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PostPosted: Sun May 25, 2014 9:54 pm 
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Echo_Robin wrote:
I think Druid's Relic should be renamed, seeing as how it doesn't have anything to do with Relics.
Orb? Stone? Trinket? Bauble? Doodad?

How about Keepsake?
I like it, I say go with keepsake. Or whatchamacallit. Either one.


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PostPosted: Sun May 25, 2014 9:57 pm 
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Echo_Robin wrote:
I think Druid's Relic should be renamed, seeing as how it doesn't have anything to do with Relics.
Orb? Stone? Trinket? Bauble? Doodad?

Doodad, it gives the name some nice alliteration.

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PostPosted: Sun May 25, 2014 9:58 pm 
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Oracle of Ending :6:
Legendary Artifact [M]
~ enters the battlefield tapped.
:2w::2w::2u::2u::2b::2b::2r::2r::2g::2g::t:: sacrifice ~, you win the game.
Mastery: :w::u::b::r::g::t:: sacrifice ~, you win the game. Activate this ability only if you control a land, artifact, enchantment, and creature.
To everything there is an ending, even the eternal dawn and the very darkness itself.

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A Contest Like No Other, please join at any time.

The current round is: Card Creation!
2Shieldz wrote:
Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


Last edited by Fakeartist on Mon May 26, 2014 12:40 am, edited 1 time in total.

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PostPosted: Sun May 25, 2014 10:09 pm 
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Mastery seems too easy to achieve in this format to use it for something as crazy as turning on a mox. Maybe if you needed double mastery, or exactly one of each or something.

Incantation Engine
Artifact
Reveal an instant or sorcery card from your hand and pay that card's mana cost: Exile the revealed card.
: Cast a spell exiled with Spell Vessel without paying its mana cost. Put that card into your graveyard.
Far to the south, an order of men and women work in secret, harnessing the vast energies needeed to right their broken world.

Does this seem mythic, or just rare? It might have to return the spell to your hand or something to be a mythic.

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Last edited by TPzombieW on Mon May 26, 2014 2:49 am, edited 1 time in total.

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PostPosted: Sun May 25, 2014 10:35 pm 
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TPzombieW wrote:
Mastery seems too easy to achieve in this format to use it for something as crazy as turning on a mox. Maybe if you needed double mastery, or exactly one of each or something.

You know what? You're right. I've got a new idea:

Idea I ultimately decided wasn't as cool as the Mox

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Last edited by ParadOxymoron on Tue May 27, 2014 12:07 pm, edited 3 times in total.

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PostPosted: Mon May 26, 2014 12:35 am 
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Fakeartist wrote:
Oracle of Ending :6:
Legendary Artifact [M]
:2w::2w::2u::2u::2b::2b::2r::2r::2g::2g:: sacrifice ~, you win the game.
Mastery: :w::u::b::r::g:: sacrifice ~, you win the game. Activate this ability only if you control a land, artifact, enchantment, and creature.
To everything there is an ending, even the eternal dawn and the very darkness itself.

Needs to enter tapped and tap to activate, at minimum. Will be banned in EDH (see coalition victory). I think Helix Pinnacle is the example for infinite mana game-winners. You just tore off every safety value on Door to nothingness and added a quick release. Door to nothingness is already good.

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PostPosted: Mon May 26, 2014 12:39 am 
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Fakeartist wrote:
Oracle of Ending :6:
Legendary Artifact [M]
:2w::2w::2u::2u::2b::2b::2r::2r::2g::2g:: sacrifice ~, you win the game.
Mastery: :w::u::b::r::g:: sacrifice ~, you win the game. Activate this ability only if you control a land, artifact, enchantment, and creature.
To everything there is an ending, even the eternal dawn and the very darkness itself.

Needs to enter tapped and tap to activate, at minimum. Will be banned in EDH (see coalition victory). I think Helix Pinnacle is the example for infinite mana game-winners. You just tore off every safety value on Door to nothingness and added a quick release. Door to nothingness is already good.

Alright, I'll add the minimum.

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A Contest Like No Other, please join at any time.

The current round is: Card Creation!
2Shieldz wrote:
Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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PostPosted: Mon May 26, 2014 12:51 am 
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Fakeartist wrote:
Oracle of Ending :6:
Legendary Artifact [M]
:2w::2w::2u::2u::2b::2b::2r::2r::2g::2g:: sacrifice ~, you win the game.
Mastery: :w::u::b::r::g:: sacrifice ~, you win the game. Activate this ability only if you control a land, artifact, enchantment, and creature.
To everything there is an ending, even the eternal dawn and the very darkness itself.

