the darkness whenever possible. Comparing the two like they're the same shows that a person has little knowledge of either.
Sure you dont have to jump off a cliff to know its a bad idea, but that's not the best metaphor for the situation. You watched a youtube video and read an article where someone said jumping off a cliff is bad so you took it be bad, final answer, you never considered that there are people out there who want to bungee jump, hang-glide, or just plain cliff dive. The world isnt as black and white as you always paint it Mjack, and even less so when you're tying to describe something you've not even experienced yourself, its why a lot of your reviews and opinions end up coming off as shallow or pretentious.
Edit : There have been a few replies since I started writing, incorporating them now.
I've watched people play through both games in entirety...
So I've not played the games myself but wouldn't doing this pretty much invalidate the whole point of playing a horror game? I mean if you've already experienced the games second-hand then doesn't that remove a ton of the experience from playing it yourself? Are the games particularly non-linear? Cause watching full play throughs just seems a little self-defeating ya know?
Yes, yes it does. Especially in a game like Amnesia where the point is the story, the exploration, and the puzzles ... sitting there and watching it in a video (and not just part of it but the entire game) isn't just self-defeating, but it neuters the entire experience.
I am not able to remember the puzzle solutions after having just watched them once (or frankly most of the encounters), the game is actually decently hard in some areas just because of the light/dark mechanics, and spoilers don't bother me.
For an equivalent, go watch someone play through Doom 2. Then try to tell me exactly what happened at every part after having only seen it once. You forget a ton. It's why I still jump at stuff all the time.
Since the first game is only supposed to be about 8 hours, and i was very on the fence for it, watching a playthrough was worth it for me. Doing the same for the second game convinced me not to buy it...... so it works.
Edit: Also my philosophy is basically that scary things are scary the second time around after you give it a while. It's not like I watched a playthrough and immediately went out to play the game. I gave it a decent amount of time and waited for the game to go on sale.
My answer to this is more or less a repetition of my comment above; watching the entire game to decide that you do want to play it neuters the entire experience of the game. Its not like watching a trailer to a movie to get an idea of the movie and then sitting down and committing two hours to that movie, you're essentially watching all the twists to see if the movie is exciting enough and then watching the whole movie and feeling unimpressed that the twists werent good enough... of course they weren't, you looked them up first.
Regarding Doom 2 : I may not remember the placement of every single enemy but I'll remember a whole lot, too much to make sitting and playing through it myself as fun as it would have been without watching it first. This is why I've always had bad luck with starting new characters in games like Fallout or Elder Scrolls, etc: when you take way the exploration factor of being new and wandering the world, and boil it down to 'I need to X then go do Y, and then go do Z' you turn the experience into a extremely linear and way less enjoyable experience compared to what its supposed to be.