Could you guys post a 3-0 UG deck? Because mine are terrible, despite it being so open I was essentially forced into it.
You need a few things to make a really good
deck (or Hour of Need)
Assuming you don't open up hour of need (or some idiot passes it to you) then
tends, in my opinion to be very aggressive often curving out at 4 with a couple of 5 drops. Leaving aside rares/mythics you want something like:
18 creatures
1 1-drop (who doesn't love a scorpion)
5 2-drops (Golden Hind probably being the best, I wouldn't play Scryfish in this type of deck)
4/5 3-drops (less if you have Golden Hind/Satyr/Kiora's Follower)
4/5 4-drops (the opposite of the 3 drops)
3 5-drops
5/6 spells
You want cheap bounce spells so Voyages End and Retraction Helix (both ahead of Griptide) are where it is at. There is no real need for pump but a mortal's resolve is useful (Crypsis at a pinch). I would play 1 divination but no more (I basically want to spend every turn playing creatures). Artisan's Sorrow/Unravel the Aether are superb. Both the Ordeal's are an auto-include. Time to feed is, obviously, insane,
16/17 land (16 if you have at least 2 of Satyr/Follower/Golden Hind).