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 Post subject: Re: Starstill – White
PostPosted: Sun May 25, 2014 1:31 am 
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Cato


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 Post subject: Re: Starstill – White
PostPosted: Sun May 25, 2014 1:37 am 
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 Post subject: Re: Starstill – White
PostPosted: Sun May 25, 2014 1:49 am 
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This seems like an important slot. It will require careful review.

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 Post subject: Re: Starstill – White
PostPosted: Sun May 25, 2014 2:24 am 
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TPzombieW.


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 Post subject: Re: Starstill – White
PostPosted: Sun May 25, 2014 9:35 am 
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 Post subject: Re: Starstill – White
PostPosted: Sun May 25, 2014 10:10 am 
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mown's is crazy overpowered. As written, it's unsafe at any mana cost. This and mogg fanatic, GG? If it was "Whenever a nonenchantment, nontoken creature you control dies, return it to the battlefield as an enchantment," it could cost twice as much. This is an effect that can not be printed at an exciting mana cost.

If allowed, I vote against Mown. (sorry). Otherwise, I vote for storyteller.

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 Post subject: Re: Starstill – White
PostPosted: Sun May 25, 2014 10:56 am 
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Code:
205.1a Some effects set an object’s card type. In such cases, the new card type(s) replaces any existing card types. Counters, effects, and damage marked on the object remain with it, even if they are meaningless to the new card type. Similarly, when an effect sets one or more of an object’s subtypes, the new subtype(s) replaces any existing subtypes from the appropriate set (creature types, land types, artifact types, enchantment types, planeswalker types, or spell types). If an object’s card type is removed, the subtypes correlated with that card type will remain if they are also the subtypes of a card type the object currently has; otherwise, they are also removed for the entire time the object’s card type is removed. Removing an object’s subtype doesn’t affect its card types at all.

I want to punish the person who removed the text format of the comprehensive rules.

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 Post subject: Re: Starstill – White
PostPosted: Sun May 25, 2014 12:18 pm 
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Mown wrote:
I want to punish the person who removed the text format of the comprehensive rules.
Seriously, though.


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 Post subject: Re: Starstill – White
PostPosted: Sun May 25, 2014 2:14 pm 
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I always forget that one.

i vote for Storyteller.

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 Post subject: Re: Starstill – White
PostPosted: Sun May 25, 2014 6:24 pm 
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Final Tally:

Mown*: 2
Cato: 1
TPzombieW: 1
Shazzeh: 1
storyteller: 1

And Mown takes it! Apostle of Elori has been added to the spoiler.

Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: Starstill – White
PostPosted: Mon May 26, 2014 5:28 am 
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Lemme see. I want to expand on the flavor of sunny side up, so let's do that. (Although the criteria technically doesn't exclude Frostwynd or whatever that place is called.)

White common and permanent. Top-down design describing or otherwise representing a religious community or practice.

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 Post subject: Re: Starstill – White
PostPosted: Mon May 26, 2014 6:00 am 
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Sun Seekers :1::w:
Creature - Human Cleric
~ has flying as long as you control an enchantment.
2/2
"From the rays of the sun shall be woven the fabric of enchantment, and it is in that fabric that we shall clothe ourselves."

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 Post subject: Re: Starstill – White
PostPosted: Mon May 26, 2014 10:10 am 
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Bestowal of Angel's Wings :3::w::w:
Enchantment [C]
White creatures you control have flying.

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 Post subject: Re: Starstill – White
PostPosted: Mon May 26, 2014 11:46 am 
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Priest of the Enduring Day :1: :w:
Creature--human cleric (c)
Whenever a creature enters the battlefield under your control, you may gain one life.
"The Sun Goddess has blessed us eternally. Rejoice in her bounty."
2/1

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 Post subject: Re: Starstill – White
PostPosted: Mon May 26, 2014 12:02 pm 
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Sunscathed Pilgrim :1::w:
Creature -- Human Priest (C)
When Sunscathed Pilgrim enters the battlefield, target player gains 2 life.
His burns are the symbols of his faith fulfilled. [2/2]


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 Post subject: Re: Starstill – White
PostPosted: Mon May 26, 2014 12:06 pm 
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Sunnite Healing
Enchantment (C)
White creatures you control have ": Prevent 1 damage to this creature."
"And all those in need who call upon the Sun Goddess // Will find themselves saved and rewarded." - Tome of the Sun, Book II, Verse 4


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 Post subject: Re: Starstill – White
PostPosted: Mon May 26, 2014 5:09 pm 
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:4::w:
Creature-Human cleric
Whenever an artifact or an enchantment is put into a graveyard from the battlefield, you gain 2 life.
Flavor is something something,offering things to the god(s?) like the card solemn offering, something something .

2/5


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 Post subject: Re: Starstill – White
PostPosted: Mon May 26, 2014 10:07 pm 
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Glacinorak's Will --
Enchantment - Aura (C)

Enchant permanent
When Glacinorak's Will enters the battlefield, tap target permanent.
Enchanted permanent can't untap.

Frostwynd cultists are eerily kind to criminals. They freeze them, and if they defrost are free to go.

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 Post subject: Re: Starstill – White
PostPosted: Mon May 26, 2014 11:44 pm 
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Sunchaser Elder
Creature - Human Cleric (C)
Oblation — Whenever a creature enters the battlefield under your control, you may sacrifice Sunchaser Elder. If you do, put a +1/+1 counter on that creature.
"I am meaningless, my brethren. But stand on my shoulders, and one day our kind shall embrace the sun."
1/1

Oblation pushes the religion flavor and the temporariness theme. Plus it's a really sick combo with Apostle of Elori. You get to oblate (?) everything twice!


Last edited by Shazzeh on Tue May 27, 2014 10:44 am, edited 1 time in total.

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 Post subject: Re: Starstill – White
PostPosted: Mon May 26, 2014 11:54 pm 
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Unsung Hymn :0:
:w: Enchantment

Words of praise were written for the sun, but none were left who would sing them.

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Last edited by storyteller on Tue May 27, 2014 3:11 pm, edited 1 time in total.

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