Needs to enter tapped and tap to activate, at minimum. Will be banned in EDH (see coalition victory). I think Helix Pinnacle is the example for infinite mana game-winners. You just tore off every safety value on Door to nothingness and added a quick release. Door to nothingness is already good.


Door to nothingness is my favorite card but it has awful, and whoever bans coalition victory in Edh doesn't like fun. The problem I have with your card FA is that it's super clunky.

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PostPosted: Mon May 26, 2014 1:02 am 
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LilyStorm wrote:
Door to nothingness is my favorite card but it has awful, and whoever bans coalition victory in Edh doesn't like fun. The problem I have with your card FA is that it's super clunky.

I really do not know how to streamline it any further.

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A Contest Like No Other, please join at any time.

The current round is: Card Creation!
2Shieldz wrote:
Create a card with two keywords/ability words, existing or new, that rhyme. For instance a creature with Banding and Sanding, whatever Sanding is.


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PostPosted: Mon May 26, 2014 6:17 am 
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TPzombieW wrote:
Mastery seems too easy to achieve in this format to use it for something as crazy as turning on a mox. Maybe if you needed double mastery, or exactly one of each or something.

You know what? You're right. I've got a new idea:

Confluence Conductor
Artifact (M)
Sacrifice Confluence Conductor, Discard your hand: Search your library for up to one each of an artifact card, a creature card, an enchantment card, an instant card, a land card, a planeswalker card, and a sorcery card, reveal them, and put them into your hand. Then shuffle your library.

For each card type, search your library for a card of that type and put it into your hand. (Then,) shuffle your library (afterwards).
Means it can hit Tribal as well, but I don't see that as a negative.

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PostPosted: Mon May 26, 2014 9:41 am 
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Fakeartist wrote:
LilyStorm wrote:
Door to nothingness is my favorite card but it has awful, and whoever bans coalition victory in Edh doesn't like fun. The problem I have with your card FA is that it's super clunky.

I really do not know how to streamline it any further.


My only suggestions would probably change your card foo much, unless you want to get rid of the twobrids. Any more than 5 of them in a row just looks weird.

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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PostPosted: Mon May 26, 2014 9:56 am 
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Planar Gyroscope
Legendary Artifact
T: Untap each other permanent with a ability. Tap each permanent not untapped this way, those permanent s don't untal during their controller's next untap step.
No one knows where it is. No one knows what it does. Every denizen of Starstill knows what it did.

I meant 7, the number for Op things nobody plays.

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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Last edited by LilyStorm on Mon May 26, 2014 12:37 pm, edited 1 time in total.

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PostPosted: Mon May 26, 2014 9:59 am 
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There are many things with that card that isn't immediately obvious.

Makes a pretty good Vorinclex impression every other turn though.

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PostPosted: Mon May 26, 2014 12:19 pm 
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Seems super easy to get to infinite combo on T4 or sooner.

T1 Forest, Elvish Mystic
T2 Forest, Razortip Whip, Voltaic Key
T3 Forest, Planar Gyroscope
T4 Win


It's in the Intruder Alarm class of incredibly-easy-to-break combo enablers.


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PostPosted: Mon May 26, 2014 12:23 pm 
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Well, you do give your opponent infinite mana in the process, at the very least.

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PostPosted: Mon May 26, 2014 12:36 pm 
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Fine I'll cost it 6, babies :roll:

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
Spoiler

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PostPosted: Mon May 26, 2014 1:59 pm 
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so much OP in this round.

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PostPosted: Mon May 26, 2014 10:30 pm 
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TPzombieW wrote:
Mastery seems too easy to achieve in this format to use it for something as crazy as turning on a mox. Maybe if you needed double mastery, or exactly one of each or something.

You know what? You're right. I've got a new idea:

Confluence Conductor
Artifact (M)
Sacrifice Confluence Conductor, Discard your hand: Search your library for up to one each of an artifact card, a creature card, an enchantment card, an instant card, a land card, a planeswalker card, and a sorcery card, reveal them, and put them into your hand. Then shuffle your library.



Scars of Mirrodin block had Metalcraft to turn on a Mox Opal. His original submission is more difficult to turn on even if it is slightly. If he made it legendary, it would be fine :p

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PostPosted: Mon May 26, 2014 10:34 pm 
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Marakas' Thermometer --
Artifact (MR)

: You may sacrifice a permanent. If you do, search your library for a permanent card that shares a type with it and put it onto the battlefield tapped.

==xx==

This needs a different name, It originally did something else.

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quotes wrote:
squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
Silver Soraka Main


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PostPosted: Mon May 26, 2014 11:52 pm 
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Nemesis Engine :5:
Artifact - Equipment

When ~ enters the battlefield, choose a card type.
~ and the equipped creature have protection from the chosen card type.
Equipped creature gets +4/+4
Equip :4:

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