White common and permanent. Top-down design describing or otherwise representing a religious community or practice.
Let's start the voting!
Sun Seekers Creature - Human Cleric~ has flying as long as you control an enchantment.
2/2
"From the rays of the sun shall be woven the fabric of enchantment, and it is in that fabric that we shall clothe ourselves." Bestowal of Angel's Wings
Enchantment [C]
White creatures you control have flying.
Priest of the Enduring Day
Creature--human cleric (c)
Whenever a creature enters the battlefield under your control, you may gain one life.
"The Sun Goddess has blessed us eternally. Rejoice in her bounty."
2/1
Sunscathed Pilgrim
Creature -- Human Priest (C)When Sunscathed Pilgrim enters the battlefield, target player gains 2 life.
His burns are the symbols of his faith fulfilled. [2/2]
Sunnite Healing
Enchantment (C)
White creatures you control have "
: Prevent 1 damage to this creature."
"And all those in need who call upon the Sun Goddess // Will find themselves saved and rewarded." - Tome of the Sun, Book II, Verse 4Creature-Human cleric
Whenever an artifact or an enchantment is put into a graveyard from the battlefield, you gain 2 life.
Flavor is something something,offering things to the god(s?) like the card solemn offering, something something .2/5
Glacinorak's Will --
Enchantment - Aura (C)
Enchant permanent
When Glacinorak's Will enters the battlefield, tap target permanent.
Enchanted permanent can't untap.
Frostwynd cultists are eerily kind to criminals. They freeze them, and if they defrost are free to go. Sunchaser Elder Creature - Human Cleric (C)
Oblation — Whenever a creature enters the battlefield under your control, you may sacrifice Sunchaser Elder. If you do, put a +1/+1 counter on that creature.
"I am meaningless, my brethren. But stand on my shoulders, and one day our kind shall embrace the sun."1/1
Unsung Hymn
Enchantment
The words of praise were written for the sun, but there were none left to read them.Awakener Cleric Creature - Human Cleric (Uncommon)
When ~ enters the battlefield, target enchentment becomes an X/X Spirit creature where X is that enchantment’s converted mana cost for as long as ~ remains on the battlefield. It’s still an enchantment.
1/1
Endless Prayers -
Enchantment
At the beginning of your upkeep, you gain 1 life for each creature you control.
At the beginning of your end step, you gain 1 life for each enchantment you control.
Elori's Chapel –
Enchantment (C)When Elori's Chapel enters the battlefield, untap all creatures you control.
Creatures you control have vigilance.
The visionaries of Elori come from as far away as Frostwynd to pay homage to her glory. Elori Missionary
Creature - Human Cleric
At the beginning of each opponent's combat step you may tap target creature.
If ~ dies and is not an enchantment, return it to the battlefield as an enchantment with an ascension counter on it.
(It is no longer a creature)1/1
"Thou shalt not hide from the Face of God"I vote for storyteller.